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-rw-r--r--source/Entities/Pickup.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/source/Entities/Pickup.h b/source/Entities/Pickup.h
index 488f91fb2..d39eda298 100644
--- a/source/Entities/Pickup.h
+++ b/source/Entities/Pickup.h
@@ -24,14 +24,14 @@ class cPickup :
public:
CLASS_PROTODEF(cPickup);
- cPickup(double a_X, double a_Y, double a_Z, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export
+ cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export
cItem & GetItem(void) {return m_Item; } // tolua_export
const cItem & GetItem(void) const {return m_Item; }
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
- virtual bool CollectedBy(cPlayer * a_Dest); // tolua_export
+ bool CollectedBy(cPlayer * a_Dest); // tolua_export
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
@@ -40,6 +40,9 @@ public:
/// Returns true if the pickup has already been collected
bool IsCollected(void) const { return m_bCollected; } // tolua_export
+
+ /// Returns true if created by player (i.e. vomiting), used for determining picking-up delay time
+ bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export
private:
Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
@@ -52,6 +55,8 @@ private:
cItem m_Item;
bool m_bCollected;
+
+ bool m_bIsPlayerCreated;
}; // tolua_export