diff options
Diffstat (limited to '')
-rw-r--r-- | source/ChestEntity.cpp | 86 |
1 files changed, 8 insertions, 78 deletions
diff --git a/source/ChestEntity.cpp b/source/ChestEntity.cpp index d3c062924..aad8844c6 100644 --- a/source/ChestEntity.cpp +++ b/source/ChestEntity.cpp @@ -24,7 +24,8 @@ class cRoot; cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : - super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ) + super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ), + m_Contents(c_ChestWidth, c_ChestHeight) { cBlockEntityWindowOwner::SetBlockEntity(this); } @@ -34,7 +35,8 @@ cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World) + super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World), + m_Contents(c_ChestWidth, c_ChestHeight) { cBlockEntityWindowOwner::SetBlockEntity(this); } @@ -60,14 +62,8 @@ void cChestEntity::Destroy(void) { // Drop items cItems Pickups; - for (int i = 0; i < c_ChestHeight * c_ChestWidth; ++i) - { - if (!m_Content[i].IsEmpty()) - { - Pickups.push_back(m_Content[i]); - m_Content[i].Empty(); - } - } + m_Contents.CopyToItems(Pickups); + m_Contents.Clear(); m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ); } @@ -75,67 +71,6 @@ void cChestEntity::Destroy(void) -const cItem * cChestEntity::GetSlot(int a_Slot) const -{ - if ((a_Slot > -1) && (a_Slot < c_ChestHeight * c_ChestWidth)) - { - return &m_Content[a_Slot]; - } - return NULL; -} - - - - - -void cChestEntity::SetSlot(int a_Slot, const cItem & a_Item) -{ - if ((a_Slot > -1) && (a_Slot < c_ChestHeight * c_ChestWidth)) - { - m_Content[a_Slot] = a_Item; - } -} - - - - - -void cChestEntity::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, int a_CountLootProbabs, int a_NumSlots, int a_Seed) -{ - // Calculate the total weight: - int TotalProbab = 1; - for (int i = 0; i < a_CountLootProbabs; i++) - { - TotalProbab += a_LootProbabs[i].m_Weight; - } - - // Pick the loot items: - cNoise Noise(a_Seed); - for (int i = 0; i < a_NumSlots; i++) - { - int Rnd = (Noise.IntNoise1DInt(i) / 7); - int LootRnd = Rnd % TotalProbab; - Rnd >>= 8; - cItem CurrentLoot = cItem(E_ITEM_BOOK, 1, 0); // TODO: enchantment - for (int j = 0; j < a_CountLootProbabs; j++) - { - LootRnd -= a_LootProbabs[i].m_Weight; - if (LootRnd < 0) - { - CurrentLoot = a_LootProbabs[i].m_Item; - CurrentLoot.m_ItemCount = a_LootProbabs[i].m_MinAmount + (Rnd % (a_LootProbabs[i].m_MaxAmount - a_LootProbabs[i].m_MinAmount)); - Rnd >>= 8; - break; - } - } // for j - a_LootProbabs[] - SetSlot(Rnd % ARRAYCOUNT(m_Content), CurrentLoot); - } // for i - NumSlots -} - - - - - bool cChestEntity::LoadFromJson(const Json::Value & a_Value) { m_PosX = a_Value.get("x", 0).asInt(); @@ -164,16 +99,11 @@ void cChestEntity::SaveToJson(Json::Value & a_Value) a_Value["y"] = m_PosY; a_Value["z"] = m_PosZ; - unsigned int NumSlots = c_ChestHeight*c_ChestWidth; Json::Value AllSlots; - for (unsigned int i = 0; i < NumSlots; i++) + for (int i = m_Contents.GetNumSlots(); i >= 0; i--) { Json::Value Slot; - const cItem * Item = GetSlot(i); - if (Item != NULL) - { - Item->GetJson(Slot); - } + m_Contents.GetItem(i).GetJson(Slot); AllSlots.append(Slot); } a_Value["Slots"] = AllSlots; |