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Diffstat (limited to 'source/OSSupport/SocketThreads.h')
-rw-r--r-- | source/OSSupport/SocketThreads.h | 169 |
1 files changed, 0 insertions, 169 deletions
diff --git a/source/OSSupport/SocketThreads.h b/source/OSSupport/SocketThreads.h deleted file mode 100644 index ecbac3aeb..000000000 --- a/source/OSSupport/SocketThreads.h +++ /dev/null @@ -1,169 +0,0 @@ - -// SocketThreads.h - -// Interfaces to the cSocketThreads class representing the heart of MCS's client networking. -// This object takes care of network communication, groups sockets into threads and uses as little threads as possible for full read / write support -// For more detail, see http://forum.mc-server.org/showthread.php?tid=327 - -/* -Additional details: -When a client is terminating a connection: -- they call the StopReading() method to disable callbacks for the incoming data -- they call the Write() method to queue any outstanding outgoing data -- they call the QueueClose() method to queue the socket to close after outgoing data has been sent. -When a socket slot is marked as having no callback, it is kept alive until its outgoing data queue is empty and its m_ShouldClose flag is set. -This means that the socket can be written to several times before finally closing it via QueueClose() -*/ - - - - - -/// How many clients should one thread handle? (must be less than FD_SETSIZE for your platform) -#define MAX_SLOTS 63 - - - - - -#pragma once -#ifndef CSOCKETTHREADS_H_INCLUDED -#define CSOCKETTHREADS_H_INCLUDED - -#include "Socket.h" -#include "IsThread.h" - - - - -// Check MAX_SLOTS: -#if MAX_SLOTS >= FD_SETSIZE - #error "MAX_SLOTS must be less than FD_SETSIZE for your platform! (otherwise select() won't work)" -#endif - - - - - -// fwd: -class cSocket; -class cClientHandle; - - - - - -class cSocketThreads -{ -public: - - // Clients of cSocketThreads must implement this interface to be able to communicate - class cCallback - { - public: - /// Called when data is received from the remote party - virtual void DataReceived(const char * a_Data, int a_Size) = 0; - - /// Called when data can be sent to remote party; the function is supposed to append outgoing data to a_Data - virtual void GetOutgoingData(AString & a_Data) = 0; - - /// Called when the socket has been closed for any reason - virtual void SocketClosed(void) = 0; - } ; - - - cSocketThreads(void); - ~cSocketThreads(); - - /// Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client; returns true if successful - bool AddClient(const cSocket & a_Socket, cCallback * a_Client); - - /// Remove the associated socket and the client from processing. The socket is left to send its data and is removed only after all its m_OutgoingData is sent - void RemoveClient(const cCallback * a_Client); - - /// Notify the thread responsible for a_Client that the client has something to write - void NotifyWrite(const cCallback * a_Client); - - /// Puts a_Data into outgoing data queue for a_Client - void Write(const cCallback * a_Client, const AString & a_Data); - - /// Stops reading from the client - when this call returns, no more calls to the callbacks are made - void StopReading(const cCallback * a_Client); - - /// Queues the client for closing, as soon as its outgoing data is sent - void QueueClose(const cCallback * a_Client); - -private: - - class cSocketThread : - public cIsThread - { - typedef cIsThread super; - - public: - - cSocketThread(cSocketThreads * a_Parent); - ~cSocketThread(); - - // All these methods assume parent's m_CS is locked - bool HasEmptySlot(void) const {return m_NumSlots < MAX_SLOTS; } - bool IsEmpty (void) const {return m_NumSlots == 0; } - - void AddClient (const cSocket & a_Socket, cCallback * a_Client); // Takes ownership of the socket - bool RemoveClient(const cCallback * a_Client); // Returns true if removed, false if not found - bool RemoveSocket(const cSocket * a_Socket); // Returns true if removed, false if not found - bool HasClient (const cCallback * a_Client) const; - bool HasSocket (const cSocket * a_Socket) const; - bool NotifyWrite (const cCallback * a_Client); // Returns true if client handled by this thread - bool Write (const cCallback * a_Client, const AString & a_Data); // Returns true if client handled by this thread - bool StopReading (const cCallback * a_Client); // Returns true if client handled by this thread - bool QueueClose (const cCallback * a_Client); // Returns true if client handled by this thread - - bool Start(void); // Hide the cIsThread's Start method, we need to provide our own startup to create the control socket - - bool IsValid(void) const {return m_ControlSocket2.IsValid(); } // If the Control socket dies, the thread is not valid anymore - - private: - - cSocketThreads * m_Parent; - - // Two ends of the control socket, the first is select()-ed, the second is written to for notifications - cSocket m_ControlSocket1; - cSocket m_ControlSocket2; - - // Socket-client-packetqueues triplets. - // Manipulation with these assumes that the parent's m_CS is locked - struct sSlot - { - cSocket m_Socket; // The socket is primarily owned by this - cCallback * m_Client; - AString m_Outgoing; // If sending writes only partial data, the rest is stored here for another send - bool m_ShouldClose; // If true, the socket is to be closed after sending all outgoing data - bool m_ShouldCallClient; // If true, the client callbacks are called. Set to false in StopReading() - } ; - sSlot m_Slots[MAX_SLOTS]; - int m_NumSlots; // Number of slots actually used - - virtual void Execute(void) override; - - void PrepareSet (fd_set * a_Set, cSocket::xSocket & a_Highest); // Puts all sockets into the set, along with m_ControlSocket1 - void ReadFromSockets(fd_set * a_Read); // Reads from sockets indicated in a_Read - void WriteToSockets (fd_set * a_Write); // Writes to sockets indicated in a_Write - } ; - - typedef std::list<cSocketThread *> cSocketThreadList; - - - cCriticalSection m_CS; - cSocketThreadList m_Threads; -} ; - - - - - -#endif // CSOCKETTHREADS_H_INCLUDED - - - - |