diff options
Diffstat (limited to 'source/Blocks/BlockStairs.h')
-rw-r--r-- | source/Blocks/BlockStairs.h | 306 |
1 files changed, 153 insertions, 153 deletions
diff --git a/source/Blocks/BlockStairs.h b/source/Blocks/BlockStairs.h index 6fc316e45..485ebda1a 100644 --- a/source/Blocks/BlockStairs.h +++ b/source/Blocks/BlockStairs.h @@ -1,153 +1,153 @@ -
-#pragma once
-
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockStairsHandler :
- public cBlockHandler
-{
-public:
- cBlockStairsHandler(BLOCKTYPE a_BlockType) :
- cBlockHandler(a_BlockType)
- {
-
- }
-
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- a_BlockType = m_BlockType;
- a_BlockMeta = RotationToMetaData(a_Player->GetRotation());
- switch (a_BlockFace)
- {
- case BLOCK_FACE_TOP: break;
- case BLOCK_FACE_BOTTOM: a_BlockMeta = a_BlockMeta | 0x4; break; // When placing onto a bottom face, always place an upside-down stairs block
- case BLOCK_FACE_EAST:
- case BLOCK_FACE_NORTH:
- case BLOCK_FACE_SOUTH:
- case BLOCK_FACE_WEST:
- {
- // When placing onto a sideways face, check cursor, if in top half, make it an upside-down stairs block
- if (a_CursorY > 8)
- {
- a_BlockMeta |= 0x4;
- }
- break;
- }
- }
- return true;
- }
-
- // TODO: step sound
-
-
- static NIBBLETYPE RotationToMetaData(double a_Rotation)
- {
- a_Rotation += 90 + 45; // So its not aligned with axis
- NIBBLETYPE result = 0x0;
- if (a_Rotation > 360)
- {
- a_Rotation -= 360;
- }
- if ((a_Rotation >= 0) && (a_Rotation < 90))
- {
- return 0x0;
- }
- else if ((a_Rotation >= 180) && (a_Rotation < 270))
- {
- return 0x1;
- }
- else if ((a_Rotation >= 90) && (a_Rotation < 180))
- {
- return 0x2;
- }
- else
- {
- return 0x3;
- }
- }
-
-
- virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
- {
- // Bits 3 and 4 stay, the rest is swapped around according to a table:
- NIBBLETYPE TopBits = (a_Meta & 0x0c);
- switch (a_Meta & 0x03)
- {
- case 0x00: return TopBits | 0x03; // East -> North
- case 0x01: return TopBits | 0x02; // West -> South
- case 0x02: return TopBits | 0x00; // South -> East
- case 0x03: return TopBits | 0x01; // North -> West
- }
- // Not reachable, but to avoid a compiler warning:
- return 0;
- }
-
-
- virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override
- {
- // Bits 3 and 4 stay, the rest is swapped around according to a table:
- NIBBLETYPE TopBits = (a_Meta & 0x0c);
- switch (a_Meta & 0x03)
- {
- case 0x00: return TopBits | 0x02; // East -> South
- case 0x01: return TopBits | 0x03; // West -> North
- case 0x02: return TopBits | 0x01; // South -> West
- case 0x03: return TopBits | 0x00; // North -> East
- }
- // Not reachable, but to avoid a compiler warning:
- return 0;
- }
-
-
- virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override
- {
- // Bits 3 and 4 stay, the rest is swapped around according to a table:
- NIBBLETYPE TopBits = (a_Meta & 0x0c);
- switch (a_Meta & 0x03)
- {
- case 0x00: return TopBits | 0x00; // East -> East
- case 0x01: return TopBits | 0x01; // West -> West
- case 0x02: return TopBits | 0x03; // South -> North
- case 0x03: return TopBits | 0x02; // North -> South
- }
- // Not reachable, but to avoid a compiler warning:
- return 0;
- }
-
-
- virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override
- {
- // Toggle bit 3:
- return (a_Meta & 0x0b) | ((~a_Meta) & 0x04);
- }
-
-
- virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override
- {
- // Bits 3 and 4 stay, the rest is swapped around according to a table:
- NIBBLETYPE TopBits = (a_Meta & 0x0c);
- switch (a_Meta & 0x03)
- {
- case 0x00: return TopBits | 0x01; // East -> West
- case 0x01: return TopBits | 0x00; // West -> East
- case 0x02: return TopBits | 0x02; // South -> South
- case 0x03: return TopBits | 0x03; // North -> North
- }
- // Not reachable, but to avoid a compiler warning:
- return 0;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockStairsHandler : + public cBlockHandler +{ +public: + cBlockStairsHandler(BLOCKTYPE a_BlockType) : + cBlockHandler(a_BlockType) + { + + } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + a_BlockMeta = RotationToMetaData(a_Player->GetRotation()); + switch (a_BlockFace) + { + case BLOCK_FACE_TOP: break; + case BLOCK_FACE_BOTTOM: a_BlockMeta = a_BlockMeta | 0x4; break; // When placing onto a bottom face, always place an upside-down stairs block + case BLOCK_FACE_EAST: + case BLOCK_FACE_NORTH: + case BLOCK_FACE_SOUTH: + case BLOCK_FACE_WEST: + { + // When placing onto a sideways face, check cursor, if in top half, make it an upside-down stairs block + if (a_CursorY > 8) + { + a_BlockMeta |= 0x4; + } + break; + } + } + return true; + } + + // TODO: step sound + + + static NIBBLETYPE RotationToMetaData(double a_Rotation) + { + a_Rotation += 90 + 45; // So its not aligned with axis + NIBBLETYPE result = 0x0; + if (a_Rotation > 360) + { + a_Rotation -= 360; + } + if ((a_Rotation >= 0) && (a_Rotation < 90)) + { + return 0x0; + } + else if ((a_Rotation >= 180) && (a_Rotation < 270)) + { + return 0x1; + } + else if ((a_Rotation >= 90) && (a_Rotation < 180)) + { + return 0x2; + } + else + { + return 0x3; + } + } + + + virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override + { + // Bits 3 and 4 stay, the rest is swapped around according to a table: + NIBBLETYPE TopBits = (a_Meta & 0x0c); + switch (a_Meta & 0x03) + { + case 0x00: return TopBits | 0x03; // East -> North + case 0x01: return TopBits | 0x02; // West -> South + case 0x02: return TopBits | 0x00; // South -> East + case 0x03: return TopBits | 0x01; // North -> West + } + // Not reachable, but to avoid a compiler warning: + return 0; + } + + + virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override + { + // Bits 3 and 4 stay, the rest is swapped around according to a table: + NIBBLETYPE TopBits = (a_Meta & 0x0c); + switch (a_Meta & 0x03) + { + case 0x00: return TopBits | 0x02; // East -> South + case 0x01: return TopBits | 0x03; // West -> North + case 0x02: return TopBits | 0x01; // South -> West + case 0x03: return TopBits | 0x00; // North -> East + } + // Not reachable, but to avoid a compiler warning: + return 0; + } + + + virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override + { + // Bits 3 and 4 stay, the rest is swapped around according to a table: + NIBBLETYPE TopBits = (a_Meta & 0x0c); + switch (a_Meta & 0x03) + { + case 0x00: return TopBits | 0x00; // East -> East + case 0x01: return TopBits | 0x01; // West -> West + case 0x02: return TopBits | 0x03; // South -> North + case 0x03: return TopBits | 0x02; // North -> South + } + // Not reachable, but to avoid a compiler warning: + return 0; + } + + + virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override + { + // Toggle bit 3: + return (a_Meta & 0x0b) | ((~a_Meta) & 0x04); + } + + + virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override + { + // Bits 3 and 4 stay, the rest is swapped around according to a table: + NIBBLETYPE TopBits = (a_Meta & 0x0c); + switch (a_Meta & 0x03) + { + case 0x00: return TopBits | 0x01; // East -> West + case 0x01: return TopBits | 0x00; // West -> East + case 0x02: return TopBits | 0x02; // South -> South + case 0x03: return TopBits | 0x03; // North -> North + } + // Not reachable, but to avoid a compiler warning: + return 0; + } +} ; + + + + |