diff options
Diffstat (limited to 'source/Entities')
-rw-r--r-- | source/Entities/Player.cpp | 111 | ||||
-rw-r--r-- | source/Entities/Player.h | 44 |
2 files changed, 152 insertions, 3 deletions
diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 2e4199629..098417dc5 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -1,4 +1,4 @@ - + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Player.h" @@ -33,6 +33,7 @@ + cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : super(etPlayer, 0.6, 1.8) , m_GameMode(eGameMode_NotSet) @@ -65,6 +66,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_EatingFinishTick(-1) , m_IsChargingBow(false) , m_BowCharge(0) + , m_XpTotal(0) { LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", a_PlayerName.c_str(), a_Client->GetIPString().c_str(), @@ -260,6 +262,108 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) +int cPlayer::CalcLevelFromXp(int a_XpTotal) +{ + //level 0 to 15 + if(a_XpTotal <= XP_TO_LEVEL15) + { + return a_XpTotal / XP_PER_LEVEL_TO15; + } + + //level 30+ + if(a_XpTotal > XP_TO_LEVEL30) + { + return (int) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7; + } + + //level 16 to 30 + return (int) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3; +} + + + + + +int cPlayer::XpForLevel(int a_Level) +{ + //level 0 to 15 + if(a_Level <= 15) + { + return a_Level * XP_PER_LEVEL_TO15; + } + + //level 30+ + if(a_Level >= 31) + { + return (int) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 ); + } + + //level 16 to 30 + return (int) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 ); +} + + + + + +int cPlayer::XpGetLevel() +{ + return CalcLevelFromXp(m_XpTotal); +} + + + + + +float cPlayer::XpGetPercentage() +{ + int currentLevel = CalcLevelFromXp(m_XpTotal); + + return (float)m_XpTotal / (float)XpForLevel(1+currentLevel); +} + + + + + +bool cPlayer::SetExperience(int a_XpTotal) +{ + if(!(a_XpTotal >= 0) || (a_XpTotal > (INT_MAX - m_XpTotal))) + { + LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_XpTotal); + return false; //oops, they gave us a dodgey number + } + + m_XpTotal = a_XpTotal; + + return true; +} + + + + + +int cPlayer::AddExperience(int a_Xp_delta) +{ + if(a_Xp_delta < 0) + { + //value was negative, abort and report + LOGWARNING("Attempt was made to increment Xp by %d, must be positive", + a_Xp_delta); + return -1; //should we instead just return the current Xp? + } + + LOGD("Player \"%s\" earnt %d experience", m_PlayerName.c_str(), a_Xp_delta); + + m_XpTotal += a_Xp_delta; + + return m_XpTotal; +} + + + + + void cPlayer::StartChargingBow(void) { LOGD("Player \"%s\" started charging their bow", m_PlayerName.c_str()); @@ -1278,7 +1382,7 @@ bool cPlayer::LoadFromDisk() LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str()); return false; } - f.Close(); + f.Close(); //cool kids play nice Json::Value root; Json::Reader reader; @@ -1314,6 +1418,8 @@ bool cPlayer::LoadFromDisk() m_FoodTickTimer = root.get("foodTickTimer", 0).asInt(); m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); + SetExperience(root.get("experience", 0).asInt()); + m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); m_Inventory.LoadFromJson(root["inventory"]); @@ -1354,6 +1460,7 @@ bool cPlayer::SaveToDisk() root["rotation"] = JSON_PlayerRotation; root["inventory"] = JSON_Inventory; root["health"] = m_Health; + root["experience"] = m_XpTotal; root["air"] = m_AirLevel; root["food"] = m_FoodLevel; root["foodSaturation"] = m_FoodSaturationLevel; diff --git a/source/Entities/Player.h b/source/Entities/Player.h index 01efa3681..ab2f94d4c 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -63,6 +63,31 @@ public: /// Returns the currently equipped boots; empty item if none virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); } + + + // tolua_begin + + /** Sets the experience total + Returns true on success + "should" really only be called at init or player death, plugins excepted + */ + bool SetExperience(int a_XpTotal); + + /* Adds Xp, "should" not inc more than MAX_EXPERIENCE_ORB_SIZE unless you're a plugin being funny, *cough* cheating + Returns the new total experience, -1 on error + */ + int AddExperience(int a_Xp_delta); + + /// Gets the experience total - XpTotal + inline int XpGetTotal(void) { return m_XpTotal; } + + /// Gets the current level - XpLevel + int XpGetLevel(void); + + /// Gets the experience bar percentage - XpP + float XpGetPercentage(void); + + // tolua_end /// Starts charging the equipped bow void StartChargingBow(void); @@ -289,7 +314,7 @@ public: virtual bool IsSubmerged(void) const{ return m_IsSubmerged; } // tolua_end - + // cEntity overrides: virtual bool IsCrouched (void) const { return m_IsCrouched; } virtual bool IsSprinting(void) const { return m_IsSprinting; } @@ -308,6 +333,14 @@ protected: std::string m_PlayerName; std::string m_LoadedWorldName; + /// Xp Level stuff + enum + { + XP_TO_LEVEL15 = 255, + XP_PER_LEVEL_TO15 = 17, + XP_TO_LEVEL30 = 825 + } ; + /// Player's air level (for swimming) int m_AirLevel; @@ -378,6 +411,15 @@ protected: /// The world tick in which eating will be finished. -1 if not eating Int64 m_EatingFinishTick; + + /// Player Xp level + int m_XpTotal; + + /// Caculates the Xp needed for a given level, ref: http://minecraft.gamepedia.com/XP + static int XpForLevel(int a_Level); + + /// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations + static int CalcLevelFromXp(int a_XpTotal); bool m_IsChargingBow; int m_BowCharge; |