diff options
Diffstat (limited to 'source/Blocks/BlockLever.cpp')
-rw-r--r-- | source/Blocks/BlockLever.cpp | 36 |
1 files changed, 4 insertions, 32 deletions
diff --git a/source/Blocks/BlockLever.cpp b/source/Blocks/BlockLever.cpp index cf0255df5..a9ab1fbbb 100644 --- a/source/Blocks/BlockLever.cpp +++ b/source/Blocks/BlockLever.cpp @@ -19,30 +19,12 @@ cBlockLeverHandler::cBlockLeverHandler(BLOCKTYPE a_BlockType) -void cBlockLeverHandler::OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
+void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
- // Noting needed yet
-}
-
-
-
-
-
-void cBlockLeverHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- // Nothing needed yet
-}
-
-
-
-
-
-void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- //Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off.
+ // Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off.
NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta);
- if(Meta & 0x08)
+ if (Meta & 0x08)
{
a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
}
@@ -58,17 +40,7 @@ void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, void cBlockLeverHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cBlockLeverHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
-{
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cRedstoneSimulator::LeverDirectionToMetaData(a_Dir));
- OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
+ OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NONE, 8, 8, 8);
}
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