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-rw-r--r--source/Blocks/BlockHandler.cpp10
-rw-r--r--source/Blocks/BlockHandler.h4
-rw-r--r--source/Blocks/BlockLeaves.h2
3 files changed, 11 insertions, 5 deletions
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp
index 715db910e..5c535e052 100644
--- a/source/Blocks/BlockHandler.cpp
+++ b/source/Blocks/BlockHandler.cpp
@@ -3,6 +3,8 @@
#include "BlockHandler.h"
#include "../Item.h"
#include "../World.h"
+#include "../Root.h"
+#include "../PluginManager.h"
#include "BlockSand.h"
#include "BlockGravel.h"
#include "BlockDoor.h"
@@ -321,11 +323,15 @@ void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
-void cBlockHandler::DropBlock(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cItems Pickups;
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
ConvertToPickups(Pickups, Meta);
+
+ // Allow plugins to modify the pickups:
+ cRoot::Get()->GetPluginManager()->CallHookBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);
+
if (!Pickups.empty())
{
a_World->SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
@@ -423,7 +429,7 @@ void cBlockHandler::Check(cWorld * a_World, int a_BlockX, int a_BlockY, int a_Bl
{
if (DoesDropOnUnsuitable())
{
- DropBlock(a_World, a_BlockX, a_BlockY, a_BlockZ);
+ DropBlock(a_World, NULL, a_BlockX, a_BlockY, a_BlockZ);
}
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
diff --git a/source/Blocks/BlockHandler.h b/source/Blocks/BlockHandler.h
index d2ef527da..e551668f9 100644
--- a/source/Blocks/BlockHandler.h
+++ b/source/Blocks/BlockHandler.h
@@ -68,8 +68,8 @@ public:
/// Called when the item is mined to convert it into pickups. Pickups may specify multiple items.
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
- /// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block
- virtual void DropBlock(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
+ /// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL
+ virtual void DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ);
/// Returns step sound name of block
virtual const char * GetStepSound(void);
diff --git a/source/Blocks/BlockLeaves.h b/source/Blocks/BlockLeaves.h
index 76b5e6d60..101f7c087 100644
--- a/source/Blocks/BlockLeaves.h
+++ b/source/Blocks/BlockLeaves.h
@@ -113,7 +113,7 @@ public:
return;
}
// Decay the leaves:
- DropBlock(a_World, a_BlockX, a_BlockY, a_BlockZ);
+ DropBlock(a_World, NULL, a_BlockX, a_BlockY, a_BlockZ);
a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);