diff options
Diffstat (limited to '')
-rw-r--r-- | source/Blocks/BlockCactus.h | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/source/Blocks/BlockCactus.h b/source/Blocks/BlockCactus.h index 6eec866be..daa0e02c2 100644 --- a/source/Blocks/BlockCactus.h +++ b/source/Blocks/BlockCactus.h @@ -11,8 +11,8 @@ class cBlockCactusHandler : public cBlockHandler
{
public:
- cBlockCactusHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
+ cBlockCactusHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
{
}
@@ -20,13 +20,13 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
- a_Pickups.push_back(cItem(m_BlockID, 1, 0));
+ a_Pickups.push_back(cItem(m_BlockType, 1, 0));
}
- virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
+ virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
- BLOCKTYPE Surface = a_World->GetBlock(a_X, a_Y - 1, a_Z);
+ BLOCKTYPE Surface = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
if ((Surface != E_BLOCK_SAND) && (Surface != E_BLOCK_CACTUS))
{
// Cactus can only be placed on sand and itself
@@ -35,10 +35,10 @@ public: // Check surroundings. Cacti may ONLY be surrounded by air
if (
- (a_World->GetBlock(a_X - 1, a_Y, a_Z) != E_BLOCK_AIR) ||
- (a_World->GetBlock(a_X + 1, a_Y, a_Z) != E_BLOCK_AIR) ||
- (a_World->GetBlock(a_X, a_Y, a_Z - 1) != E_BLOCK_AIR) ||
- (a_World->GetBlock(a_X, a_Y, a_Z + 1) != E_BLOCK_AIR)
+ (a_World->GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) != E_BLOCK_AIR) ||
+ (a_World->GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) != E_BLOCK_AIR) ||
+ (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) != E_BLOCK_AIR) ||
+ (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) != E_BLOCK_AIR)
)
{
return false;
@@ -54,6 +54,12 @@ public: }
+ void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ a_World->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, 1);
+ }
+
+
virtual const char * GetStepSound(void) override
{
return "step.cloth";
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