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-rw-r--r--source/Blocks/BlockDoor.cpp53
1 files changed, 38 insertions, 15 deletions
diff --git a/source/Blocks/BlockDoor.cpp b/source/Blocks/BlockDoor.cpp
index deed8a256..da9b7d161 100644
--- a/source/Blocks/BlockDoor.cpp
+++ b/source/Blocks/BlockDoor.cpp
@@ -1,3 +1,4 @@
+
#include "Globals.h"
#include "BlockDoor.h"
#include "../Item.h"
@@ -6,17 +7,28 @@
#include "../Player.h"
+
+
+
cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
-void cBlockDoorHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
+
+
+
+
+void cBlockDoorHandler::OnPlaced(cWorld * a_World, int a_X, int a_Y, int a_Z, int a_Dir)
{
}
-void cBlockDoorHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
+
+
+
+
+void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z)
{
char OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
@@ -38,22 +50,29 @@ void cBlockDoorHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
}
}
-void cBlockDoorHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
+
+
+
+
+void cBlockDoorHandler::OnDigging(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z)
{
cDoors::ChangeDoor(a_World, a_X, a_Y, a_Z);
}
-void cBlockDoorHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
+
+
+
+
+void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z)
{
cDoors::ChangeDoor(a_World, a_X, a_Y, a_Z);
}
-char cBlockDoorHandler::GetDropCount()
-{
- return 1;
-}
-void cBlockDoorHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
+
+
+
+void cBlockDoorHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
{
if (a_World->GetBlock(a_X, a_Y + 1, a_Z) == E_BLOCK_AIR)
{
@@ -64,11 +83,15 @@ void cBlockDoorHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYP
}
}
-AString cBlockDoorHandler::GetStepSound(void)
-{
- if (m_BlockID == E_BLOCK_WOODEN_DOOR)
- return "step.wood";
- else
- return "step.stone";
+
+
+
+const char * cBlockDoorHandler::GetStepSound(void)
+{
+ return (m_BlockID == E_BLOCK_WOODEN_DOOR) ? "step.wood" : "step.stone";
}
+
+
+
+