diff options
Diffstat (limited to '')
-rw-r--r-- | source/Generating/BioGen.cpp | 12 | ||||
-rw-r--r-- | source/Generating/CompoGen.cpp | 4 | ||||
-rw-r--r-- | source/Generating/DistortedHeightmap.cpp | 6 | ||||
-rw-r--r-- | source/Generating/HeiGen.cpp | 2 | ||||
-rw-r--r-- | source/Generating/Noise3DGenerator.cpp | 2 | ||||
-rw-r--r-- | source/Generating/StructGen.cpp | 4 |
6 files changed, 15 insertions, 15 deletions
diff --git a/source/Generating/BioGen.cpp b/source/Generating/BioGen.cpp index 13e7c88ae..1afa93e07 100644 --- a/source/Generating/BioGen.cpp +++ b/source/Generating/BioGen.cpp @@ -340,8 +340,8 @@ void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::B Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z]); } - ArrayLinearUpscale2D(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); - ArrayLinearUpscale2D(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); + ArrayLinearUpscale2DInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); + ArrayLinearUpscale2DInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); for (int z = 0; z < cChunkDef::Width; z++) { @@ -447,8 +447,8 @@ void cBioGenMultiStepMap::DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cC { Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z], DistortSize); } - ArrayLinearUpscale2D(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); - ArrayLinearUpscale2D(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); + ArrayLinearUpscale2DInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); + ArrayLinearUpscale2DInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); // Prepare a 9x9 area of neighboring cell seeds // (assuming that 7x7 cell area is larger than a chunk being generated) @@ -621,8 +621,8 @@ void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_Chunk HumidityMap[x + 17 * z] = NoiseH; } // for x } // for z - ArrayLinearUpscale2D(TemperatureMap, 17, 17, 8, 8); - ArrayLinearUpscale2D(HumidityMap, 17, 17, 8, 8); + ArrayLinearUpscale2DInPlace(TemperatureMap, 17, 17, 8, 8); + ArrayLinearUpscale2DInPlace(HumidityMap, 17, 17, 8, 8); // Re-map into integral values in [0 .. 255] range: for (int idx = 0; idx < ARRAYCOUNT(a_TemperatureMap); idx++) diff --git a/source/Generating/CompoGen.cpp b/source/Generating/CompoGen.cpp index c8f8ac069..432616a36 100644 --- a/source/Generating/CompoGen.cpp +++ b/source/Generating/CompoGen.cpp @@ -442,7 +442,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc) m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) / 256; } // for x, z - FloorLo[] - ArrayLinearUpscale2D(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z); + ArrayLinearUpscale2DInPlace(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z); // Interpolate segments: for (int Segment = 0; Segment < MaxHeight; Segment += SEGMENT_HEIGHT) @@ -455,7 +455,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc) m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) / 256; } // for x, z - FloorLo[] - ArrayLinearUpscale2D(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z); + ArrayLinearUpscale2DInPlace(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z); // Interpolate between FloorLo and FloorHi: for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++) diff --git a/source/Generating/DistortedHeightmap.cpp b/source/Generating/DistortedHeightmap.cpp index f1b74e70d..b90a30e45 100644 --- a/source/Generating/DistortedHeightmap.cpp +++ b/source/Generating/DistortedHeightmap.cpp @@ -158,7 +158,7 @@ void cDistortedHeightmap::GenerateHeightArray(void) CurFloor[idx + x * INTERPOL_X] = (NOISE_DATATYPE)GetHeightmapAt(DistX, DistZ) + (NOISE_DATATYPE)0.5;
} // for x
} // for z
- ArrayLinearUpscale2D(CurFloor, 17, 17, INTERPOL_X, INTERPOL_Z);
+ ArrayLinearUpscale2DInPlace(CurFloor, 17, 17, INTERPOL_X, INTERPOL_Z);
} // for y
// Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis
@@ -381,8 +381,8 @@ void cDistortedHeightmap::UpdateDistortAmps(void) GetDistortAmpsAt(Biomes, x, z, m_DistortAmpX[x + 17 * z], m_DistortAmpZ[x + 17 * z]);
}
}
- ArrayLinearUpscale2D(m_DistortAmpX, 17, 17, STEPX, STEPZ);
- ArrayLinearUpscale2D(m_DistortAmpZ, 17, 17, STEPX, STEPZ);
+ ArrayLinearUpscale2DInPlace(m_DistortAmpX, 17, 17, STEPX, STEPZ);
+ ArrayLinearUpscale2DInPlace(m_DistortAmpZ, 17, 17, STEPX, STEPZ);
}
diff --git a/source/Generating/HeiGen.cpp b/source/Generating/HeiGen.cpp index 055ef87e2..61f8b4cd7 100644 --- a/source/Generating/HeiGen.cpp +++ b/source/Generating/HeiGen.cpp @@ -266,7 +266,7 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa Height[x + 17 * z] = GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes); } } - ArrayLinearUpscale2D(Height, 17, 17, STEPX, STEPZ); + ArrayLinearUpscale2DInPlace(Height, 17, 17, STEPX, STEPZ); // Copy into the heightmap for (int z = 0; z < cChunkDef::Width; z++) diff --git a/source/Generating/Noise3DGenerator.cpp b/source/Generating/Noise3DGenerator.cpp index 5aff9d5ec..dbb577827 100644 --- a/source/Generating/Noise3DGenerator.cpp +++ b/source/Generating/Noise3DGenerator.cpp @@ -444,7 +444,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) }
}
// Linear-interpolate this XZ floor:
- ArrayLinearUpscale2D(CurFloor, 17, 17, UPSCALE_X, UPSCALE_Z);
+ ArrayLinearUpscale2DInPlace(CurFloor, 17, 17, UPSCALE_X, UPSCALE_Z);
}
// Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis
diff --git a/source/Generating/StructGen.cpp b/source/Generating/StructGen.cpp index e5ac03b49..505b4fa7a 100644 --- a/source/Generating/StructGen.cpp +++ b/source/Generating/StructGen.cpp @@ -559,7 +559,7 @@ void cStructGenDirectOverhangs::GenStructures(cChunkDesc & a_ChunkDesc) m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) / 256; } // for x, z - FloorLo[] - ArrayLinearUpscale2D(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z); + ArrayLinearUpscale2DInPlace(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z); // Interpolate segments: for (int Segment = BaseY; Segment < MaxHeight; Segment += SEGMENT_HEIGHT) @@ -572,7 +572,7 @@ void cStructGenDirectOverhangs::GenStructures(cChunkDesc & a_ChunkDesc) m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) / 256; } // for x, z - FloorLo[] - ArrayLinearUpscale2D(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z); + ArrayLinearUpscale2DInPlace(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z); // Interpolate between FloorLo and FloorHi: for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++) |