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-rw-r--r--source/LightingThread.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/LightingThread.cpp b/source/LightingThread.cpp
index 5c39f731b..258fd7dd4 100644
--- a/source/LightingThread.cpp
+++ b/source/LightingThread.cpp
@@ -398,7 +398,7 @@ void cLightingThread::PrepareSkyLight(void)
int Neighbor2 = m_HeightMap[idx - 1] + 1; // X - 1
int Neighbor3 = m_HeightMap[idx + cChunkDef::Width * 3] + 1; // Z + 1
int Neighbor4 = m_HeightMap[idx - cChunkDef::Width * 3] + 1; // Z - 1
- int MaxNeighbor = MAX(MAX(Neighbor1, Neighbor2), MAX(Neighbor3, Neighbor4)); // Maximum of the four neighbors
+ int MaxNeighbor = std::max(std::max(Neighbor1, Neighbor2), std::max(Neighbor3, Neighbor4)); // Maximum of the four neighbors
// Fill the column from the top down to Current with all-light:
for (int y = cChunkDef::Height - 1, Index = idx + y * BlocksPerYLayer; y >= Current; y--, Index -= BlocksPerYLayer)