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-rw-r--r--source/Mobs/Skeleton.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp
index b2b0c325d..8dacbece8 100644
--- a/source/Mobs/Skeleton.cpp
+++ b/source/Mobs/Skeleton.cpp
@@ -8,7 +8,7 @@
cSkeleton::cSkeleton(void) :
- super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death")
+ super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8)
{
}
@@ -22,9 +22,10 @@ void cSkeleton::Tick(float a_Dt, cChunk & a_Chunk)
// TODO Outsource
// TODO should do SkyLight check, mobs in the dark donīt burn
- if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsBurning())
+ if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
{
- SetMetaData(BURNING); // BURN, BABY, BURN! >:D
+ // Burn for 10 ticks, then decide again
+ StartBurning(10);
}
}
@@ -32,7 +33,7 @@ void cSkeleton::Tick(float a_Dt, cChunk & a_Chunk)
-void cSkeleton::GetDrops(cItems & a_Drops, cPawn * a_Killer)
+void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);