diff options
Diffstat (limited to 'source/Items/ItemHandler.cpp')
-rw-r--r-- | source/Items/ItemHandler.cpp | 511 |
1 files changed, 0 insertions, 511 deletions
diff --git a/source/Items/ItemHandler.cpp b/source/Items/ItemHandler.cpp deleted file mode 100644 index 92ba94999..000000000 --- a/source/Items/ItemHandler.cpp +++ /dev/null @@ -1,511 +0,0 @@ - -#include "Globals.h" -#include "ItemHandler.h" -#include "../Item.h" -#include "../World.h" -#include "../Entities/Player.h" -#include "../FastRandom.h" - -// Handlers: -#include "ItemBed.h" -#include "ItemBoat.h" -#include "ItemBow.h" -#include "ItemBrewingStand.h" -#include "ItemBucket.h" -#include "ItemCauldron.h" -#include "ItemCloth.h" -#include "ItemComparator.h" -#include "ItemDoor.h" -#include "ItemDye.h" -#include "ItemFlowerPot.h" -#include "ItemFood.h" -#include "ItemHoe.h" -#include "ItemLeaves.h" -#include "ItemLighter.h" -#include "ItemMinecart.h" -#include "ItemPickaxe.h" -#include "ItemThrowable.h" -#include "ItemRedstoneDust.h" -#include "ItemRedstoneRepeater.h" -#include "ItemSapling.h" -#include "ItemSeeds.h" -#include "ItemShears.h" -#include "ItemShovel.h" -#include "ItemSign.h" -#include "ItemSpawnEgg.h" -#include "ItemSugarcane.h" -#include "ItemSword.h" - -#include "../Blocks/BlockHandler.h" - - - - - -bool cItemHandler::m_HandlerInitialized = false; -cItemHandler * cItemHandler::m_ItemHandler[2268]; - - - - - -cItemHandler * cItemHandler::GetItemHandler(int a_ItemType) -{ - if (a_ItemType < 0) - { - // Either nothing (-1), or bad value, both cases should return the air handler - if (a_ItemType < -1) - { - ASSERT(!"Bad item type"); - } - a_ItemType = 0; - } - - if (!m_HandlerInitialized) - { - // We need to initialize - memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); - m_HandlerInitialized = true; - } - if (m_ItemHandler[a_ItemType] == NULL) - { - m_ItemHandler[a_ItemType] = CreateItemHandler(a_ItemType); - } - return m_ItemHandler[a_ItemType]; -} - - - - - -cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) -{ - switch(a_ItemType) - { - default: return new cItemHandler(a_ItemType); - - // Single item per handler, alphabetically sorted: - case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType); - case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType); - case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType); - case E_ITEM_BED: return new cItemBedHandler(a_ItemType); - case E_ITEM_BOAT: return new cItemBoatHandler(a_ItemType); - case E_ITEM_BOTTLE_O_ENCHANTING: return new cItemBottleOEnchantingHandler(); - case E_ITEM_BOW: return new cItemBowHandler; - case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType); - case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType); - case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType); - case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType); - case E_ITEM_EGG: return new cItemEggHandler(); - case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler(); - case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler(); - case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType); - case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType); - case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType); - case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType); - case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType); - case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType); - case E_ITEM_SNOWBALL: return new cItemSnowballHandler(); - case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType); - case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType); - - case E_ITEM_WOODEN_HOE: - case E_ITEM_STONE_HOE: - case E_ITEM_IRON_HOE: - case E_ITEM_GOLD_HOE: - case E_ITEM_DIAMOND_HOE: - { - return new cItemHoeHandler(a_ItemType); - } - - case E_ITEM_WOODEN_PICKAXE: - case E_ITEM_STONE_PICKAXE: - case E_ITEM_IRON_PICKAXE: - case E_ITEM_GOLD_PICKAXE: - case E_ITEM_DIAMOND_PICKAXE: - { - return new cItemPickaxeHandler(a_ItemType); - } - - case E_ITEM_WOODEN_SHOVEL: - case E_ITEM_STONE_SHOVEL: - case E_ITEM_IRON_SHOVEL: - case E_ITEM_GOLD_SHOVEL: - case E_ITEM_DIAMOND_SHOVEL: - { - return new cItemShovelHandler(a_ItemType); - } - - case E_ITEM_WOODEN_SWORD: - case E_ITEM_STONE_SWORD: - case E_ITEM_IRON_SWORD: - case E_ITEM_GOLD_SWORD: - case E_ITEM_DIAMOND_SWORD: - { - return new cItemSwordHandler(a_ItemType); - } - - case E_ITEM_BUCKET: - case E_ITEM_WATER_BUCKET: - case E_ITEM_LAVA_BUCKET: - { - return new cItemBucketHandler(a_ItemType); - } - - case E_ITEM_CARROT: - case E_ITEM_MELON_SEEDS: - case E_ITEM_POTATO: - case E_ITEM_PUMPKIN_SEEDS: - case E_ITEM_SEEDS: - { - return new cItemSeedsHandler(a_ItemType); - } - - case E_ITEM_IRON_DOOR: - case E_ITEM_WOODEN_DOOR: - { - return new cItemDoorHandler(a_ItemType); - } - - case E_ITEM_MINECART: - case E_ITEM_CHEST_MINECART: - case E_ITEM_FURNACE_MINECART: - case E_ITEM_MINECART_WITH_TNT: - case E_ITEM_MINECART_WITH_HOPPER: - { - return new cItemMinecartHandler(a_ItemType); - } - - // Food: - case E_ITEM_BREAD: - case E_ITEM_COOKIE: - case E_ITEM_MELON_SLICE: - case E_ITEM_RAW_CHICKEN: - case E_ITEM_COOKED_CHICKEN: - case E_ITEM_RAW_BEEF: - case E_ITEM_RAW_PORKCHOP: - case E_ITEM_STEAK: - case E_ITEM_COOKED_PORKCHOP: - case E_ITEM_RAW_FISH: - case E_ITEM_COOKED_FISH: - case E_ITEM_RED_APPLE: - case E_ITEM_GOLDEN_APPLE: - case E_ITEM_ROTTEN_FLESH: - case E_ITEM_MUSHROOM_SOUP: - case E_ITEM_SPIDER_EYE: - { - return new cItemFoodHandler(a_ItemType); - } - } -} - - - - - -void cItemHandler::Deinit() -{ - for(int i = 0; i < 2267; i++) - { - delete m_ItemHandler[i]; - } - memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); // Don't leave any dangling pointers around, just in case - m_HandlerInitialized = false; -} - - - - - -cItemHandler::cItemHandler(int a_ItemType) -{ - m_ItemType = a_ItemType; -} - - - - - -bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) -{ - return false; -} - - - - - -bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) -{ - return false; -} - - - - - -void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block); - - if (a_Player->IsGameModeSurvival()) - { - if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block)) - { - Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ); - } - } - - a_Player->UseEquippedItem(); -} - - - - - -void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item) -{ - -} - - - - - -char cItemHandler::GetMaxStackSize(void) -{ - if (m_ItemType < 256) - { - // All blocks can stack up to 64 - return 64; - } - - switch (m_ItemType) //sorted by id - { - case E_ITEM_ARROW: return 64; - case E_ITEM_BAKED_POTATO: return 64; - case E_ITEM_BLAZE_POWDER: return 64; - case E_ITEM_BLAZE_ROD: return 64; - case E_ITEM_BONE: return 64; - case E_ITEM_BOOK: return 64; - case E_ITEM_BOTTLE_O_ENCHANTING: return 64; - case E_ITEM_BOWL: return 64; - case E_ITEM_BREAD: return 64; - case E_ITEM_BREWING_STAND: return 64; - case E_ITEM_BUCKET: return 1; // TODO: change this to 16 when turning compatibility to 1.3 - case E_ITEM_CARROT: return 64; - case E_ITEM_CAULDRON: return 64; - case E_ITEM_CLAY: return 64; - case E_ITEM_CLAY_BRICK: return 64; - case E_ITEM_CLOCK: return 64; - case E_ITEM_COAL: return 64; - case E_ITEM_COMPARATOR: return 64; - case E_ITEM_COMPASS: return 64; - case E_ITEM_COOKED_CHICKEN: return 64; - case E_ITEM_COOKED_FISH: return 64; - case E_ITEM_COOKED_PORKCHOP: return 64; - case E_ITEM_COOKIE: return 64; - case E_ITEM_DIAMOND: return 64; - case E_ITEM_DYE: return 64; - case E_ITEM_EGG: return 16; - case E_ITEM_EMERALD: return 64; - case E_ITEM_ENDER_PEARL: return 16; - case E_ITEM_EYE_OF_ENDER: return 64; - case E_ITEM_FEATHER: return 64; - case E_ITEM_FERMENTED_SPIDER_EYE: return 64; - case E_ITEM_FIRE_CHARGE: return 64; - case E_ITEM_FIREWORK_ROCKET: return 64; - case E_ITEM_FIREWORK_STAR: return 64; - case E_ITEM_FLINT: return 64; - case E_ITEM_FLOWER_POT: return 64; - case E_ITEM_GHAST_TEAR: return 64; - case E_ITEM_GLASS_BOTTLE: return 64; - case E_ITEM_GLISTERING_MELON: return 64; - case E_ITEM_GLOWSTONE_DUST: return 64; - case E_ITEM_GOLD: return 64; - case E_ITEM_GOLDEN_APPLE: return 64; - case E_ITEM_GOLDEN_CARROT: return 64; - case E_ITEM_GOLD_NUGGET: return 64; - case E_ITEM_GUNPOWDER: return 64; - case E_ITEM_HEAD: return 64; - case E_ITEM_IRON: return 64; - case E_ITEM_LEATHER: return 64; - case E_ITEM_MAGMA_CREAM: return 64; - case E_ITEM_MAP: return 64; - case E_ITEM_MELON_SEEDS: return 64; - case E_ITEM_MELON_SLICE: return 64; - case E_ITEM_NETHER_BRICK: return 64; - case E_ITEM_NETHER_WART: return 64; - case E_ITEM_PAINTINGS: return 64; - case E_ITEM_PAPER: return 64; - case E_ITEM_POISONOUS_POTATO: return 64; - case E_ITEM_POTATO: return 64; - case E_ITEM_PUMPKIN_PIE: return 64; - case E_ITEM_PUMPKIN_SEEDS: return 64; - case E_ITEM_RAW_BEEF: return 64; - case E_ITEM_RAW_CHICKEN: return 64; - case E_ITEM_RAW_FISH: return 64; - case E_ITEM_RAW_PORKCHOP: return 64; - case E_ITEM_RED_APPLE: return 64; - case E_ITEM_REDSTONE_DUST: return 64; - case E_ITEM_REDSTONE_REPEATER: return 64; - case E_ITEM_ROTTEN_FLESH: return 64; - case E_ITEM_SEEDS: return 64; - case E_ITEM_SIGN: return 16; - case E_ITEM_SLIMEBALL: return 64; - case E_ITEM_SNOWBALL: return 16; - case E_ITEM_SPAWN_EGG: return 64; - case E_ITEM_SPIDER_EYE: return 64; - case E_ITEM_STEAK: return 64; - case E_ITEM_STICK: return 64; - case E_ITEM_STRING: return 64; - case E_ITEM_SUGAR: return 64; - case E_ITEM_SUGAR_CANE: return 64; - case E_ITEM_WHEAT: return 64; - } - // By default items don't stack: - return 1; -} - - - - - -bool cItemHandler::IsTool() -{ - // TODO: Rewrite this to list all tools specifically - return - (m_ItemType >= 256 && m_ItemType <= 259) - || (m_ItemType == 261) - || (m_ItemType >= 267 && m_ItemType <= 279) - || (m_ItemType >= 283 && m_ItemType <= 286) - || (m_ItemType >= 290 && m_ItemType <= 294) - || (m_ItemType >= 256 && m_ItemType <= 259) - || (m_ItemType == 325) - || (m_ItemType == 346); -} - - - - - -bool cItemHandler::IsFood(void) -{ - switch (m_ItemType) - { - case E_ITEM_RED_APPLE: - case E_ITEM_GOLDEN_APPLE: - case E_ITEM_MUSHROOM_SOUP: - case E_ITEM_BREAD: - case E_ITEM_RAW_PORKCHOP: - case E_ITEM_COOKED_PORKCHOP: - case E_ITEM_MILK: - case E_ITEM_RAW_FISH: - case E_ITEM_COOKED_FISH: - case E_ITEM_COOKIE: - case E_ITEM_MELON_SLICE: - case E_ITEM_RAW_BEEF: - case E_ITEM_STEAK: - case E_ITEM_RAW_CHICKEN: - case E_ITEM_COOKED_CHICKEN: - case E_ITEM_ROTTEN_FLESH: - case E_ITEM_SPIDER_EYE: - case E_ITEM_CARROT: - case E_ITEM_POTATO: - case E_ITEM_BAKED_POTATO: - case E_ITEM_POISONOUS_POTATO: - { - return true; - } - } // switch (m_ItemType) - return false; -} - - - - - -bool cItemHandler::IsPlaceable(void) -{ - // We can place any block that has a corresponding E_BLOCK_TYPE: - return (m_ItemType >= 1) && (m_ItemType <= E_BLOCK_MAX_TYPE_ID); -} - - - - - -bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType) -{ - return false; -} - - - - - -bool cItemHandler::GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta -) -{ - ASSERT(m_ItemType < 256); // Items with IDs above 255 should all be handled by specific handlers - - if (m_ItemType > 256) - { - LOGERROR("%s: Item %d has no valid block!", __FUNCTION__, m_ItemType); - return false; - } - - cBlockHandler * BlockH = BlockHandler(m_ItemType); - return BlockH->GetPlacementBlockTypeMeta( - a_World, a_Player, - a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, - a_CursorX, a_CursorY, a_CursorZ, - a_BlockType, a_BlockMeta - ); -} - - - - - -bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item) -{ - FoodInfo Info = GetFoodInfo(); - - if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f)) - { - bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation); - - // If consumed and there's chance of foodpoisoning, do it: - if (Success && (Info.PoisonChance > 0)) - { - cFastRandom r1; - if ((r1.NextInt(100, a_Player->GetUniqueID()) - Info.PoisonChance) <= 0) - { - a_Player->FoodPoison(300); - } - } - - return Success; - } - - return false; -} - - - - - -cItemHandler::FoodInfo cItemHandler::GetFoodInfo() -{ - return FoodInfo(0, 0.f); -} - - - - |