diff options
Diffstat (limited to 'source/ClientHandle.cpp')
-rw-r--r-- | source/ClientHandle.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index 8ac773d48..6292df107 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -656,7 +656,7 @@ void cClientHandle::HandleBlockPlace(int a_BlockX, int a_BlockY, int a_BlockZ, c BLOCKTYPE ClickedBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); cBlockHandler *Handler = cBlockHandler::GetBlockHandler(ClickedBlock); - if(Handler->IgnoreBuildCollision()) + if (Handler->DoesIgnoreBuildCollision()) { Handler->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ); // World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); @@ -665,7 +665,7 @@ void cClientHandle::HandleBlockPlace(int a_BlockX, int a_BlockY, int a_BlockZ, c { AddDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); // Check for Blocks not allowing placement on top - if ((a_BlockFace == BLOCK_FACE_TOP) && !Handler->AllowBlockOnTop()) + if ((a_BlockFace == BLOCK_FACE_TOP) && !Handler->DoesAllowBlockOnTop()) { // Resend the old block // Some times the client still places the block O.o @@ -676,7 +676,7 @@ void cClientHandle::HandleBlockPlace(int a_BlockX, int a_BlockY, int a_BlockZ, c BLOCKTYPE PlaceBlock = m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - if (!BlockHandler(PlaceBlock)->IgnoreBuildCollision()) + if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision()) { // Tried to place a block *into* another? return; // Happens when you place a block aiming at side of block like torch or stem |