diff options
Diffstat (limited to 'source/Protocol/Protocol125.cpp')
-rw-r--r-- | source/Protocol/Protocol125.cpp | 220 |
1 files changed, 192 insertions, 28 deletions
diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index 54bd28c9f..89b2c15ec 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -343,8 +343,9 @@ void cProtocol125::SendEntityMetadata(const cEntity & a_Entity) cCSLock Lock(m_CSPacket); WriteByte(PACKET_METADATA); WriteInt (a_Entity.GetUniqueID()); - AString MetaData = GetEntityMetaData(a_Entity); - SendData(MetaData.data(), MetaData.size()); + + WriteMetadata(a_Entity); + Flush(); } @@ -710,8 +711,7 @@ void cProtocol125::SendSpawnMob(const cMonster & a_Mob) WriteByte (0); WriteByte (0); WriteByte (0); - AString MetaData = GetEntityMetaData(a_Mob); - SendData (MetaData.data(), MetaData.size()); + WriteMetadata(a_Mob); Flush(); } @@ -1614,48 +1614,212 @@ int cProtocol125::ParseItem(cItem & a_Item) -AString cProtocol125::GetEntityMetaData(const cEntity & a_Entity) +void cProtocol125::WriteMetadata(const cEntity & a_Entity) { - // We should send all the metadata here - AString MetaData; - // Common metadata (index 0, byte): - MetaData.push_back(0); - MetaData.push_back(GetEntityMetadataFlags(a_Entity)); - - // TODO: Add more entity-specific metadata - - MetaData.push_back(0x7f); // End metadata - return MetaData; -} + // Common Metadata + Byte CommonMetadata = 0; - - - -char cProtocol125::GetEntityMetadataFlags(const cEntity & a_Entity) -{ - char Flags = 0; if (a_Entity.IsOnFire()) { - Flags |= 1; + CommonMetadata |= 0x1; } if (a_Entity.IsCrouched()) { - Flags |= 2; + CommonMetadata |= 0x2; } if (a_Entity.IsRiding()) { - Flags |= 4; + CommonMetadata |= 0x4; } if (a_Entity.IsSprinting()) { - Flags |= 8; + CommonMetadata |= 0x8; } if (a_Entity.IsRclking()) { - Flags |= 16; + CommonMetadata |= 0x16; + } + if (a_Entity.IsInvisible()) + { + CommonMetadata |= 0x32; + } + + WriteByte(0x0); + WriteByte(CommonMetadata); + + // Common Metadata End + // Specific Entity Metadata + + if (a_Entity.IsMinecart()) + { + WriteByte(0x51); + // No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar + WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * a_Entity.LastDamage()) * 4 ); + WriteByte(0x52); + WriteInt(1); // Shaking direction, doesn't seem to affect anything + WriteByte(0x73); + WriteFloat((float)(a_Entity.LastDamage() + 10)); // Damage taken / shake effect multiplyer + } + else if (a_Entity.IsA("cCreeper")) + { + WriteByte(0x10); + WriteByte(a_Entity.IsBlowing() ? 1 : -1); // Blowing up? + WriteByte(0x11); + WriteByte(a_Entity.IsCharged() ? 1 : 0); // Lightning-charged? + } + else if (a_Entity.IsA("cMinecartWithFurnace")) + { + WriteByte(0x10); + WriteByte(a_Entity.IsFueled() ? 1 : 0); // Fueled? + } + else if (a_Entity.IsA("cBat")) + { + WriteByte(0x10); + WriteByte(a_Entity.IsHanging() ? 1 : 0); // Upside down? + } + else if (a_Entity.IsA("cPig")) + { + WriteByte(0x10); + WriteByte(a_Entity.IsSaddled() ? 1 : 0); // Saddled? + } + else if (a_Entity.IsA("cVillager")) + { + WriteByte(0x50); + WriteInt(a_Entity.GetVilType()); // What sort of TESTIFICATE? + } + else if (a_Entity.IsA("cZombie")) + { + WriteByte(0xC); + WriteByte(a_Entity.IsBabby() ? 1 : 0); // Babby zombie? + WriteByte(0xD); + WriteByte(a_Entity.IsVillZomb() ? 1 : 0); // Converted zombie? + WriteByte(0xE); + WriteByte(a_Entity.IsConvert() ? 1 : 0); // Converted-but-converting-back zombllager? + } + else if (a_Entity.IsA("cGhast")) + { + WriteByte(0x10); + WriteByte(a_Entity.IsCharging()); // About to eject un flamé-bol? :P + } + else if (a_Entity.IsA("cArrowEntity")) + { + WriteByte(0x10); + WriteByte(a_Entity.IsCritical() ? 1 : 0); // Critical hitting arrow? + } + else if (a_Entity.IsA("cWolf")) + { + Byte WolfStatus = 0; + if (a_Entity.IsSitting()) + { + WolfStatus |= 0x1; + } + if (a_Entity.IsAngry()) + { + WolfStatus |= 0x2; + } + if (a_Entity.IsTame()) + { + WolfStatus |= 0x4; + } + WriteByte(0x10); + WriteByte(WolfStatus); + + WriteByte(0x72); + WriteFloat((float)(a_Entity.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way) + WriteByte(0x13); + WriteByte(a_Entity.IsBegging() ? 1 : 0); // Ultra cute mode? + } + else if (a_Entity.IsA("cSheep")) + { + // [1](1111) + // [] = Is sheared? () = Color, from 0 to 15 + + WriteByte(0x10); + Byte SheepMetadata = 0; + SheepMetadata = a_Entity.GetFurColor(); // Fur colour + + if (a_Entity.IsSheared()) // Is sheared? + { + SheepMetadata |= 0x16; + } + WriteByte(SheepMetadata); + } + else if (a_Entity.IsA("cEnderman")) + { + WriteByte(0x10); + WriteByte(a_Entity.CarriedBlock()); // Stolen block + WriteByte(0x11); + WriteByte(a_Entity.CarriedMeta()); // Stolen metea + WriteByte(0x12); + WriteByte(a_Entity.IsScream() ? 1 : 0); // I HATE YER FACE, I SCWEAM AT YER FACE + } + else if (a_Entity.IsA("cSkeleton")) + { + WriteByte(0xD); + WriteByte(a_Entity.IsWither() ? 1 : 0); // It's a skeleton, but it's not + } + else if (a_Entity.IsA("cWitch")) + { + WriteByte(0x15); + WriteByte(a_Entity.IsNosey() ? 1 : 0); // Drinking-nose: like Squidward + } + else if ((a_Entity.IsA("cSlime")) || (a_Entity.IsA("cMagmaCube"))) + { + WriteByte(0x10); + WriteByte(a_Entity.GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + } + else if (a_Entity.IsA("cHorse")) + { + int Flags = 0; + if (a_Entity.IsTame()) + { + Flags |= 0x2; + } + if (a_Entity.IsSaddled()) + { + Flags |= 0x4; + } + if (a_Entity.IsChested()) + { + Flags |= 0x8; + } + if (a_Entity.IsBabby()) + { + Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer + } + if (a_Entity.IsEating()) + { + Flags |= 0x20; + } + if (a_Entity.IsRearing()) + { + Flags |= 0x40; + } + if (a_Entity.IsMthOpen()) + { + Flags |= 0x80; + } + WriteByte(0x50); + WriteInt(Flags); + + WriteByte(0x13); + WriteByte(a_Entity.GetHType()); // Type of horse (donkey, chestnut, etc.) + + WriteByte(0x54); + int Appearance = 0; + Appearance = a_Entity.GetHColor(); // Mask FF + Appearance |= a_Entity.GetHStyle() * 256; // Mask FF00, so multiply by 256 + WriteInt(Appearance); + + WriteByte(0x56); + WriteInt(a_Entity.GetHArmour()); // Horshey armour } - return Flags; + + // End Specific Metadata + // End Metadata Packet + + WriteByte(0x7f); } |