diff options
Diffstat (limited to 'source/Plugin_NewLua.h')
-rw-r--r-- | source/Plugin_NewLua.h | 84 |
1 files changed, 51 insertions, 33 deletions
diff --git a/source/Plugin_NewLua.h b/source/Plugin_NewLua.h index dbaf3b6c6..5b37be7b3 100644 --- a/source/Plugin_NewLua.h +++ b/source/Plugin_NewLua.h @@ -25,51 +25,69 @@ public: cPlugin_NewLua( const AString & a_PluginDirectory ); ~cPlugin_NewLua(); - virtual void OnDisable(); //tolua_export - virtual bool Initialize(); //tolua_export - - virtual void Tick(float a_Dt); //tolua_export - - virtual bool OnBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta) override; - virtual bool OnBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem) override; - virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups); - virtual bool OnChat (cPlayer * a_Player, const AString & a_Message) override; - virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; - virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override; - virtual bool OnCollectPickup (cPlayer * a_Player, cPickup * a_Pickup) override; - virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override; - virtual bool OnKilled (cPawn * a_Killed, cEntity* a_Killer ) override; - virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override; - virtual bool OnPlayerJoin (cPlayer * a_Player ) override; - virtual void OnPlayerMove (cPlayer * a_Player ) override; - virtual void OnPlayerSpawn (cPlayer * a_Player ) override; - virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override; - virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override; - virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override; - virtual bool OnWeatherChanged (cWorld * a_World) override; - virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override; + virtual void OnDisable(void) override; + virtual bool Initialize(void) override; + + virtual void Tick(float a_Dt) override; + + // TODO: virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups) override; + virtual bool OnChat (cPlayer * a_Player, const AString & a_Message) override; + virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; + virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override; + virtual bool OnCollectPickup (cPlayer * a_Player, cPickup * a_Pickup) override; + virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; + virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override; + virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override; + virtual bool OnKilled (cPawn & a_Killed, cEntity * a_Killer) override; + virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override; + virtual bool OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual bool OnPlayerEating (cPlayer & a_Player) override; + virtual bool OnPlayerJoined (cPlayer & a_Player) override; + virtual bool OnPlayerMoved (cPlayer & a_Player) override; + virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override; + virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + virtual bool OnPlayerShooting (cPlayer & a_Player) override; + virtual bool OnPlayerSpawned (cPlayer & a_Player) override; + virtual bool OnPlayerTossingItem (cPlayer & a_Player) override; + virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; + virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; + virtual bool OnTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override; + virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override; + virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override; + virtual bool OnWeatherChanged (cWorld * a_World) override; - virtual void SetName( const AString & a_Name ) override { cPlugin::SetName(a_Name); } + virtual bool CanAddHook(cPluginManager::PluginHook a_Hook) override; // cWebPlugin override - virtual const AString & GetName(void) const {return cPlugin::GetName(); } + virtual const AString & GetWebTitle(void) const {return GetName(); } // cWebPlugin and WebAdmin stuff virtual AString HandleWebRequest( HTTPRequest * a_Request ) override; - bool AddWebTab( const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference ); // >> EXPORTED IN MANUALBINDINGS << + bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS << lua_State* GetLuaState() { return m_LuaState; } cCriticalSection & GetCriticalSection() { return m_CriticalSection; } -private: - bool PushFunction( const char* a_FunctionName, bool a_bLogError = true ); - bool CallFunction( int a_NumArgs, int a_NumResults, const char* a_FunctionName ); // a_FunctionName is only used for error messages, nothing else +protected: + bool PushFunction(const char * a_FunctionName, bool a_bLogError = true); + bool CallFunction(int a_NumArgs, int a_NumResults, const char * a_FunctionName ); // a_FunctionName is only used for error messages, nothing else + + /// Returns the name of Lua function that should handle the specified hook + const char * GetHookFnName(cPluginManager::PluginHook a_Hook); cCriticalSection m_CriticalSection; lua_State * m_LuaState; -};//tolua_export
\ No newline at end of file +} ; // tolua_export + + + + |