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-rw-r--r--source/Blocks/BlockBrewingStand.h32
-rw-r--r--source/Blocks/BlockCauldron.h59
-rw-r--r--source/Blocks/BlockHandler.cpp4
3 files changed, 95 insertions, 0 deletions
diff --git a/source/Blocks/BlockBrewingStand.h b/source/Blocks/BlockBrewingStand.h
new file mode 100644
index 000000000..34a2b6c56
--- /dev/null
+++ b/source/Blocks/BlockBrewingStand.h
@@ -0,0 +1,32 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockBrewingStandHandler :
+ public cBlockHandler
+{
+public:
+ cBlockBrewingStandHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_ITEM_BREWING_STAND, 1, 0));
+ }
+
+ virtual bool IsUseable() override
+ {
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/source/Blocks/BlockCauldron.h b/source/Blocks/BlockCauldron.h
new file mode 100644
index 000000000..c8e571623
--- /dev/null
+++ b/source/Blocks/BlockCauldron.h
@@ -0,0 +1,59 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockCauldronHandler :
+ public cBlockHandler
+{
+public:
+ cBlockCauldronHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_ITEM_CAULDRON, 1, 0));
+ }
+
+ void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
+ {
+ char Meta = a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ );
+ switch( a_Player->GetEquippedItem().m_ItemType )
+ {
+ case E_ITEM_WATER_BUCKET:
+ {
+ a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, 3 );
+ cItem Item(a_Player->GetEquippedItem().m_ItemType, 1);
+ a_Player->GetInventory().RemoveItem(Item);
+ a_Player->GetInventory().AddItem(cItem(E_ITEM_BUCKET, 1, 0));
+ break;
+ }
+ case E_ITEM_GLASS_BOTTLE:
+ {
+ if( Meta > 0 )
+ {
+ a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, --Meta );
+ cItem Item(a_Player->GetEquippedItem().m_ItemType, 1);
+ a_Player->GetInventory().RemoveItem(Item);
+ a_Player->GetInventory().AddItem(cItem(E_ITEM_POTIONS, 1, 0));
+ }
+ break;
+ }
+ }
+ }
+
+ virtual bool IsUseable() override
+ {
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp
index a6ada015b..0356589fa 100644
--- a/source/Blocks/BlockHandler.cpp
+++ b/source/Blocks/BlockHandler.cpp
@@ -51,6 +51,8 @@
#include "BlockEnderchest.h"
#include "BlockFenceGate.h"
#include "BlockFlowerPot.h"
+#include "BlockCauldron.h"
+#include "BlockBrewingStand.h"
@@ -90,9 +92,11 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
// Block handlers, alphabetically sorted:
case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType);
case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_BREWING_STAND: return new cBlockBrewingStandHandler (a_BlockType);
case E_BLOCK_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_BROWN_MUSHROOM: return new cBlockMushroomHandler (a_BlockType);
case E_BLOCK_CACTUS: return new cBlockCactusHandler (a_BlockType);
+ case E_BLOCK_CAULDRON: return new cBlockCauldronHandler (a_BlockType);
case E_BLOCK_CHEST: return new cBlockChestHandler (a_BlockType);
case E_BLOCK_COAL_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_COBBLESTONE: return new cBlockStoneHandler (a_BlockType);