diff options
Diffstat (limited to '')
-rw-r--r-- | source/Blocks/BlockVine.h | 28 |
1 files changed, 17 insertions, 11 deletions
diff --git a/source/Blocks/BlockVine.h b/source/Blocks/BlockVine.h index 791b01a79..2f35c11d9 100644 --- a/source/Blocks/BlockVine.h +++ b/source/Blocks/BlockVine.h @@ -18,18 +18,24 @@ public: }
- virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
{
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cVine::DirectionToMetaData(a_Dir));
- OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
+ a_BlockType = m_BlockType;
+ a_BlockMeta = cVine::DirectionToMetaData(a_BlockFace);
+ return true;
}
- virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
{
if (
(a_World->GetBlock( a_BlockX, a_BlockY + 1, a_BlockZ ) == E_BLOCK_VINES) &&
- (cVine::MetaDataToDirection(a_World->GetBlockMeta( a_BlockX, a_BlockY + 1, a_BlockZ )) == a_Dir)
+ (cVine::MetaDataToDirection(a_World->GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ)) == a_BlockFace)
)
{
return true;
@@ -38,18 +44,18 @@ public: BLOCKTYPE TopBlock = a_World->GetBlock( a_BlockX, a_BlockY + 1, a_BlockZ);
if (g_BlockIsSolid[TopBlock] || (TopBlock == E_BLOCK_LEAVES))
{
- AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, true );
- BLOCKTYPE BaseBlock = a_World->GetBlock( a_BlockX, a_BlockY, a_BlockZ);
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true);
+ BLOCKTYPE BaseBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (!g_BlockIsSolid[BaseBlock] && (BaseBlock != E_BLOCK_LEAVES))
{
- AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, false );
- a_World->SetBlock( a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_VINES, 0);
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false);
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_VINES, 0);
}
return true;
}
- AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, true );
- BLOCKTYPE BaseBlock = a_World->GetBlock( a_BlockX, a_BlockY, a_BlockZ);
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true);
+ BLOCKTYPE BaseBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
return (g_BlockIsSolid[BaseBlock] || (BaseBlock == E_BLOCK_LEAVES));
}
|