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-rw-r--r--source/LineBlockTracer.cpp262
1 files changed, 0 insertions, 262 deletions
diff --git a/source/LineBlockTracer.cpp b/source/LineBlockTracer.cpp
deleted file mode 100644
index 7cc14089d..000000000
--- a/source/LineBlockTracer.cpp
+++ /dev/null
@@ -1,262 +0,0 @@
-
-// LineBlockTracer.cpp
-
-// Implements the cLineBlockTracer class representing a cBlockTracer that traces along a straight line between two points
-
-#include "Globals.h"
-#include "LineBlockTracer.h"
-#include "Vector3d.h"
-#include "World.h"
-#include "Chunk.h"
-
-
-
-
-
-
-cLineBlockTracer::cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks) :
- super(a_World, a_Callbacks)
-{
-}
-
-
-
-
-
-bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks & a_Callbacks, const Vector3d & a_Start, const Vector3d & a_End)
-{
- cLineBlockTracer Tracer(a_World, a_Callbacks);
- return Tracer.Trace(a_Start.x, a_Start.y, a_Start.z, a_End.x, a_End.y, a_End.z);
-}
-
-
-
-
-
-bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks &a_Callbacks, double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ)
-{
- cLineBlockTracer Tracer(a_World, a_Callbacks);
- return Tracer.Trace(a_StartX, a_StartY, a_StartZ, a_EndX, a_EndY, a_EndZ);
-}
-
-
-
-
-
-bool cLineBlockTracer::Trace(double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ)
-{
- // Initialize the member veriables:
- m_StartX = a_StartX;
- m_StartY = a_StartY;
- m_StartZ = a_StartZ;
- m_EndX = a_EndX;
- m_EndY = a_EndY;
- m_EndZ = a_EndZ;
- m_DirX = (m_StartX < m_EndX) ? 1 : -1;
- m_DirY = (m_StartY < m_EndY) ? 1 : -1;
- m_DirZ = (m_StartZ < m_EndZ) ? 1 : -1;
- m_CurrentFace = BLOCK_FACE_NONE;
-
- // Check the start coords, adjust into the world:
- if (m_StartY < 0)
- {
- if (m_EndY < 0)
- {
- // Nothing to trace
- m_Callbacks->OnNoMoreHits();
- return true;
- }
- FixStartBelowWorld();
- m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ);
- }
- else if (m_StartY >= cChunkDef::Height)
- {
- if (m_EndY >= cChunkDef::Height)
- {
- m_Callbacks->OnNoMoreHits();
- return true;
- }
- FixStartAboveWorld();
- m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ);
- }
-
- m_CurrentX = (int)floor(m_StartX);
- m_CurrentY = (int)floor(m_StartY);
- m_CurrentZ = (int)floor(m_StartZ);
-
- m_DiffX = m_EndX - m_StartX;
- m_DiffY = m_EndY - m_StartY;
- m_DiffZ = m_EndZ - m_StartZ;
-
- // The actual trace is handled with ChunkMapCS locked by calling our Item() for the specified chunk
- int BlockX = (int)floor(m_StartX);
- int BlockZ = (int)floor(m_StartZ);
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ);
- return m_World->DoWithChunk(ChunkX, ChunkZ, *this);
-}
-
-
-
-
-
-void cLineBlockTracer::FixStartAboveWorld(void)
-{
- // We must set the start Y to less than cChunkDef::Height so that it is considered inside the world later on
- // Therefore we use an EPS-offset from the height, as small as reasonably possible.
- const double Height = (double)cChunkDef::Height - 0.00001;
- CalcXZIntersection(Height, m_StartX, m_StartZ);
- m_StartY = Height;
-}
-
-
-
-
-
-void cLineBlockTracer::FixStartBelowWorld(void)
-{
- CalcXZIntersection(0, m_StartX, m_StartZ);
- m_StartY = 0;
-}
-
-
-
-
-
-void cLineBlockTracer::CalcXZIntersection(double a_Y, double & a_IntersectX, double & a_IntersectZ)
-{
- double Ratio = (m_StartY - a_Y) / (m_StartY - m_EndY);
- a_IntersectX = m_StartX + (m_EndX - m_StartX) * Ratio;
- a_IntersectZ = m_StartZ + (m_EndZ - m_StartZ) * Ratio;
-}
-
-
-
-
-
-bool cLineBlockTracer::MoveToNextBlock(void)
-{
- // Find out which of the current block's walls gets hit by the path:
- static const double EPS = 0.00001;
- double Coeff = 1;
- enum eDirection
- {
- dirNONE,
- dirX,
- dirY,
- dirZ,
- } Direction = dirNONE;
- if (abs(m_DiffX) > EPS)
- {
- double DestX = (m_DirX > 0) ? (m_CurrentX + 1) : m_CurrentX;
- Coeff = (DestX - m_StartX) / m_DiffX;
- if (Coeff <= 1)
- {
- Direction = dirX;
- }
- }
- if (abs(m_DiffY) > EPS)
- {
- double DestY = (m_DirY > 0) ? (m_CurrentY + 1) : m_CurrentY;
- double CoeffY = (DestY - m_StartY) / m_DiffY;
- if (CoeffY < Coeff)
- {
- Coeff = CoeffY;
- Direction = dirY;
- }
- }
- if (abs(m_DiffZ) > EPS)
- {
- double DestZ = (m_DirZ > 0) ? (m_CurrentZ + 1) : m_CurrentZ;
- double CoeffZ = (DestZ - m_StartZ) / m_DiffZ;
- if (CoeffZ < Coeff)
- {
- Coeff = CoeffZ;
- Direction = dirZ;
- }
- }
-
- // Based on the wall hit, adjust the current coords
- switch (Direction)
- {
- case dirX: m_CurrentX += m_DirX; m_CurrentFace = (m_DirX > 0) ? BLOCK_FACE_EAST : BLOCK_FACE_WEST; break;
- case dirY: m_CurrentY += m_DirY; m_CurrentFace = (m_DirY > 0) ? BLOCK_FACE_BOTTOM : BLOCK_FACE_TOP; break;
- case dirZ: m_CurrentZ += m_DirZ; m_CurrentFace = (m_DirZ > 0) ? BLOCK_FACE_SOUTH : BLOCK_FACE_NORTH; break;
- case dirNONE: return false;
- }
- return true;
-}
-
-
-
-
-
-bool cLineBlockTracer::Item(cChunk * a_Chunk)
-{
- ASSERT((m_CurrentY >= 0) && (m_CurrentY < cChunkDef::Height)); // This should be provided by FixStartAboveWorld() / FixStartBelowWorld()
-
- // This is the actual line tracing loop.
- bool Finished = false;
- while (true)
- {
- // Report the current block through the callbacks:
- if (a_Chunk == NULL)
- {
- m_Callbacks->OnNoChunk();
- return false;
- }
- if (a_Chunk->IsValid())
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- int RelX = m_CurrentX - a_Chunk->GetPosX() * cChunkDef::Width;
- int RelZ = m_CurrentZ - a_Chunk->GetPosZ() * cChunkDef::Width;
- a_Chunk->GetBlockTypeMeta(RelX, m_CurrentY, RelZ, BlockType, BlockMeta);
- if (m_Callbacks->OnNextBlock(m_CurrentX, m_CurrentY, m_CurrentZ, BlockType, BlockMeta, m_CurrentFace))
- {
- // The callback terminated the trace
- return false;
- }
- }
- else
- {
- if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ, m_CurrentFace))
- {
- // The callback terminated the trace
- return false;
- }
- }
-
- // Move to next block
- if (!MoveToNextBlock())
- {
- // We've reached the end
- m_Callbacks->OnNoMoreHits();
- return true;
- }
-
- // Update the current chunk
- if (a_Chunk != NULL)
- {
- a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ);
- }
-
- if ((m_CurrentY < 0) || (m_CurrentY >= cChunkDef::Height))
- {
- // We've gone out of the world, that's the end of this trace
- double IntersectX, IntersectZ;
- CalcXZIntersection(m_CurrentY, IntersectX, IntersectZ);
- if (m_Callbacks->OnOutOfWorld(IntersectX, m_CurrentY, IntersectZ))
- {
- // The callback terminated the trace
- return false;
- }
- m_Callbacks->OnNoMoreHits();
- return true;
- }
- }
-}
-
-
-
-