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-rw-r--r--source/Protocol/Protocol.h384
1 files changed, 192 insertions, 192 deletions
diff --git a/source/Protocol/Protocol.h b/source/Protocol/Protocol.h
index fe9d4d10e..ab1b632ff 100644
--- a/source/Protocol/Protocol.h
+++ b/source/Protocol/Protocol.h
@@ -1,192 +1,192 @@
-
-// Protocol.h
-
-// Interfaces to the cProtocol class representing the generic interface that a protocol
-// parser and serializer must implement
-
-
-
-
-
-#pragma once
-
-#include "../Defines.h"
-#include "../Endianness.h"
-
-
-
-
-class cPlayer;
-class cEntity;
-class cWindow;
-class cInventory;
-class cPawn;
-class cPickup;
-class cMonster;
-class cChunkDataSerializer;
-class cWorld;
-class cFallingBlock;
-
-
-
-
-
-typedef unsigned char Byte;
-
-
-
-
-
-class cProtocol
-{
-public:
- cProtocol(cClientHandle * a_Client) :
- m_Client(a_Client)
- {
- }
- virtual ~cProtocol() {}
-
- /// Called when client sends some data
- virtual void DataReceived(const char * a_Data, int a_Size) = 0;
-
- // Sending stuff to clients (alphabetically sorted):
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
- virtual void SendChat (const AString & a_Message) = 0;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
- virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0;
- virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
- virtual void SendDisconnect (const AString & a_Reason) = 0;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
- virtual void SendEntityLook (const cEntity & a_Entity) = 0;
- virtual void SendEntityMetadata (const cEntity & a_Entity) = 0;
- virtual void SendEntityProperties (const cEntity & a_Entity) = 0;
- virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
- virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
- virtual void SendEntityVelocity (const cEntity & a_Entity) = 0;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
- virtual void SendGameMode (eGameMode a_GameMode) = 0;
- virtual void SendHealth (void) = 0;
- virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) = 0;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
- virtual void SendKeepAlive (int a_PingID) = 0;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
- virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0;
- virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0;
- virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
- virtual void SendPlayerMoveLook (void) = 0;
- virtual void SendPlayerPosition (void) = 0;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
- virtual void SendRespawn (void) = 0;
- virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8
- virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
- virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
- virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
- virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType) = 0;
- virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) = 0;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
- virtual void SendWeather (eWeather a_Weather) = 0;
- virtual void SendWholeInventory (const cInventory & a_Inventory) = 0;
- virtual void SendWholeInventory (const cWindow & a_Window) = 0;
- virtual void SendWindowClose (const cWindow & a_Window) = 0;
- virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0;
-
- /// Returns the ServerID used for authentication through session.minecraft.net
- virtual AString GetAuthServerID(void) = 0;
-
-protected:
- cClientHandle * m_Client;
- cCriticalSection m_CSPacket; //< Each SendXYZ() function must acquire this CS in order to send the whole packet at once
-
- /// A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it
- virtual void SendData(const char * a_Data, int a_Size) = 0;
-
- /// Called after writing each packet, enables descendants to flush their buffers
- virtual void Flush(void) {};
-
- // Helpers for writing partial packet data, write using SendData()
- void WriteByte(Byte a_Value)
- {
- SendData((const char *)&a_Value, 1);
- }
-
- void WriteShort(short a_Value)
- {
- a_Value = htons(a_Value);
- SendData((const char *)&a_Value, 2);
- }
-
- /*
- void WriteShort(unsigned short a_Value)
- {
- a_Value = htons(a_Value);
- SendData((const char *)&a_Value, 2);
- }
- */
-
- void WriteInt(int a_Value)
- {
- a_Value = htonl(a_Value);
- SendData((const char *)&a_Value, 4);
- }
-
- void WriteUInt(unsigned int a_Value)
- {
- a_Value = htonl(a_Value);
- SendData((const char *)&a_Value, 4);
- }
-
- void WriteInt64 (Int64 a_Value)
- {
- a_Value = HostToNetwork8(&a_Value);
- SendData((const char *)&a_Value, 8);
- }
-
- void WriteFloat (float a_Value)
- {
- unsigned int val = HostToNetwork4(&a_Value);
- SendData((const char *)&val, 4);
- }
-
- void WriteDouble(double a_Value)
- {
- unsigned long long val = HostToNetwork8(&a_Value);
- SendData((const char *)&val, 8);
- }
-
- void WriteString(const AString & a_Value)
- {
- AString UTF16;
- UTF8ToRawBEUTF16(a_Value.c_str(), a_Value.length(), UTF16);
- WriteShort((unsigned short)(UTF16.size() / 2));
- SendData(UTF16.data(), UTF16.size());
- }
-
- void WriteBool(bool a_Value)
- {
- WriteByte(a_Value ? 1 : 0);
- }
-
- void WriteVectorI(const Vector3i & a_Vector)
- {
- WriteInt(a_Vector.x);
- WriteInt(a_Vector.y);
- WriteInt(a_Vector.z);
- }
-} ;
-
-
-
-
-
+
+// Protocol.h
+
+// Interfaces to the cProtocol class representing the generic interface that a protocol
+// parser and serializer must implement
+
+
+
+
+
+#pragma once
+
+#include "../Defines.h"
+#include "../Endianness.h"
+
+
+
+
+class cPlayer;
+class cEntity;
+class cWindow;
+class cInventory;
+class cPawn;
+class cPickup;
+class cMonster;
+class cChunkDataSerializer;
+class cWorld;
+class cFallingBlock;
+
+
+
+
+
+typedef unsigned char Byte;
+
+
+
+
+
+class cProtocol
+{
+public:
+ cProtocol(cClientHandle * a_Client) :
+ m_Client(a_Client)
+ {
+ }
+ virtual ~cProtocol() {}
+
+ /// Called when client sends some data
+ virtual void DataReceived(const char * a_Data, int a_Size) = 0;
+
+ // Sending stuff to clients (alphabetically sorted):
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
+ virtual void SendChat (const AString & a_Message) = 0;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
+ virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
+ virtual void SendDisconnect (const AString & a_Reason) = 0;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
+ virtual void SendEntityLook (const cEntity & a_Entity) = 0;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) = 0;
+ virtual void SendEntityProperties (const cEntity & a_Entity) = 0;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) = 0;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
+ virtual void SendGameMode (eGameMode a_GameMode) = 0;
+ virtual void SendHealth (void) = 0;
+ virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) = 0;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
+ virtual void SendKeepAlive (int a_PingID) = 0;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
+ virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0;
+ virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0;
+ virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
+ virtual void SendPlayerMoveLook (void) = 0;
+ virtual void SendPlayerPosition (void) = 0;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
+ virtual void SendRespawn (void) = 0;
+ virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8
+ virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
+ virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType) = 0;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) = 0;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
+ virtual void SendWeather (eWeather a_Weather) = 0;
+ virtual void SendWholeInventory (const cInventory & a_Inventory) = 0;
+ virtual void SendWholeInventory (const cWindow & a_Window) = 0;
+ virtual void SendWindowClose (const cWindow & a_Window) = 0;
+ virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0;
+
+ /// Returns the ServerID used for authentication through session.minecraft.net
+ virtual AString GetAuthServerID(void) = 0;
+
+protected:
+ cClientHandle * m_Client;
+ cCriticalSection m_CSPacket; //< Each SendXYZ() function must acquire this CS in order to send the whole packet at once
+
+ /// A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it
+ virtual void SendData(const char * a_Data, int a_Size) = 0;
+
+ /// Called after writing each packet, enables descendants to flush their buffers
+ virtual void Flush(void) {};
+
+ // Helpers for writing partial packet data, write using SendData()
+ void WriteByte(Byte a_Value)
+ {
+ SendData((const char *)&a_Value, 1);
+ }
+
+ void WriteShort(short a_Value)
+ {
+ a_Value = htons(a_Value);
+ SendData((const char *)&a_Value, 2);
+ }
+
+ /*
+ void WriteShort(unsigned short a_Value)
+ {
+ a_Value = htons(a_Value);
+ SendData((const char *)&a_Value, 2);
+ }
+ */
+
+ void WriteInt(int a_Value)
+ {
+ a_Value = htonl(a_Value);
+ SendData((const char *)&a_Value, 4);
+ }
+
+ void WriteUInt(unsigned int a_Value)
+ {
+ a_Value = htonl(a_Value);
+ SendData((const char *)&a_Value, 4);
+ }
+
+ void WriteInt64 (Int64 a_Value)
+ {
+ a_Value = HostToNetwork8(&a_Value);
+ SendData((const char *)&a_Value, 8);
+ }
+
+ void WriteFloat (float a_Value)
+ {
+ unsigned int val = HostToNetwork4(&a_Value);
+ SendData((const char *)&val, 4);
+ }
+
+ void WriteDouble(double a_Value)
+ {
+ unsigned long long val = HostToNetwork8(&a_Value);
+ SendData((const char *)&val, 8);
+ }
+
+ void WriteString(const AString & a_Value)
+ {
+ AString UTF16;
+ UTF8ToRawBEUTF16(a_Value.c_str(), a_Value.length(), UTF16);
+ WriteShort((unsigned short)(UTF16.size() / 2));
+ SendData(UTF16.data(), UTF16.size());
+ }
+
+ void WriteBool(bool a_Value)
+ {
+ WriteByte(a_Value ? 1 : 0);
+ }
+
+ void WriteVectorI(const Vector3i & a_Vector)
+ {
+ WriteInt(a_Vector.x);
+ WriteInt(a_Vector.y);
+ WriteInt(a_Vector.z);
+ }
+} ;
+
+
+
+
+