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Diffstat (limited to '')
-rw-r--r-- | source/Generating/ChunkGenerator.cpp | 329 |
1 files changed, 0 insertions, 329 deletions
diff --git a/source/Generating/ChunkGenerator.cpp b/source/Generating/ChunkGenerator.cpp deleted file mode 100644 index 33c956eba..000000000 --- a/source/Generating/ChunkGenerator.cpp +++ /dev/null @@ -1,329 +0,0 @@ - -#include "Globals.h" - -#include "ChunkGenerator.h" -#include "../World.h" -#include "../../iniFile/iniFile.h" -#include "../Root.h" -#include "../PluginManager.h" -#include "ChunkDesc.h" -#include "ComposableGenerator.h" -#include "Noise3DGenerator.h" - - - - - -/// If the generation queue size exceeds this number, a warning will be output -const unsigned int QUEUE_WARNING_LIMIT = 1000; - -/// If the generation queue size exceeds this number, chunks with no clients will be skipped -const unsigned int QUEUE_SKIP_LIMIT = 500; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cChunkGenerator: - -cChunkGenerator::cChunkGenerator(void) : - super("cChunkGenerator"), - m_World(NULL), - m_Generator(NULL) -{ -} - - - - - -cChunkGenerator::~cChunkGenerator() -{ - Stop(); -} - - - - - -bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile) -{ - MTRand rnd; - m_World = a_World; - m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt()); - AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable"); - - if (NoCaseCompare(GeneratorName, "Noise3D") == 0) - { - m_Generator = new cNoise3DGenerator(*this); - } - else - { - if (NoCaseCompare(GeneratorName, "composable") != 0) - { - LOGWARN("[Generator]::Generator value \"%s\" not recognized, using \"Composable\".", GeneratorName.c_str()); - } - m_Generator = new cComposableGenerator(*this); - } - - if (m_Generator == NULL) - { - LOGERROR("Generator could not start, aborting the server"); - return false; - } - - m_Generator->Initialize(a_World, a_IniFile); - - return super::Start(); -} - - - - - -void cChunkGenerator::Stop(void) -{ - m_ShouldTerminate = true; - m_Event.Set(); - m_evtRemoved.Set(); // Wake up anybody waiting for empty queue - Wait(); - - delete m_Generator; - m_Generator = NULL; -} - - - - - -void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - { - cCSLock Lock(m_CS); - - // Check if it is already in the queue: - for (cChunkCoordsList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr) - { - if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ)) - { - // Already in the queue, bail out - return; - } - } // for itr - m_Queue[] - - // Add to queue, issue a warning if too many: - if (m_Queue.size() >= QUEUE_WARNING_LIMIT) - { - LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (%i)", a_ChunkX, a_ChunkZ, m_Queue.size()); - } - m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); - } - - m_Event.Set(); -} - - - - - -void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) -{ - if (m_Generator != NULL) - { - m_Generator->GenerateBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); - } -} - - - - - -void cChunkGenerator::WaitForQueueEmpty(void) -{ - cCSLock Lock(m_CS); - while (!m_ShouldTerminate && !m_Queue.empty()) - { - cCSUnlock Unlock(Lock); - m_evtRemoved.Wait(); - } -} - - - - - -int cChunkGenerator::GetQueueLength(void) -{ - cCSLock Lock(m_CS); - return (int)m_Queue.size(); -} - - - - - -EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ) -{ - ASSERT(m_Generator != NULL); - return m_Generator->GetBiomeAt(a_BlockX, a_BlockZ); -} - - - - - -BLOCKTYPE cChunkGenerator::GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default) -{ - AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default); - BLOCKTYPE Block = BlockStringToType(BlockType); - if (Block < 0) - { - LOGWARN("[&s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str()); - return BlockStringToType(a_Default); - } - return Block; -} - - - - - -void cChunkGenerator::Execute(void) -{ - // To be able to display performance information, the generator counts the chunks generated. - // When the queue gets empty, the count is reset, so that waiting for the queue is not counted into the total time. - int NumChunksGenerated = 0; // Number of chunks generated since the queue was last empty - clock_t GenerationStart = clock(); // Clock tick when the queue started to fill - clock_t LastReportTick = clock(); // Clock tick of the last report made (so that performance isn't reported too often) - - while (!m_ShouldTerminate) - { - cCSLock Lock(m_CS); - while (m_Queue.size() == 0) - { - if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC)) - { - LOG("Chunk generator performance: %.2f ch/s (%d ch total)", - (double)NumChunksGenerated * CLOCKS_PER_SEC/ (clock() - GenerationStart), - NumChunksGenerated - ); - } - cCSUnlock Unlock(Lock); - m_Event.Wait(); - if (m_ShouldTerminate) - { - return; - } - NumChunksGenerated = 0; - GenerationStart = clock(); - LastReportTick = clock(); - } - - cChunkCoords coords = m_Queue.front(); // Get next coord from queue - m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue - bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT); - Lock.Unlock(); // Unlock ASAP - m_evtRemoved.Set(); - - // Display perf info once in a while: - if ((NumChunksGenerated > 16) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC)) - { - LOG("Chunk generator performance: %.2f ch/s (%d ch total)", - (double)NumChunksGenerated * CLOCKS_PER_SEC / (clock() - GenerationStart), - NumChunksGenerated - ); - LastReportTick = clock(); - } - - // Hack for regenerating chunks: if Y != 0, the chunk is considered invalid, even if it has its data set - if ((coords.m_ChunkY == 0) && m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ)) - { - LOGD("Chunk [%d, %d] already generated, skipping generation", coords.m_ChunkX, coords.m_ChunkZ); - // Already generated, ignore request - continue; - } - - if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ)) - { - LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ); - continue; - } - - LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); - DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); - - // Save the chunk right after generating, so that we don't have to generate it again on next run - m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); - - NumChunksGenerated++; - } // while (!bStop) -} - - - - -void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ); - cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); - m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc); - cRoot::Get()->GetPluginManager()->CallHookChunkGenerated(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); - - #ifdef _DEBUG - // Verify that the generator has produced valid data: - ChunkDesc.VerifyHeightmap(); - #endif - - cChunkDef::BlockNibbles BlockMetas; - ChunkDesc.CompressBlockMetas(BlockMetas); - - m_World->SetChunkData( - a_ChunkX, a_ChunkZ, - ChunkDesc.GetBlockTypes(), BlockMetas, - NULL, NULL, // We don't have lighting, chunk will be lighted when needed - &ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(), - ChunkDesc.GetEntities(), ChunkDesc.GetBlockEntities(), - true - ); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cChunkGenerator::cGenerator: - -cChunkGenerator::cGenerator::cGenerator(cChunkGenerator & a_ChunkGenerator) : - m_ChunkGenerator(a_ChunkGenerator) -{ -} - - - - - -void cChunkGenerator::cGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) -{ - m_World = a_World; - UNUSED(a_IniFile); -} - - - - - -EMCSBiome cChunkGenerator::cGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ) -{ - cChunkDef::BiomeMap Biomes; - int Y = 0; - int ChunkX, ChunkZ; - cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ); - GenerateBiomes(ChunkX, ChunkZ, Biomes); - return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ); -} - - - - |