diff options
Diffstat (limited to '')
-rw-r--r-- | source/Entity.h | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/source/Entity.h b/source/Entity.h index 15c351a09..613032938 100644 --- a/source/Entity.h +++ b/source/Entity.h @@ -62,7 +62,7 @@ public: ENTITY_STATUS_SHEEP_EATING = 10, } ; - cEntity(const double & a_X, const double & a_Y, const double & a_Z); + cEntity(double a_X, double a_Y, double a_Z); virtual ~cEntity(); virtual void Initialize(cWorld * a_World); @@ -77,33 +77,33 @@ public: virtual unsigned int GetEntityType() { return m_EntityType; } virtual bool IsA( const char* a_EntityType ); virtual const char* GetClass(); - // tolua_end - cWorld * GetWorld(void) const { return m_World; } //tolua_export - - const Vector3d & GetPosition(void) const {return m_Pos; } //tolua_export - const double & GetPosX (void) const {return m_Pos.x; } //tolua_export - const double & GetPosY (void) const {return m_Pos.y; } //tolua_export - const double & GetPosZ (void) const {return m_Pos.z; } //tolua_export - const Vector3f & GetRot (void) const {return m_Rot; } //tolua_export - float GetRotation(void) const {return m_Rot.x; } //tolua_export - float GetPitch (void) const {return m_Rot.y; } //tolua_export - float GetRoll (void) const {return m_Rot.z; } //tolua_export - Vector3f GetLookVector(); //tolua_export + cWorld * GetWorld(void) const { return m_World; } + + const Vector3d & GetPosition(void) const {return m_Pos; } + double GetPosX (void) const {return m_Pos.x; } + double GetPosY (void) const {return m_Pos.y; } + double GetPosZ (void) const {return m_Pos.z; } + const Vector3f & GetRot (void) const {return m_Rot; } + float GetRotation(void) const {return m_Rot.x; } + float GetPitch (void) const {return m_Rot.y; } + float GetRoll (void) const {return m_Rot.z; } + Vector3f GetLookVector(void); - int GetChunkX(void) const {return m_ChunkX; } //tolua_export - int GetChunkY(void) const {return m_ChunkY; } //tolua_export - int GetChunkZ(void) const {return m_ChunkZ; } //tolua_export - - void SetPosX( const double & a_PosX ); //tolua_export - void SetPosY( const double & a_PosY ); //tolua_export - void SetPosZ( const double & a_PosZ ); //tolua_export - void SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ );//tolua_export - void SetPosition( const Vector3d & a_Pos ); //tolua_export - void SetRot( const Vector3f & a_Rot ); //tolua_export - void SetRotation( float a_Rotation ); //tolua_export - void SetPitch( float a_Pitch ); //tolua_export - void SetRoll( float a_Roll ); //tolua_export + int GetChunkX(void) const {return m_ChunkX; } + int GetChunkY(void) const {return m_ChunkY; } + int GetChunkZ(void) const {return m_ChunkZ; } + + void SetPosX (double a_PosX); + void SetPosY (double a_PosY); + void SetPosZ (double a_PosZ); + void SetPosition(double a_PosX, double a_PosY, double a_PosZ); + void SetPosition(const Vector3d & a_Pos); + void SetRot (const Vector3f & a_Rot); + void SetRotation(float a_Rotation); + void SetPitch (float a_Pitch); + void SetRoll (float a_Roll); + // tolua_end inline int GetUniqueID(void) const { return m_UniqueID; } //tolua_export inline bool IsDestroyed(void) const { return m_bDestroyed; } //tolua_export |