diff options
Diffstat (limited to '')
-rw-r--r-- | source/Entities/ProjectileEntity.h | 47 |
1 files changed, 44 insertions, 3 deletions
diff --git a/source/Entities/ProjectileEntity.h b/source/Entities/ProjectileEntity.h index 426b2ea84..8c6791e2e 100644 --- a/source/Entities/ProjectileEntity.h +++ b/source/Entities/ProjectileEntity.h @@ -29,8 +29,8 @@ public: pkArrow = 60, pkSnowball = 61, pkEgg = 62, - pkGhastFireball = 63, // TODO: Unverified TypeID, check this in ProtoProxy - pkFireCharge = 64, // TODO: Unverified TypeID, check this in ProtoProxy + pkGhastFireball = 63, + pkFireCharge = 64, pkEnderPearl = 65, pkExpBottle = 75, pkSplashPotion = 73, @@ -50,14 +50,26 @@ public: // tolua_begin + /// Returns the kind of the projectile (fast class identification) + eKind GetProjectileKind(void) const { return m_ProjectileKind; } + /// Returns the entity who created this projectile; may be NULL cEntity * GetCreator(void) { return m_Creator; } + /// Returns the string that is used as the entity type (class name) in MCA files + AString GetMCAClassName(void) const; + + /// Returns true if the projectile has hit the ground and is stuck there + bool IsInGround(void) const { return m_IsInGround; } + protected: - eKind m_Kind; + eKind m_ProjectileKind; /// The entity who has created this projectile; may be NULL (e. g. for dispensers) cEntity * m_Creator; + + /// True if the projectile has hit the ground and is stuck there + bool m_IsInGround; } ; @@ -70,13 +82,42 @@ class cArrowEntity : typedef cProjectileEntity super; public: + /// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field + enum ePickupState + { + psNoPickup = 0, + psInSurvivalOrCreative = 1, + psInCreative = 2, + } ; // tolua_end + /// Creates a new arrow with psNoPickup state and default damage modifier coeff cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d a_Speed); + /// Returns whether the arrow can be picked up by players + ePickupState GetPickupState(void) const { return m_PickupState; } + + /// Sets a new pickup state + void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; } + + /// Returns the damage modifier coeff. + double GetDamageCoeff(void) const { return m_DamageCoeff; } + + /// Sets the damage modifier coeff + void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; } + + /// Returns true if the specified player can pick the arrow up + bool CanPickup(const cPlayer & a_Player) const; + protected: + /// Determines when the arrow can be picked up by players + ePickupState m_PickupState; + + /// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow + double m_DamageCoeff; + // cEntity overrides: virtual void SpawnOn(cClientHandle & a_Client) override; |