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-rw-r--r--source/Chunk.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index 62d411b0c..7bff3fdc9 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -1607,6 +1607,61 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
+void cChunk::SetServerBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
+{
+ ASSERT(!((a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width)));
+
+ ASSERT(IsValid());
+
+ const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
+ const BLOCKTYPE OldBlockType = cChunkDef::GetBlock(m_BlockTypes, index);
+ const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index);
+ if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
+ {
+ return;
+ }
+
+ MarkDirty();
+
+ m_BlockTypes[index] = a_BlockType;
+
+ SetNibble(m_BlockMeta, index, a_BlockMeta);
+
+ // ONLY recalculate lighting if it's necessary!
+ if(
+ (g_BlockLightValue[OldBlockType ] != g_BlockLightValue[a_BlockType]) ||
+ (g_BlockSpreadLightFalloff[OldBlockType] != g_BlockSpreadLightFalloff[a_BlockType]) ||
+ (g_BlockTransparent[OldBlockType] != g_BlockTransparent[a_BlockType])
+ )
+ {
+ m_IsLightValid = false;
+ }
+
+ // Update heightmap, if needed:
+ if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width])
+ {
+ if (a_BlockType != E_BLOCK_AIR)
+ {
+ m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)a_RelY;
+ }
+ else
+ {
+ for (int y = a_RelY - 1; y > 0; --y)
+ {
+ if (m_BlockTypes[MakeIndexNoCheck(a_RelX, y, a_RelZ)] != E_BLOCK_AIR)
+ {
+ m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
+ break;
+ }
+ } // for y - column in m_BlockData
+ }
+ }
+}
+
+
+
+
+
void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client)
{
// The coords must be valid, because the upper level already does chunk lookup. No need to check them again.