diff options
Diffstat (limited to 'source/Entities/ProjectileEntity.cpp')
-rw-r--r-- | source/Entities/ProjectileEntity.cpp | 113 |
1 files changed, 84 insertions, 29 deletions
diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp index f405e9aa4..91b2c97a8 100644 --- a/source/Entities/ProjectileEntity.cpp +++ b/source/Entities/ProjectileEntity.cpp @@ -101,11 +101,14 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, switch (a_Kind) { - case pkArrow: return new cArrowEntity(a_Creator, a_X, a_Y, a_Z, Speed); + case pkArrow: return new cArrowEntity (a_Creator, a_X, a_Y, a_Z, Speed); + case pkEgg: return new cThrownEggEntity (a_Creator, a_X, a_Y, a_Z, Speed); + case pkEnderPearl: return new cThrownEnderPearlEntity(a_Creator, a_X, a_Y, a_Z, Speed); + case pkSnowball: return new cThrownSnowballEntity (a_Creator, a_X, a_Y, a_Z, Speed); // TODO: the rest } - LOGWARNING("%s: Unknown kind: %d", __FUNCTION__, a_Kind); + LOGWARNING("%s: Unknown projectile kind: %d", __FUNCTION__, a_Kind); return NULL; } @@ -210,10 +213,20 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) +void cProjectileEntity::SpawnOn(cClientHandle & a_Client) +{ + // Default spawning - use the projectile kind to spawn an object: + a_Client.SendSpawnObject(*this, m_ProjectileKind, 0, 0, 0); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cArrowEntity: -cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d a_Speed) : +cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5), m_PickupState(psNoPickup), m_DamageCoeff(2) @@ -230,7 +243,7 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) : - super(pkArrow, &a_Player, PosFromPlayerPos(a_Player), SpeedFromPlayerLook(a_Player, a_Force), 0.5, 0.5), + super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5), m_PickupState(psInSurvivalOrCreative), m_DamageCoeff(2) { @@ -240,57 +253,99 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) : -Vector3d cArrowEntity::PosFromPlayerPos(const cPlayer & a_Player) +bool cArrowEntity::CanPickup(const cPlayer & a_Player) const { - Vector3d res = a_Player.GetEyePosition(); - - // Adjust the position to be just outside the player's bounding box: - res.x += 0.16 * cos(a_Player.GetPitch()); - res.y += -0.1; - res.z += 0.16 * sin(a_Player.GetPitch()); - - return res; + switch (m_PickupState) + { + case psNoPickup: return false; + case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative()); + case psInCreative: return a_Player.IsGameModeCreative(); + } + ASSERT(!"Unhandled pickup state"); + return false; } -Vector3d cArrowEntity::SpeedFromPlayerLook(const cPlayer & a_Player, double a_Force) +void cArrowEntity::SpawnOn(cClientHandle & a_Client) { - Vector3d res = a_Player.GetLookVector(); - res.Normalize(); + a_Client.SendSpawnObject(*this, pkArrow, 0, 0, 0); +} + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cThrownEggEntity: + +cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : + super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) +{ + SetSpeed(a_Speed); +} + + + + + +void cThrownEggEntity::OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) +{ + // TODO: Random-spawn a chicken or four - // TODO: Add a slight random change (+-0.0075 in each direction) + Destroy(); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cThrownEnderPearlEntity : + +cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : + super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) +{ + SetSpeed(a_Speed); +} + + + + + +void cThrownEnderPearlEntity::OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) +{ + // TODO: Teleport the creator here, make them take 5 damage - return res * a_Force * 1.5 * 20; + Destroy(); } -bool cArrowEntity::CanPickup(const cPlayer & a_Player) const +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cThrownSnowballEntity : + +cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : + super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) { - switch (m_PickupState) - { - case psNoPickup: return false; - case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative()); - case psInCreative: return a_Player.IsGameModeCreative(); - } - ASSERT(!"Unhandled pickup state"); - return false; + SetSpeed(a_Speed); } -void cArrowEntity::SpawnOn(cClientHandle & a_Client) +void cThrownSnowballEntity::OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) { - a_Client.SendSpawnObject(*this, pkArrow, 0, 0, 0); + // TODO: Apply damage to certain mobs (blaze etc.) and anger all mobs + + Destroy(); } + |