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-rw-r--r--source/CompoGen.cpp225
1 files changed, 220 insertions, 5 deletions
diff --git a/source/CompoGen.cpp b/source/CompoGen.cpp
index f340e0ad4..7487d223b 100644
--- a/source/CompoGen.cpp
+++ b/source/CompoGen.cpp
@@ -23,6 +23,7 @@ void cCompoGenSameBlock::ComposeTerrain(
cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entitites may be generated along with the terrain
cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
)
@@ -63,6 +64,7 @@ void cCompoGenDebugBiomes::ComposeTerrain(
cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entitites may be generated along with the terrain
cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
)
@@ -97,14 +99,11 @@ void cCompoGenDebugBiomes::ComposeTerrain(
memset(a_BlockTypes, E_BLOCK_AIR, sizeof(a_BlockTypes));
memset(a_BlockMeta, 0, sizeof(a_BlockMeta));
- cChunkDef::BiomeMap BiomeMap;
- m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
-
for (int z = 0; z < cChunkDef::Width; z++)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
- BLOCKTYPE BlockType = Blocks[cChunkDef::GetBiome(BiomeMap, x, z) % ARRAYCOUNT(Blocks)];
+ BLOCKTYPE BlockType = Blocks[cChunkDef::GetBiome(a_BiomeMap, x, z) % ARRAYCOUNT(Blocks)];
for (int y = a_HeightMap[x + cChunkDef::Width * z]; y >= 0; y--)
{
cChunkDef::SetBlock(a_BlockTypes, x, y, z, BlockType);
@@ -136,6 +135,7 @@ void cCompoGenClassic::ComposeTerrain(
cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entitites may be generated along with the terrain
cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
)
@@ -163,7 +163,7 @@ void cCompoGenClassic::ComposeTerrain(
{
for (int x = 0; x < cChunkDef::Width; x++)
{
- int Height = a_HeightMap[x + cChunkDef::Width * z];
+ int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
const BLOCKTYPE * Pattern;
if (Height > m_SeaLevel + m_BeachHeight)
{
@@ -199,3 +199,218 @@ void cCompoGenClassic::ComposeTerrain(
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompoGenBiomal:
+
+void cCompoGenBiomal::ComposeTerrain(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
+ cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
+ const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entitites may be generated along with the terrain
+ cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
+)
+{
+ memset(a_BlockTypes, 0, sizeof(a_BlockTypes));
+ memset(a_BlockMeta, 0, sizeof(a_BlockMeta));
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
+ if (Height > m_SeaLevel)
+ {
+ switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
+ {
+ case biOcean:
+ case biPlains:
+ case biExtremeHills:
+ case biForest:
+ case biTaiga:
+ case biSwampland:
+ case biRiver:
+ case biFrozenOcean:
+ case biFrozenRiver:
+ case biIcePlains:
+ case biIceMountains:
+ case biDesertHills:
+ case biForestHills:
+ case biTaigaHills:
+ case biExtremeHillsEdge:
+ case biJungle:
+ case biJungleHills:
+ {
+ FillColumnGrass(x, z, Height, a_BlockTypes);
+ break;
+ }
+ case biDesert:
+ case biBeach:
+ {
+ FillColumnSand(x, z, Height, a_BlockTypes);
+ break;
+ }
+ case biMushroomIsland:
+ case biMushroomShore:
+ {
+ FillColumnMycelium(x, z, Height, a_BlockTypes);
+ break;
+ }
+ default:
+ {
+ // TODO
+ ASSERT(!"CompoGenBiomal: Biome not implemented yet!");
+ break;
+ }
+ }
+ }
+ else
+ {
+ switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
+ {
+ case biDesert:
+ case biBeach:
+ {
+ // Fill with water, sand, sandstone and stone
+ FillColumnWaterSand(x, z, Height, a_BlockTypes);
+ break;
+ }
+ default:
+ {
+ // Fill with water, sand/dirt/clay mix and stone
+ FillColumnWaterMix(a_ChunkX, a_ChunkZ, x, z, Height, a_BlockTypes);
+ break;
+ }
+ }
+ }
+ }
+ }
+}
+
+
+
+
+
+void cCompoGenBiomal::FillColumnGrass(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ BLOCKTYPE Pattern[] =
+ {
+ E_BLOCK_GRASS,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ } ;
+ FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
+
+ for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
+ }
+}
+
+
+
+
+
+void cCompoGenBiomal::FillColumnSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ BLOCKTYPE Pattern[] =
+ {
+ E_BLOCK_SAND,
+ E_BLOCK_SAND,
+ E_BLOCK_SAND,
+ E_BLOCK_SANDSTONE,
+ } ;
+ FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
+
+ for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
+ }
+}
+
+
+
+
+
+
+void cCompoGenBiomal::FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ BLOCKTYPE Pattern[] =
+ {
+ E_BLOCK_MYCELIUM,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ } ;
+ FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
+
+ for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
+ }
+}
+
+
+
+
+
+void cCompoGenBiomal::FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ FillColumnSand(a_RelX, a_RelZ, a_Height, a_BlockTypes);
+ for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_WATER);
+ }
+}
+
+
+
+
+
+void cCompoGenBiomal::FillColumnWaterMix(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ if (m_Noise.CubicNoise2D(0.5f * (cChunkDef::Width * a_ChunkX + a_RelX), 0.5f * (cChunkDef::Width * a_ChunkZ + a_RelZ)) < 0)
+ {
+ FillColumnWaterSand(a_RelX, a_RelZ, a_Height, a_BlockTypes);
+ }
+ else
+ {
+ // Dirt
+ BLOCKTYPE Pattern[] =
+ {
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ } ;
+ FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
+
+ for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
+ }
+ for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_WATER);
+ }
+ }
+}
+
+
+
+
+
+
+void cCompoGenBiomal::FillColumnPattern(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize)
+{
+ for (int y = a_Height, idx = 0; (y >= 0) && (idx < a_PatternSize); y--, idx++)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, a_Pattern[idx]);
+ }
+}
+
+
+
+