diff options
Diffstat (limited to '')
-rw-r--r-- | source/Player.cpp | 283 |
1 files changed, 214 insertions, 69 deletions
diff --git a/source/Player.cpp b/source/Player.cpp index 35c0dcb83..c122f95dd 100644 --- a/source/Player.cpp +++ b/source/Player.cpp @@ -19,6 +19,7 @@ #include "OSSupport/MakeDir.h" #include "OSSupport/Timer.h" #include "MersenneTwister.h" +#include "Chunk.h" #include "Vector3d.h" #include "Vector3f.h" @@ -48,8 +49,11 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_TimeLastPickupCheck( 0.f ) , m_Color('-') , m_ClientHandle( a_Client ) - , m_FoodExhaustionLevel(0.f) + , m_FoodLevel(20) + , m_FoodSaturationLevel(5) , m_FoodTickTimer(0) + , m_FoodExhaustionLevel(0) + , m_FoodPoisonedTicksRemaining(0) , m_NormalMaxSpeed(0.1) , m_SprintingMaxSpeed(0.13) , m_IsCrouched(false) @@ -66,12 +70,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) SetMaxHealth(20); - m_MaxFoodLevel = 20; - m_MaxFoodSaturationLevel = 20.f; - - m_FoodLevel = m_MaxFoodLevel; - m_FoodSaturationLevel = 5.f; - cTimer t1; m_LastPlayerListTime = t1.GetNowTime(); @@ -175,6 +173,9 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) super::Tick(a_Dt, a_Chunk); if (m_bDirtyPosition) { + // Apply food exhaustion from movement: + ApplyFoodExhaustionFromMovement(a_Chunk); + cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this); BroadcastMovementUpdate(m_ClientHandle); m_ClientHandle->StreamChunks(); @@ -184,46 +185,15 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) BroadcastMovementUpdate(m_ClientHandle); } - if (m_Health > 0) // make sure player is alive + if (m_Health > 0) // make sure player is alive { m_World->CollectPickupsByPlayer(this); - // Handle Health: - m_FoodTickTimer++; - if (m_FoodTickTimer >= 80) - { - m_FoodTickTimer = 0; - - if (m_FoodLevel >= 17) - { - Heal(1); - } - else if (m_FoodLevel == 0) - { - TakeDamage(dtStarving, NULL, 1, 1, 0); - } - } - - // TODO: Increase Exhaustion level http://www.minecraftwiki.net/wiki/Hunger#Exhaustion_level_increase - if (m_FoodExhaustionLevel >= 4.f) - { - m_FoodExhaustionLevel -= 4.f; - - if (m_FoodSaturationLevel >= 1.f) - { - m_FoodSaturationLevel--; - } - else - { - m_FoodLevel = std::max(m_FoodLevel - 1, 0); - } - - SendHealth(); - } + HandleFood(); } - cTimer t1; // Send Player List (Once per m_LastPlayerListTime/1000 ms) + cTimer t1; if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime()) { m_World->SendPlayerList(this); @@ -237,6 +207,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) void cPlayer::SetTouchGround(bool a_bTouchGround) { + // If just m_bTouchGround = a_bTouchGround; if (!m_bTouchGround) @@ -299,15 +270,61 @@ void cPlayer::Heal(int a_Health) -bool cPlayer::Feed(short a_Food, float a_Saturation) +void cPlayer::SetFoodLevel(int a_FoodLevel) +{ + m_FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL)); + SendHealth(); +} + + + + + +void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel) +{ + m_FoodSaturationLevel = std::max(0.0, std::min(a_FoodSaturationLevel, (double)m_FoodLevel)); +} + + + + + +void cPlayer::SetFoodTickTimer(int a_FoodTickTimer) +{ + m_FoodTickTimer = a_FoodTickTimer; +} + + + + + +void cPlayer::SetFoodExhaustionLevel(double a_FoodSaturationLevel) +{ + m_FoodExhaustionLevel = std::max(0.0, std::min(a_FoodSaturationLevel, 4.0)); +} + + + + + +void cPlayer::SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining) { - if (m_FoodLevel >= GetMaxFoodLevel()) + m_FoodPoisonedTicksRemaining = a_FoodPoisonedTicksRemaining; +} + + + + + +bool cPlayer::Feed(int a_Food, double a_Saturation) +{ + if (m_FoodLevel >= MAX_FOOD_LEVEL) { return false; } - m_FoodLevel = std::min((short)(a_Food + m_FoodLevel), GetMaxFoodLevel()); - m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, GetMaxFoodSaturationLevel()); + m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL); + m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel); SendHealth(); return true; @@ -317,7 +334,22 @@ bool cPlayer::Feed(short a_Food, float a_Saturation) -void cPlayer::SendHealth() +void cPlayer::FoodPoison(int a_NumTicks) +{ + bool HasBeenFoodPoisoned = (m_FoodPoisonedTicksRemaining > 0); + m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks); + if (!HasBeenFoodPoisoned) + { + // TODO: Send the poisoning indication to the client - how? + SendHealth(); + } +} + + + + + +void cPlayer::SendHealth(void) { if (m_ClientHandle != NULL) { @@ -437,11 +469,8 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) super::DoTakeDamage(a_TDI); - if (a_TDI.Attacker != NULL) - { - // Only increase hunger if being attacked by a mob - AddFoodExhaustion(0.3f); - } + // Any kind of damage adds food exhaustion + AddFoodExhaustion(0.3f); SendHealth(); } @@ -1034,13 +1063,14 @@ bool cPlayer::LoadFromDisk() cFile f; if (!f.Open(SourceFile, cFile::fmRead)) { + LOGWARNING("Cannot open player data file \"%s\" for reading", SourceFile.c_str()); return false; } AString buffer; if (f.ReadRestOfFile(buffer) != f.GetSize()) { - LOGERROR("ERROR READING FROM FILE \"%s\"", SourceFile.c_str()); + LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str()); return false; } f.Close(); @@ -1049,7 +1079,7 @@ bool cPlayer::LoadFromDisk() Json::Reader reader; if (!reader.parse(buffer, root, false)) { - LOGERROR("ERROR WHILE PARSING JSON FROM FILE %s", SourceFile.c_str()); + LOGWARNING("Cannot parse player data in file \"%s\", player will be reset", SourceFile.c_str()); } Json::Value & JSON_PlayerPosition = root["position"]; @@ -1058,6 +1088,10 @@ bool cPlayer::LoadFromDisk() SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble()); SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble()); SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble()); + m_LastPosX = GetPosX(); + m_LastPosY = GetPosY(); + m_LastPosZ = GetPosZ(); + m_LastFoodPos = GetPosition(); } Json::Value & JSON_PlayerRotation = root["rotation"]; @@ -1068,9 +1102,12 @@ bool cPlayer::LoadFromDisk() SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble()); } - m_Health = (short)root.get("health", 0 ).asInt(); - m_FoodLevel = (short)root.get("food", m_MaxFoodLevel ).asInt(); - m_FoodSaturationLevel = (float)root.get("foodSaturation", m_MaxFoodSaturationLevel ).asDouble(); + m_Health = root.get("health", 0).asInt(); + + m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); + m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); + m_FoodTickTimer = root.get("foodTickTimer", 0).asInt(); + m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); @@ -1095,25 +1132,27 @@ bool cPlayer::SaveToDisk() // create the JSON data Json::Value JSON_PlayerPosition; - JSON_PlayerPosition.append( Json::Value( GetPosX() ) ); - JSON_PlayerPosition.append( Json::Value( GetPosY() ) ); - JSON_PlayerPosition.append( Json::Value( GetPosZ() ) ); + JSON_PlayerPosition.append(Json::Value(GetPosX())); + JSON_PlayerPosition.append(Json::Value(GetPosY())); + JSON_PlayerPosition.append(Json::Value(GetPosZ())); Json::Value JSON_PlayerRotation; - JSON_PlayerRotation.append( Json::Value( GetRotation() ) ); - JSON_PlayerRotation.append( Json::Value( GetPitch() ) ); - JSON_PlayerRotation.append( Json::Value( GetRoll() ) ); + JSON_PlayerRotation.append(Json::Value(GetRotation())); + JSON_PlayerRotation.append(Json::Value(GetPitch())); + JSON_PlayerRotation.append(Json::Value(GetRoll())); Json::Value JSON_Inventory; - m_Inventory.SaveToJson( JSON_Inventory ); + m_Inventory.SaveToJson(JSON_Inventory); Json::Value root; - root["position"] = JSON_PlayerPosition; - root["rotation"] = JSON_PlayerRotation; - root["inventory"] = JSON_Inventory; - root["health"] = m_Health; - root["food"] = m_FoodLevel; + root["position"] = JSON_PlayerPosition; + root["rotation"] = JSON_PlayerRotation; + root["inventory"] = JSON_Inventory; + root["health"] = m_Health; + root["food"] = m_FoodLevel; root["foodSaturation"] = m_FoodSaturationLevel; + root["foodTickTimer"] = m_FoodTickTimer; + root["foodExhaustion"] = m_FoodExhaustionLevel; root["world"] = GetWorld()->GetName(); if (m_GameMode == GetWorld()->GetGameMode()) @@ -1126,7 +1165,7 @@ bool cPlayer::SaveToDisk() } Json::StyledWriter writer; - std::string JsonData = writer.write( root ); + std::string JsonData = writer.write(root); AString SourceFile; Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() ); @@ -1179,3 +1218,109 @@ void cPlayer::UseEquippedItem() + +void cPlayer::HandleFood(void) +{ + // Ref.: http://www.minecraftwiki.net/wiki/Hunger + + // Remember the food level before processing, for later comparison + int LastFoodLevel = m_FoodLevel; + + // Heal or damage, based on the food level, using the m_FoodTickTimer: + if ((m_FoodLevel > 17) || (m_FoodLevel <= 0)) + { + m_FoodTickTimer++; + if (m_FoodTickTimer >= 80) + { + m_FoodTickTimer = 0; + + if (m_FoodLevel >= 17) + { + // Regenerate health from food, incur 3 pts of food exhaustion: + Heal(1); + m_FoodExhaustionLevel += 3; + } + else if (m_FoodLevel <= 0) + { + // Damage from starving + TakeDamage(dtStarving, NULL, 1, 1, 0); + } + } + } + + // Apply food poisoning food exhaustion: + if (m_FoodPoisonedTicksRemaining > 0) + { + m_FoodPoisonedTicksRemaining--; + m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick + } + + // Apply food exhaustion that has accumulated: + if (m_FoodExhaustionLevel >= 4) + { + m_FoodExhaustionLevel -= 4; + + if (m_FoodSaturationLevel >= 1) + { + m_FoodSaturationLevel -= 1; + } + else + { + m_FoodLevel = std::max(m_FoodLevel - 1, 0); + } + } + + if (m_FoodLevel != LastFoodLevel) + { + SendHealth(); + } +} + + + + + +void cPlayer::ApplyFoodExhaustionFromMovement(cChunk & a_Chunk) +{ + // Calculate the distance travelled, update the last pos: + Vector3d Movement(GetPosition() - m_LastFoodPos); + m_LastFoodPos = GetPosition(); + + // If riding anything, apply no food exhaustion + if (m_AttachedTo != NULL) + { + return; + } + + // Get the type of block the player's standing in: + BLOCKTYPE BlockIn; + int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width; + int RelY = (int)floor(m_LastPosY + 0.1); + int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width; + // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk + VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn)); + + // Apply the exhaustion based on distance travelled: + double BaseExhaustion = Movement.Length(); + LOGD("Movement: %.03f m", BaseExhaustion); + if (IsSprinting()) + { + // 0.1 pt per meter sprinted + BaseExhaustion = BaseExhaustion * 0.1; + } + else if (IsBlockWater(BlockIn)) + { + // 0.015 pt per meter swum + BaseExhaustion = BaseExhaustion * 0.015; + } + else + { + // 0.01 pt per meter walked / sneaked + BaseExhaustion = BaseExhaustion * 0.01; + } + m_FoodExhaustionLevel += BaseExhaustion; +} + + + + |