diff options
Diffstat (limited to 'source/Entities/Entity.h')
-rw-r--r-- | source/Entities/Entity.h | 44 |
1 files changed, 24 insertions, 20 deletions
diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h index 064275c06..c6b70a7fc 100644 --- a/source/Entities/Entity.h +++ b/source/Entities/Entity.h @@ -61,7 +61,26 @@ struct TakeDamageInfo // tolua_begin class cEntity { -public: +public: + + enum eEntityType + { + etEntity, // For all other types + etPlayer, + etPickup, + etMonster, + etFallingBlock, + etMinecart, + etBoat, + etTNT, + etProjectile, + + // Common variations + etMob = etMonster, // DEPRECATED, use etMonster instead! + } ; + + // tolua_end + enum { ENTITY_STATUS_HURT = 2, @@ -91,21 +110,6 @@ public: BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire } ; - enum eEntityType - { - etEntity, // For all other types - etPlayer, - etPickup, - etMonster, - etFallingBlock, - etMinecart, - etBoat, - etTNT, - etProjectile, - } ; - - // tolua_end - cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); virtual ~cEntity(); @@ -236,16 +240,16 @@ public: /// Returns the curently equipped weapon; empty item if none virtual cItem GetEquippedWeapon(void) const { return cItem(); } - /// Returns the currently equipped helmet; empty item if nonte + /// Returns the currently equipped helmet; empty item if none virtual cItem GetEquippedHelmet(void) const { return cItem(); } - /// Returns the currently equipped chestplate; empty item if nonte + /// Returns the currently equipped chestplate; empty item if none virtual cItem GetEquippedChestplate(void) const { return cItem(); } - /// Returns the currently equipped leggings; empty item if nonte + /// Returns the currently equipped leggings; empty item if none virtual cItem GetEquippedLeggings(void) const { return cItem(); } - /// Returns the currently equipped boots; empty item if nonte + /// Returns the currently equipped boots; empty item if none virtual cItem GetEquippedBoots(void) const { return cItem(); } /// Called when the health drops below zero. a_Killer may be NULL (environmental damage) |