diff options
Diffstat (limited to '')
-rw-r--r-- | source/DispenserEntity.cpp | 48 |
1 files changed, 29 insertions, 19 deletions
diff --git a/source/DispenserEntity.cpp b/source/DispenserEntity.cpp index 8d64c01e0..6ccd66727 100644 --- a/source/DispenserEntity.cpp +++ b/source/DispenserEntity.cpp @@ -4,6 +4,7 @@ #include "DispenserEntity.h"
#include "Player.h"
#include "Simulator/FluidSimulator.h"
+#include "Chunk.h"
@@ -29,20 +30,27 @@ cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWo -void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum)
+void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
- int DispX = m_PosX;
+ int DispX = m_RelX;
int DispY = m_PosY;
- int DispZ = m_PosZ;
- NIBBLETYPE Meta = m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ);
+ int DispZ = m_RelZ;
+ NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
AddDropSpenserDir(DispX, DispY, DispZ, Meta);
+ cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ);
+ if (DispChunk == NULL)
+ {
+ // Would dispense into / interact with a non-loaded chunk, ignore the tick
+ return;
+ }
+ BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ);
// Dispense the item:
switch (m_Contents.GetSlot(a_SlotNum).m_ItemType)
{
case E_ITEM_BUCKET:
{
- BLOCKTYPE DispBlock = m_World->GetBlock(DispX, DispY, DispZ);
+ LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
switch (DispBlock)
{
case E_BLOCK_STATIONARY_WATER:
@@ -50,7 +58,7 @@ void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum) {
if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET))
{
- m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
}
break;
}
@@ -59,13 +67,13 @@ void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum) {
if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET))
{
- m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
}
break;
}
default:
{
- DropFromSlot(a_SlotNum);
+ DropFromSlot(a_Chunk, a_SlotNum);
break;
}
}
@@ -74,35 +82,37 @@ void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum) case E_ITEM_WATER_BUCKET:
{
- BLOCKTYPE DispBlock = m_World->GetBlock(DispX, DispY, DispZ);
- if (PlaceLiquid(DispBlock, a_SlotNum))
+ LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
+ if (EmptyLiquidBucket(DispBlock, a_SlotNum))
{
- m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0);
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0);
}
else
{
- DropFromSlot(a_SlotNum);
+ DropFromSlot(a_Chunk, a_SlotNum);
}
break;
}
case E_ITEM_LAVA_BUCKET:
{
- BLOCKTYPE DispBlock = m_World->GetBlock(DispX, DispY, DispZ);
- if (PlaceLiquid(DispBlock, a_SlotNum))
+ LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
+ if (EmptyLiquidBucket(DispBlock, a_SlotNum))
{
- m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0);
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0);
}
else
{
- DropFromSlot(a_SlotNum);
+ DropFromSlot(a_Chunk, a_SlotNum);
}
break;
}
case E_ITEM_SPAWN_EGG:
{
- if (m_World->SpawnMob(DispX + 0.5, DispY, DispZ + 0.5, m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
+ double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
+ double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
+ if (m_World->SpawnMob(MobX, DispY, MobZ, m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -111,7 +121,7 @@ void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum) default:
{
- DropFromSlot(a_SlotNum);
+ DropFromSlot(a_Chunk, a_SlotNum);
break;
}
} // switch (ItemType)
@@ -148,7 +158,7 @@ bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType) -bool cDispenserEntity::PlaceLiquid(BLOCKTYPE a_BlockInFront, int a_SlotNum)
+bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum)
{
if (
(a_BlockInFront != E_BLOCK_AIR) &&
|