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-rw-r--r--source/Items/ItemSlab.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/Items/ItemSlab.h b/source/Items/ItemSlab.h
index 42311d54d..9f4760053 100644
--- a/source/Items/ItemSlab.h
+++ b/source/Items/ItemSlab.h
@@ -17,7 +17,7 @@ public:
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
BLOCKTYPE Block;
NIBBLETYPE Meta;
@@ -26,8 +26,8 @@ public:
if (
((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block
&& ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab
- && (Block == a_Item->m_ItemType) // Same slab
- && ((Meta & 0x7) == (a_Item->m_ItemDamage & 0x7))) // Same Texture
+ && (Block == a_Item.m_ItemType) // Same slab
+ && ((Meta & 0x7) == (a_Item.m_ItemDamage & 0x7))) // Same Texture
{
if (a_Player->GetGameMode() == eGameMode_Creative)
{
@@ -36,7 +36,7 @@ public:
}
else
{
- cItem Item(a_Item->m_ItemType, 1);
+ cItem Item(a_Item.m_ItemType, 1);
if (a_Player->GetInventory().RemoveItem(Item))
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement