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-rw-r--r--source/ChestEntity.h28
1 files changed, 11 insertions, 17 deletions
diff --git a/source/ChestEntity.h b/source/ChestEntity.h
index 2269e6614..82d1e7b50 100644
--- a/source/ChestEntity.h
+++ b/source/ChestEntity.h
@@ -27,37 +27,31 @@ class cChestEntity : // tolua_export
public cBlockEntityWindowOwner // tolua_export
{ // tolua_export
public:
- cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
+ cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cChestEntity();
virtual void Destroy();
- void HandleData( cNBTData* a_NBTData );
-
- const cItem * GetSlot( int a_Slot ) const; //tolua_export
- void SetSlot(int a_Slot, const cItem & a_Item ); //tolua_export
+ const cItem * GetSlot(int a_Slot) const; // tolua_export
+ void SetSlot(int a_Slot, const cItem & a_Item ); // tolua_export
bool LoadFromJson( const Json::Value& a_Value );
+
+ // cBlockEntity overrides:
virtual void SaveToJson(Json::Value& a_Value ) override;
-
virtual void SendTo(cClientHandle & a_Client) override;
+ virtual void UsedBy(cPlayer * a_Player); // tolua_export
+
+ /// Opens a new chest window for this chests. Scans for neighbors to open a double chest window, if appropriate.
+ void OpenNewWindow(void);
- virtual void UsedBy( cPlayer * a_Player ); //tolua_export
-
- cChestEntity * GetJoinedChest() { return m_JoinedChest; } // NOTE: Is this a safe function? Should it be exported to Lua?
- void SetJoinedChest(cChestEntity *a_Chest) { m_JoinedChest = a_Chest; }
- void RemoveJoinedChest(cChestEntity *a_Chest) { if (m_JoinedChest && m_JoinedChest == a_Chest) { m_JoinedChest = NULL; m_TopChest = false; } }
-
- int GetChestHeight() { return ((m_JoinedChest) ? c_ChestHeight * 2 : c_ChestHeight); } //tolua_export
- cItem * GetContents(bool a_OnlyThis = false);
+ cItem * GetContents(void) { return m_Content; }
static const int c_ChestWidth = 9;
static const int c_ChestHeight = 3;
private:
- cItem * m_Content;
- bool m_TopChest;
- cChestEntity * m_JoinedChest;
+ cItem * m_Content;
}; //tolua_export