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-rw-r--r--source/Blocks/BlockStairs.h306
1 files changed, 153 insertions, 153 deletions
diff --git a/source/Blocks/BlockStairs.h b/source/Blocks/BlockStairs.h
index 6fc316e45..485ebda1a 100644
--- a/source/Blocks/BlockStairs.h
+++ b/source/Blocks/BlockStairs.h
@@ -1,153 +1,153 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockStairsHandler :
- public cBlockHandler
-{
-public:
- cBlockStairsHandler(BLOCKTYPE a_BlockType) :
- cBlockHandler(a_BlockType)
- {
-
- }
-
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- a_BlockType = m_BlockType;
- a_BlockMeta = RotationToMetaData(a_Player->GetRotation());
- switch (a_BlockFace)
- {
- case BLOCK_FACE_TOP: break;
- case BLOCK_FACE_BOTTOM: a_BlockMeta = a_BlockMeta | 0x4; break; // When placing onto a bottom face, always place an upside-down stairs block
- case BLOCK_FACE_EAST:
- case BLOCK_FACE_NORTH:
- case BLOCK_FACE_SOUTH:
- case BLOCK_FACE_WEST:
- {
- // When placing onto a sideways face, check cursor, if in top half, make it an upside-down stairs block
- if (a_CursorY > 8)
- {
- a_BlockMeta |= 0x4;
- }
- break;
- }
- }
- return true;
- }
-
- // TODO: step sound
-
-
- static NIBBLETYPE RotationToMetaData(double a_Rotation)
- {
- a_Rotation += 90 + 45; // So its not aligned with axis
- NIBBLETYPE result = 0x0;
- if (a_Rotation > 360)
- {
- a_Rotation -= 360;
- }
- if ((a_Rotation >= 0) && (a_Rotation < 90))
- {
- return 0x0;
- }
- else if ((a_Rotation >= 180) && (a_Rotation < 270))
- {
- return 0x1;
- }
- else if ((a_Rotation >= 90) && (a_Rotation < 180))
- {
- return 0x2;
- }
- else
- {
- return 0x3;
- }
- }
-
-
- virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
- {
- // Bits 3 and 4 stay, the rest is swapped around according to a table:
- NIBBLETYPE TopBits = (a_Meta & 0x0c);
- switch (a_Meta & 0x03)
- {
- case 0x00: return TopBits | 0x03; // East -> North
- case 0x01: return TopBits | 0x02; // West -> South
- case 0x02: return TopBits | 0x00; // South -> East
- case 0x03: return TopBits | 0x01; // North -> West
- }
- // Not reachable, but to avoid a compiler warning:
- return 0;
- }
-
-
- virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override
- {
- // Bits 3 and 4 stay, the rest is swapped around according to a table:
- NIBBLETYPE TopBits = (a_Meta & 0x0c);
- switch (a_Meta & 0x03)
- {
- case 0x00: return TopBits | 0x02; // East -> South
- case 0x01: return TopBits | 0x03; // West -> North
- case 0x02: return TopBits | 0x01; // South -> West
- case 0x03: return TopBits | 0x00; // North -> East
- }
- // Not reachable, but to avoid a compiler warning:
- return 0;
- }
-
-
- virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override
- {
- // Bits 3 and 4 stay, the rest is swapped around according to a table:
- NIBBLETYPE TopBits = (a_Meta & 0x0c);
- switch (a_Meta & 0x03)
- {
- case 0x00: return TopBits | 0x00; // East -> East
- case 0x01: return TopBits | 0x01; // West -> West
- case 0x02: return TopBits | 0x03; // South -> North
- case 0x03: return TopBits | 0x02; // North -> South
- }
- // Not reachable, but to avoid a compiler warning:
- return 0;
- }
-
-
- virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override
- {
- // Toggle bit 3:
- return (a_Meta & 0x0b) | ((~a_Meta) & 0x04);
- }
-
-
- virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override
- {
- // Bits 3 and 4 stay, the rest is swapped around according to a table:
- NIBBLETYPE TopBits = (a_Meta & 0x0c);
- switch (a_Meta & 0x03)
- {
- case 0x00: return TopBits | 0x01; // East -> West
- case 0x01: return TopBits | 0x00; // West -> East
- case 0x02: return TopBits | 0x02; // South -> South
- case 0x03: return TopBits | 0x03; // North -> North
- }
- // Not reachable, but to avoid a compiler warning:
- return 0;
- }
-} ;
-
-
-
-
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockStairsHandler :
+ public cBlockHandler
+{
+public:
+ cBlockStairsHandler(BLOCKTYPE a_BlockType) :
+ cBlockHandler(a_BlockType)
+ {
+
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ a_BlockMeta = RotationToMetaData(a_Player->GetRotation());
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_TOP: break;
+ case BLOCK_FACE_BOTTOM: a_BlockMeta = a_BlockMeta | 0x4; break; // When placing onto a bottom face, always place an upside-down stairs block
+ case BLOCK_FACE_EAST:
+ case BLOCK_FACE_NORTH:
+ case BLOCK_FACE_SOUTH:
+ case BLOCK_FACE_WEST:
+ {
+ // When placing onto a sideways face, check cursor, if in top half, make it an upside-down stairs block
+ if (a_CursorY > 8)
+ {
+ a_BlockMeta |= 0x4;
+ }
+ break;
+ }
+ }
+ return true;
+ }
+
+ // TODO: step sound
+
+
+ static NIBBLETYPE RotationToMetaData(double a_Rotation)
+ {
+ a_Rotation += 90 + 45; // So its not aligned with axis
+ NIBBLETYPE result = 0x0;
+ if (a_Rotation > 360)
+ {
+ a_Rotation -= 360;
+ }
+ if ((a_Rotation >= 0) && (a_Rotation < 90))
+ {
+ return 0x0;
+ }
+ else if ((a_Rotation >= 180) && (a_Rotation < 270))
+ {
+ return 0x1;
+ }
+ else if ((a_Rotation >= 90) && (a_Rotation < 180))
+ {
+ return 0x2;
+ }
+ else
+ {
+ return 0x3;
+ }
+ }
+
+
+ virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
+ {
+ // Bits 3 and 4 stay, the rest is swapped around according to a table:
+ NIBBLETYPE TopBits = (a_Meta & 0x0c);
+ switch (a_Meta & 0x03)
+ {
+ case 0x00: return TopBits | 0x03; // East -> North
+ case 0x01: return TopBits | 0x02; // West -> South
+ case 0x02: return TopBits | 0x00; // South -> East
+ case 0x03: return TopBits | 0x01; // North -> West
+ }
+ // Not reachable, but to avoid a compiler warning:
+ return 0;
+ }
+
+
+ virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override
+ {
+ // Bits 3 and 4 stay, the rest is swapped around according to a table:
+ NIBBLETYPE TopBits = (a_Meta & 0x0c);
+ switch (a_Meta & 0x03)
+ {
+ case 0x00: return TopBits | 0x02; // East -> South
+ case 0x01: return TopBits | 0x03; // West -> North
+ case 0x02: return TopBits | 0x01; // South -> West
+ case 0x03: return TopBits | 0x00; // North -> East
+ }
+ // Not reachable, but to avoid a compiler warning:
+ return 0;
+ }
+
+
+ virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override
+ {
+ // Bits 3 and 4 stay, the rest is swapped around according to a table:
+ NIBBLETYPE TopBits = (a_Meta & 0x0c);
+ switch (a_Meta & 0x03)
+ {
+ case 0x00: return TopBits | 0x00; // East -> East
+ case 0x01: return TopBits | 0x01; // West -> West
+ case 0x02: return TopBits | 0x03; // South -> North
+ case 0x03: return TopBits | 0x02; // North -> South
+ }
+ // Not reachable, but to avoid a compiler warning:
+ return 0;
+ }
+
+
+ virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override
+ {
+ // Toggle bit 3:
+ return (a_Meta & 0x0b) | ((~a_Meta) & 0x04);
+ }
+
+
+ virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override
+ {
+ // Bits 3 and 4 stay, the rest is swapped around according to a table:
+ NIBBLETYPE TopBits = (a_Meta & 0x0c);
+ switch (a_Meta & 0x03)
+ {
+ case 0x00: return TopBits | 0x01; // East -> West
+ case 0x01: return TopBits | 0x00; // West -> East
+ case 0x02: return TopBits | 0x02; // South -> South
+ case 0x03: return TopBits | 0x03; // North -> North
+ }
+ // Not reachable, but to avoid a compiler warning:
+ return 0;
+ }
+} ;
+
+
+
+