diff options
Diffstat (limited to 'source/Blocks/BlockDoor.cpp')
-rw-r--r-- | source/Blocks/BlockDoor.cpp | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/source/Blocks/BlockDoor.cpp b/source/Blocks/BlockDoor.cpp new file mode 100644 index 000000000..deed8a256 --- /dev/null +++ b/source/Blocks/BlockDoor.cpp @@ -0,0 +1,74 @@ +#include "Globals.h"
+#include "BlockDoor.h"
+#include "../Item.h"
+#include "../World.h"
+#include "../Doors.h"
+#include "../Player.h"
+
+
+cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockID)
+ : cBlockHandler(a_BlockID)
+{
+}
+
+void cBlockDoorHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
+{
+
+}
+
+void cBlockDoorHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
+{
+ char OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
+
+ if (OldMeta & 8)
+ {
+ // Was upper part of door
+ if (cDoors::IsDoor(a_World->GetBlock(a_X, a_Y - 1, a_Z)))
+ {
+ a_World->FastSetBlock(a_X, a_Y - 1, a_Z, E_BLOCK_AIR, 0);
+ }
+ }
+ else
+ {
+ // Was lower part
+ if (cDoors::IsDoor(a_World->GetBlock(a_X, a_Y + 1, a_Z)))
+ {
+ a_World->FastSetBlock(a_X, a_Y + 1, a_Z, E_BLOCK_AIR, 0);
+ }
+ }
+}
+
+void cBlockDoorHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
+{
+ cDoors::ChangeDoor(a_World, a_X, a_Y, a_Z);
+}
+
+void cBlockDoorHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
+{
+ cDoors::ChangeDoor(a_World, a_X, a_Y, a_Z);
+}
+
+char cBlockDoorHandler::GetDropCount()
+{
+ return 1;
+}
+
+void cBlockDoorHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
+{
+ if (a_World->GetBlock(a_X, a_Y + 1, a_Z) == E_BLOCK_AIR)
+ {
+ a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation());
+ a_World->SetBlock(a_X, a_Y + 1, a_Z, m_BlockID, a_BlockMeta + 8);
+ a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta);
+ OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
+ }
+}
+
+AString cBlockDoorHandler::GetStepSound(void)
+{
+ if (m_BlockID == E_BLOCK_WOODEN_DOOR)
+ return "step.wood";
+
+ else
+ return "step.stone";
+}
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