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-rw-r--r--source/Mobs/Monster.cpp36
-rw-r--r--source/Mobs/Monster.h7
-rw-r--r--source/Mobs/Skeleton.cpp19
-rw-r--r--source/Mobs/Skeleton.h1
-rw-r--r--source/Mobs/Zombie.cpp20
-rw-r--r--source/Mobs/Zombie.h3
6 files changed, 46 insertions, 40 deletions
diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp
index 9ae91f1e0..11b530968 100644
--- a/source/Mobs/Monster.cpp
+++ b/source/Mobs/Monster.cpp
@@ -15,6 +15,7 @@
#include "../Vector3i.h"
#include "../Vector3d.h"
#include "../Tracer.h"
+#include "../Chunk.h"
// #include "../../iniFile/iniFile.h"
@@ -100,6 +101,9 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
+ // Burning in daylight
+ HandleDaylightBurning(a_Chunk);
+
HandlePhysics(a_Dt,a_Chunk);
BroadcastMovementUpdate();
@@ -473,3 +477,35 @@ void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned
+
+void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
+{
+ if (!m_BurnsInDaylight)
+ {
+ return;
+ }
+
+ int RelY = (int)floor(GetPosY());
+ if ((RelY < 0) || (RelY >= cChunkDef::Height))
+ {
+ // Outside the world
+ return;
+ }
+
+ int RelX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width;
+ if (
+ (a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight
+ (a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
+ (GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
+ !IsOnFire() // Not already burning
+ )
+ {
+ // Burn for 100 ticks, then decide again
+ StartBurning(100);
+ }
+}
+
+
+
+
diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h
index 755678d39..5f33d4450 100644
--- a/source/Mobs/Monster.h
+++ b/source/Mobs/Monster.h
@@ -107,6 +107,9 @@ public:
void SetAttackDamage(float ad);
void SetSightDistance(float sd);
+ /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
+ void SetBurnsInDaylight(bool a_BurnsInDaylight) { a_BurnsInDaylight = a_BurnsInDaylight; }
+
enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
@@ -134,8 +137,12 @@ protected:
float m_AttackDamage;
float m_AttackRange;
float m_AttackInterval;
+
+ bool m_BurnsInDaylight;
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
+
+ void HandleDaylightBurning(cChunk & a_Chunk);
} ; // tolua_export
diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp
index ad4037db9..10dad4065 100644
--- a/source/Mobs/Skeleton.cpp
+++ b/source/Mobs/Skeleton.cpp
@@ -11,24 +11,7 @@
cSkeleton::cSkeleton(void) :
super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8)
{
-}
-
-
-
-
-
-void cSkeleton::Tick(float a_Dt, cChunk & a_Chunk)
-{
- cMonster::Tick(a_Dt, a_Chunk);
-
- if ((GetWorld()->GetBlockSkyLight(GetPosX(), GetPosY(), GetPosZ()) == 15) && (GetWorld()->GetBlock(GetPosX(), GetPosY(), GetPosZ()) != E_BLOCK_SOULSAND))
- {
- if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
- {
- // Burn for 100 ticks, then decide again
- StartBurning(100);
- }
- }
+ SetBurnsInDaylight(true);
}
diff --git a/source/Mobs/Skeleton.h b/source/Mobs/Skeleton.h
index bc541bac2..d0a2da490 100644
--- a/source/Mobs/Skeleton.h
+++ b/source/Mobs/Skeleton.h
@@ -17,7 +17,6 @@ public:
CLASS_PROTODEF(cSkeleton);
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
} ;
diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp
index f3adf1283..9b238baef 100644
--- a/source/Mobs/Zombie.cpp
+++ b/source/Mobs/Zombie.cpp
@@ -8,28 +8,10 @@
-// They're eating your brains!
-
cZombie::cZombie(void) :
super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8)
{
-}
-
-
-
-
-
-void cZombie::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
- if ((GetWorld()->GetBlockSkyLight(GetPosX(), GetPosY(), GetPosZ()) == 15) && (GetWorld()->GetBlock(GetPosX(), GetPosY(), GetPosZ()) != E_BLOCK_SOULSAND))
- {
- if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
- {
- // Burn for 100 ticks, then decide again
- StartBurning(100);
- }
- }
+ SetBurnsInDaylight(true);
}
diff --git a/source/Mobs/Zombie.h b/source/Mobs/Zombie.h
index 61f8e3bb8..4835a53c4 100644
--- a/source/Mobs/Zombie.h
+++ b/source/Mobs/Zombie.h
@@ -12,11 +12,10 @@ class cZombie :
typedef cAggressiveMonster super;
public:
- cZombie();
+ cZombie(void);
CLASS_PROTODEF(cZombie);
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
} ;