diff options
Diffstat (limited to 'source/Blocks/BlockSign.h')
-rw-r--r-- | source/Blocks/BlockSign.h | 157 |
1 files changed, 84 insertions, 73 deletions
diff --git a/source/Blocks/BlockSign.h b/source/Blocks/BlockSign.h index 4bdccb47e..09fa721b6 100644 --- a/source/Blocks/BlockSign.h +++ b/source/Blocks/BlockSign.h @@ -1,73 +1,84 @@ -
-#pragma once
-
-#include "BlockHandler.h"
-#include "../World.h"
-#include "../Player.h"
-
-
-
-
-
-class cBlockSignHandler :
- public cBlockHandler
-{
-public:
- cBlockSignHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0));
- }
-
-
- virtual bool DoesAllowBlockOnTop(void) override
- {
- return false;
- }
-
-
- virtual const char * GetStepSound(void) override
- {
- return "step.wood";
- }
-
-
- static char RotationToMetaData(double a_Rotation)
- {
- a_Rotation += 180 + (180 / 16); // So it's not aligned with axis
- if (a_Rotation > 360)
- {
- a_Rotation -= 360;
- }
-
- a_Rotation = (a_Rotation / 360) * 16;
-
- return ((char)a_Rotation) % 16;
- }
-
-
- static char DirectionToMetaData(char a_Direction)
- {
- switch (a_Direction)
- {
- case 0x2: return 0x2;
- case 0x3: return 0x3;
- case 0x4: return 0x4;
- case 0x5: return 0x5;
- default:
- {
- break;
- }
- }
- return 0x2;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "BlockHandler.h" +#include "../World.h" +#include "../Player.h" + + + + + +class cBlockSignHandler : + public cBlockHandler +{ +public: + cBlockSignHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0)); + } + + + virtual bool DoesAllowBlockOnTop(void) override + { + return false; + } + + + virtual const char * GetStepSound(void) override + { + return "step.wood"; + } + + + static char RotationToMetaData(double a_Rotation) + { + a_Rotation += 180 + (180 / 16); // So it's not aligned with axis + if (a_Rotation > 360) + { + a_Rotation -= 360; + } + + a_Rotation = (a_Rotation / 360) * 16; + + return ((char)a_Rotation) % 16; + } + + + static char DirectionToMetaData(char a_Direction) + { + switch (a_Direction) + { + case 0x2: return 0x2; + case 0x3: return 0x3; + case 0x4: return 0x4; + case 0x5: return 0x5; + default: + { + break; + } + } + return 0x2; + } + + + virtual void OnPlacedByPlayer( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta + ) override + { + a_Player->GetClientHandle()->SendEditSign(a_BlockX, a_BlockY, a_BlockZ); + } +} ; + + + + |