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-rw-r--r--source/Items/ItemLighter.h112
1 files changed, 56 insertions, 56 deletions
diff --git a/source/Items/ItemLighter.h b/source/Items/ItemLighter.h
index dcca08d47..cf7822832 100644
--- a/source/Items/ItemLighter.h
+++ b/source/Items/ItemLighter.h
@@ -1,56 +1,56 @@
-
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-#include "../Player.h"
-#include "../TNTEntity.h"
-
-
-
-
-
-class cItemLighterHandler :
- public cItemHandler
-{
-public:
- cItemLighterHandler(int a_ItemType) :
- cItemHandler(a_ItemType)
- {
- }
-
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
- {
- if (a_BlockFace < 0)
- {
- return false;
- }
-
- a_Player->UseEquippedItem();
-
- switch (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))
- {
- case E_BLOCK_TNT:
- {
- // Activate the TNT:
- a_World->BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
- a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom
- a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0);
- break;
- }
- default:
- {
- // Light a fire next to the block:
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0);
- break;
- }
- }
-
- return false;
- }
-} ;
-
-
-
-
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+#include "../Player.h"
+#include "../TNTEntity.h"
+
+
+
+
+
+class cItemLighterHandler :
+ public cItemHandler
+{
+public:
+ cItemLighterHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
+ {
+ if (a_BlockFace < 0)
+ {
+ return false;
+ }
+
+ a_Player->UseEquippedItem();
+
+ switch (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))
+ {
+ case E_BLOCK_TNT:
+ {
+ // Activate the TNT:
+ a_World->BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
+ a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom
+ a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0);
+ break;
+ }
+ default:
+ {
+ // Light a fire next to the block:
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0);
+ break;
+ }
+ }
+
+ return false;
+ }
+} ;
+
+
+
+