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-rw-r--r--source/ChunkMap.cpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp
index 7a7eeb25a..3e9fd4a81 100644
--- a/source/ChunkMap.cpp
+++ b/source/ChunkMap.cpp
@@ -1450,6 +1450,36 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback
+cVector3iArray *cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ cBlockArea area;
+ cVector3iArray *BlocksAffected = new cVector3iArray();
+ int ExplosionSizeInt = (int) ceil(a_ExplosionSize);
+ BlocksAffected->reserve(8 * ExplosionSizeInt * ExplosionSizeInt * ExplosionSizeInt);
+ area.Read(m_World,a_BlockX - ExplosionSizeInt,a_BlockX + ExplosionSizeInt,a_BlockY - ExplosionSizeInt,a_BlockY + ExplosionSizeInt,a_BlockZ - ExplosionSizeInt,a_BlockZ + ExplosionSizeInt);
+ for (int x = -ExplosionSizeInt; x < ExplosionSizeInt; x++)
+ {
+ for (int y = -ExplosionSizeInt; y < ExplosionSizeInt; y++)
+ {
+ for (int z = -ExplosionSizeInt; z < ExplosionSizeInt; z++)
+ {
+ if ((x*x + y*y + z*z) < (ExplosionSizeInt * ExplosionSizeInt))
+ {
+ area.SetBlockType(a_BlockX + x, a_BlockY + y, a_BlockZ + z,E_BLOCK_AIR);
+ BlocksAffected->push_back(Vector3i(a_BlockX + x, a_BlockY + y, a_BlockZ + z));
+ }
+ }
+ }
+
+ }
+ area.Write(m_World,a_BlockX - ExplosionSizeInt,a_BlockY - ExplosionSizeInt,a_BlockZ - ExplosionSizeInt);
+ return BlocksAffected;
+}
+
+
+
+
+
bool cChunkMap::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback)
{
cCSLock Lock(m_CSLayers);