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-rw-r--r--source/BlockEntities/BlockEntity.h96
-rw-r--r--source/BlockEntities/BlockEntityWithItems.h84
-rw-r--r--source/BlockEntities/ChestEntity.cpp179
-rw-r--r--source/BlockEntities/ChestEntity.h63
-rw-r--r--source/BlockEntities/DispenserEntity.cpp196
-rw-r--r--source/BlockEntities/DispenserEntity.h41
-rw-r--r--source/BlockEntities/DropSpenserEntity.cpp246
-rw-r--r--source/BlockEntities/DropSpenserEntity.h89
-rw-r--r--source/BlockEntities/DropperEntity.cpp42
-rw-r--r--source/BlockEntities/DropperEntity.h49
-rw-r--r--source/BlockEntities/FurnaceEntity.cpp369
-rw-r--r--source/BlockEntities/FurnaceEntity.h76
-rw-r--r--source/BlockEntities/JukeboxEntity.cpp123
-rw-r--r--source/BlockEntities/JukeboxEntity.h43
-rw-r--r--source/BlockEntities/NoteEntity.cpp159
-rw-r--r--source/BlockEntities/NoteEntity.h52
-rw-r--r--source/BlockEntities/SignEntity.cpp130
-rw-r--r--source/BlockEntities/SignEntity.h41
18 files changed, 2078 insertions, 0 deletions
diff --git a/source/BlockEntities/BlockEntity.h b/source/BlockEntities/BlockEntity.h
new file mode 100644
index 000000000..ab7d7f5dc
--- /dev/null
+++ b/source/BlockEntities/BlockEntity.h
@@ -0,0 +1,96 @@
+
+#pragma once
+
+#include "../ClientHandle.h"
+#include "../World.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+};
+
+class cPlayer;
+class cPacket;
+
+
+
+
+
+// tolua_begin
+class cBlockEntity
+{
+protected:
+ cBlockEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ m_PosX(a_BlockX),
+ m_PosY(a_BlockY),
+ m_PosZ(a_BlockZ),
+ m_RelX(a_BlockX - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockX, cChunkDef::Width)),
+ m_RelZ(a_BlockZ - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockZ, cChunkDef::Width)),
+ m_BlockType(a_BlockType),
+ m_World(a_World)
+ {
+ }
+
+public:
+ // tolua_end
+
+ virtual ~cBlockEntity() {}; // force a virtual destructor in all descendants
+
+ virtual void Destroy(void) {};
+
+ void SetWorld(cWorld * a_World)
+ {
+ m_World = a_World;
+ }
+
+ // tolua_begin
+
+ // Position, in absolute block coordinates:
+ int GetPosX(void) const { return m_PosX; }
+ int GetPosY(void) const { return m_PosY; }
+ int GetPosZ(void) const { return m_PosZ; }
+
+ BLOCKTYPE GetBlockType(void) const { return m_BlockType; }
+
+ cWorld * GetWorld(void) const {return m_World; }
+
+ int GetChunkX(void) const { return FAST_FLOOR_DIV(m_PosX, cChunkDef::Width); }
+ int GetChunkZ(void) const { return FAST_FLOOR_DIV(m_PosZ, cChunkDef::Width); }
+
+ int GetRelX(void) const { return m_RelX; }
+ int GetRelZ(void) const { return m_RelZ; }
+
+ // tolua_end
+
+ virtual void SaveToJson (Json::Value & a_Value) = 0;
+
+ /// Called when a player uses this entity; should open the UI window
+ virtual void UsedBy( cPlayer * a_Player ) = 0;
+
+ /** Sends the packet defining the block entity to the client specified.
+ To send to all eligible clients, use cWorld::BroadcastBlockEntity()
+ */
+ virtual void SendTo(cClientHandle & a_Client) = 0;
+
+ /// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing.
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk) { return false; }
+
+protected:
+ /// Position in absolute block coordinates
+ int m_PosX, m_PosY, m_PosZ;
+
+ /// Position relative to the chunk, used to speed up ticking
+ int m_RelX, m_RelZ;
+
+ BLOCKTYPE m_BlockType;
+
+ cWorld * m_World;
+} ; // tolua_export
+
+
+
+
diff --git a/source/BlockEntities/BlockEntityWithItems.h b/source/BlockEntities/BlockEntityWithItems.h
new file mode 100644
index 000000000..77f4ebe2e
--- /dev/null
+++ b/source/BlockEntities/BlockEntityWithItems.h
@@ -0,0 +1,84 @@
+
+// BlockEntityWithItems.h
+
+// Declares the cBlockEntityWithItems class representing a common ancestor for all block entities that have an ItemGrid
+
+
+
+
+
+#pragma once
+
+#include "BlockEntity.h"
+#include "../ItemGrid.h"
+
+
+
+
+
+// tolua_begin
+class cBlockEntityWithItems :
+ public cBlockEntity
+ // tolua_end
+ // tolua doesn't seem to support multiple inheritance?
+ , public cItemGrid::cListener
+ // tolua_begin
+{
+ typedef cBlockEntity super;
+
+public:
+ // tolua_end
+
+ cBlockEntityWithItems(
+ BLOCKTYPE a_BlockType, // Type of the block that the entity represents
+ int a_BlockX, int a_BlockY, int a_BlockZ, // Position of the block entity
+ int a_ItemGridWidth, int a_ItemGridHeight, // Dimensions of the ItemGrid
+ cWorld * a_World // Optional world to assign to the entity
+ ) :
+ super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World),
+ m_Contents(a_ItemGridWidth, a_ItemGridHeight)
+ {
+ m_Contents.AddListener(*this);
+ }
+
+ virtual void Destroy(void) override
+ {
+ // Drop the contents as pickups:
+ ASSERT(m_World != NULL);
+ cItems Pickups;
+ m_Contents.CopyToItems(Pickups);
+ m_Contents.Clear();
+ m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
+ }
+
+ // tolua_begin
+
+ const cItem & GetSlot(int a_SlotNum) const { return m_Contents.GetSlot(a_SlotNum); }
+ const cItem & GetSlot(int a_X, int a_Y) const { return m_Contents.GetSlot(a_X, a_Y); }
+
+ void SetSlot(int a_SlotNum, const cItem & a_Item) { m_Contents.SetSlot(a_SlotNum, a_Item); }
+ void SetSlot(int a_X, int a_Y, const cItem & a_Item) { m_Contents.SetSlot(a_X, a_Y, a_Item); }
+
+ /// Returns the ItemGrid used for storing the contents
+ cItemGrid & GetContents(void) { return m_Contents; }
+
+ // tolua_end
+
+ /// Const version of the GetContents() function for C++ type-safety
+ const cItemGrid & GetContents(void) const { return m_Contents; }
+
+protected:
+ cItemGrid m_Contents;
+
+ // cItemGrid::cListener overrides:
+ virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
+ {
+ ASSERT(a_Grid == &m_Contents);
+ ASSERT(m_World != NULL);
+ m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
+ }
+} ; // tolua_export
+
+
+
+
diff --git a/source/BlockEntities/ChestEntity.cpp b/source/BlockEntities/ChestEntity.cpp
new file mode 100644
index 000000000..769fadc22
--- /dev/null
+++ b/source/BlockEntities/ChestEntity.cpp
@@ -0,0 +1,179 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ChestEntity.h"
+#include "../Item.h"
+#include "../Player.h"
+#include "../UI/Window.h"
+#include "../Noise.h"
+#include <json/json.h>
+
+
+
+
+
+cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL)
+{
+ cBlockEntityWindowOwner::SetBlockEntity(this);
+}
+
+
+
+
+
+cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World)
+{
+ cBlockEntityWindowOwner::SetBlockEntity(this);
+}
+
+
+
+
+
+cChestEntity::~cChestEntity()
+{
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->OwnerDestroyed();
+ }
+}
+
+
+
+
+
+bool cChestEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ Json::Value AllSlots = a_Value.get("Slots", 0);
+ int SlotIdx = 0;
+ for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
+ {
+ cItem Item;
+ Item.FromJson( *itr );
+ SetSlot( SlotIdx, Item );
+ SlotIdx++;
+ }
+ return true;
+}
+
+
+
+
+
+void cChestEntity::SaveToJson(Json::Value & a_Value)
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ Json::Value AllSlots;
+ for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
+ {
+ Json::Value Slot;
+ m_Contents.GetSlot(i).GetJson(Slot);
+ AllSlots.append(Slot);
+ }
+ a_Value["Slots"] = AllSlots;
+}
+
+
+
+
+
+void cChestEntity::SendTo(cClientHandle & a_Client)
+{
+ // The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance
+ // All the actual handling is in the cWindow UI code that gets called when the chest is rclked
+
+ UNUSED(a_Client);
+}
+
+
+
+
+
+void cChestEntity::UsedBy(cPlayer * a_Player)
+{
+ if (GetWindow() == NULL)
+ {
+ OpenNewWindow();
+ }
+ if (GetWindow())
+ {
+ if( a_Player->GetWindow() != GetWindow() )
+ {
+ a_Player->OpenWindow( GetWindow() );
+ GetWindow()->SendWholeWindow(*a_Player->GetClientHandle());
+ }
+ }
+
+ // This is rather a hack
+ // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
+ // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
+ // The few false positives aren't much to worry about
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ);
+ m_World->MarkChunkDirty(ChunkX, ChunkZ);
+}
+
+
+
+
+
+void cChestEntity::OpenNewWindow(void)
+{
+ // Callback for opening together with neighbor chest:
+ class cOpenDouble :
+ public cChestCallback
+ {
+ cChestEntity * m_ThisChest;
+ public:
+ cOpenDouble(cChestEntity * a_ThisChest) :
+ m_ThisChest(a_ThisChest)
+ {
+ }
+
+ virtual bool Item(cChestEntity * a_Chest) override
+ {
+ // The primary chest should eb the one with lesser X or Z coord:
+ cChestEntity * Primary = a_Chest;
+ cChestEntity * Secondary = m_ThisChest;
+ if (
+ (Primary->GetPosX() > Secondary->GetPosX()) ||
+ (Primary->GetPosZ() > Secondary->GetPosZ())
+ )
+ {
+ std::swap(Primary, Secondary);
+ }
+ m_ThisChest->OpenWindow(new cChestWindow(Primary, Secondary));
+ return false;
+ }
+ } ;
+
+ // Scan neighbors for adjacent chests:
+ cOpenDouble OpenDbl(this);
+ if (
+ m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, OpenDbl) ||
+ m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, OpenDbl) ||
+ m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ - 1, OpenDbl) ||
+ m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ + 1, OpenDbl)
+ )
+ {
+ // The double-chest window has been opened in the callback
+ return;
+ }
+
+ // There is no chest neighbor, open a single-chest window:
+ OpenWindow(new cChestWindow(this));
+}
+
+
+
+
diff --git a/source/BlockEntities/ChestEntity.h b/source/BlockEntities/ChestEntity.h
new file mode 100644
index 000000000..03cd5a943
--- /dev/null
+++ b/source/BlockEntities/ChestEntity.h
@@ -0,0 +1,63 @@
+
+#pragma once
+
+#include "BlockEntityWithItems.h"
+#include "../UI/WindowOwner.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+};
+
+class cClientHandle;
+class cServer;
+class cNBTData;
+
+
+
+
+
+// tolua_begin
+class cChestEntity :
+ public cBlockEntityWithItems,
+ public cBlockEntityWindowOwner
+{
+ typedef cBlockEntityWithItems super;
+
+public:
+ enum {
+ ContentsHeight = 3,
+ ContentsWidth = 9,
+ } ;
+
+
+ /// Constructor used while generating a chunk; sets m_World to NULL
+ cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ // tolua_end
+
+ /// Constructor used for normal operation
+ cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+ virtual ~cChestEntity();
+
+ static const char * GetClassStatic(void) { return "cChestEntity"; }
+
+ bool LoadFromJson(const Json::Value& a_Value);
+
+ // cBlockEntity overrides:
+ virtual void SaveToJson(Json::Value & a_Value ) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual void UsedBy(cPlayer * a_Player);
+
+ /// Opens a new chest window for this chests. Scans for neighbors to open a double chest window, if appropriate.
+ void OpenNewWindow(void);
+} ; // tolua_export
+
+
+
+
diff --git a/source/BlockEntities/DispenserEntity.cpp b/source/BlockEntities/DispenserEntity.cpp
new file mode 100644
index 000000000..08f26efff
--- /dev/null
+++ b/source/BlockEntities/DispenserEntity.cpp
@@ -0,0 +1,196 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "DispenserEntity.h"
+#include "../Player.h"
+#include "../Simulator/FluidSimulator.h"
+#include "../Chunk.h"
+
+
+
+
+
+cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, NULL)
+{
+ SetBlockEntity(this); // cBlockEntityWindowOwner
+}
+
+
+
+
+
+cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, a_World)
+{
+ SetBlockEntity(this); // cBlockEntityWindowOwner
+}
+
+
+
+
+
+void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
+{
+ int DispX = m_RelX;
+ int DispY = m_PosY;
+ int DispZ = m_RelZ;
+ NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
+ AddDropSpenserDir(DispX, DispY, DispZ, Meta);
+ cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ);
+ if (DispChunk == NULL)
+ {
+ // Would dispense into / interact with a non-loaded chunk, ignore the tick
+ return;
+ }
+ BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ);
+
+ // Dispense the item:
+ switch (m_Contents.GetSlot(a_SlotNum).m_ItemType)
+ {
+ case E_ITEM_BUCKET:
+ {
+ LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
+ switch (DispBlock)
+ {
+ case E_BLOCK_STATIONARY_WATER:
+ case E_BLOCK_WATER:
+ {
+ if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET))
+ {
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
+ }
+ break;
+ }
+ case E_BLOCK_STATIONARY_LAVA:
+ case E_BLOCK_LAVA:
+ {
+ if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET))
+ {
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
+ }
+ break;
+ }
+ default:
+ {
+ DropFromSlot(a_Chunk, a_SlotNum);
+ break;
+ }
+ }
+ break;
+ } // E_ITEM_BUCKET
+
+ case E_ITEM_WATER_BUCKET:
+ {
+ LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
+ if (EmptyLiquidBucket(DispBlock, a_SlotNum))
+ {
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0);
+ }
+ else
+ {
+ DropFromSlot(a_Chunk, a_SlotNum);
+ }
+ break;
+ }
+
+ case E_ITEM_LAVA_BUCKET:
+ {
+ LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
+ if (EmptyLiquidBucket(DispBlock, a_SlotNum))
+ {
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0);
+ }
+ else
+ {
+ DropFromSlot(a_Chunk, a_SlotNum);
+ }
+ break;
+ }
+
+ case E_ITEM_SPAWN_EGG:
+ {
+ double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
+ double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
+ if (m_World->SpawnMob(MobX, DispY, MobZ, m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
+ {
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
+ }
+ break;
+ }
+
+ default:
+ {
+ DropFromSlot(a_Chunk, a_SlotNum);
+ break;
+ }
+ } // switch (ItemType)
+}
+
+
+
+
+
+
+bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType)
+{
+ cItem LiquidBucket(a_BucketItemType, 1);
+ if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
+ {
+ // Special case: replacing one empty bucket with one full bucket
+ m_Contents.SetSlot(a_SlotNum, LiquidBucket);
+ return true;
+ }
+
+ // There are stacked buckets at the selected slot, see if a full bucket will fit somewhere else
+ if (m_Contents.HowManyCanFit(LiquidBucket) < 1)
+ {
+ // Cannot fit into m_Contents
+ return false;
+ }
+
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
+ m_Contents.AddItem(LiquidBucket);
+ return true;
+}
+
+
+
+
+
+bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum)
+{
+ if (
+ (a_BlockInFront != E_BLOCK_AIR) &&
+ !IsBlockLiquid(a_BlockInFront) &&
+ !cFluidSimulator::CanWashAway(a_BlockInFront)
+ )
+ {
+ // Not a suitable block in front
+ return false;
+ }
+
+ cItem EmptyBucket(E_ITEM_BUCKET, 1);
+ if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
+ {
+ // Change the single full bucket present into a single empty bucket
+ m_Contents.SetSlot(a_SlotNum, EmptyBucket);
+ return true;
+ }
+
+ // There are full buckets stacked at this slot, check if we can fit in the empty bucket
+ if (m_Contents.HowManyCanFit(EmptyBucket) < 1)
+ {
+ // The empty bucket wouldn't fit into m_Contents
+ return false;
+ }
+
+ // The empty bucket fits in, remove one full bucket and add the empty one
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
+ m_Contents.AddItem(EmptyBucket);
+ return true;
+}
+
+
+
+
diff --git a/source/BlockEntities/DispenserEntity.h b/source/BlockEntities/DispenserEntity.h
new file mode 100644
index 000000000..09270e7f8
--- /dev/null
+++ b/source/BlockEntities/DispenserEntity.h
@@ -0,0 +1,41 @@
+
+#pragma once
+
+#include "DropSpenserEntity.h"
+
+
+
+
+
+// tolua_begin
+class cDispenserEntity :
+ public cDropSpenserEntity
+{
+ typedef cDropSpenserEntity super;
+
+public:
+
+ /// Constructor used while generating a chunk; sets m_World to NULL
+ cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ // tolua_end
+
+ /// Constructor used for normal operation
+ cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+ static const char * GetClassStatic(void) { return "cDispenserEntity"; }
+
+private:
+ // cDropSpenser overrides:
+ virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
+
+ /// If such a bucket can fit, adds it to m_Contents and returns true
+ bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
+
+ /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
+ bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
+} ; // tolua_export
+
+
+
+
diff --git a/source/BlockEntities/DropSpenserEntity.cpp b/source/BlockEntities/DropSpenserEntity.cpp
new file mode 100644
index 000000000..c0993d676
--- /dev/null
+++ b/source/BlockEntities/DropSpenserEntity.cpp
@@ -0,0 +1,246 @@
+
+// DropSpenserEntity.cpp
+
+// Declares the cDropSpenserEntity class representing a common ancestor to the cDispenserEntity and cDropperEntity
+// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior
+
+#include "Globals.h"
+#include "DropSpenserEntity.h"
+#include "../Player.h"
+#include "../Chunk.h"
+
+
+
+
+
+cDropSpenserEntity::cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
+ m_ShouldDropSpense(false),
+ m_IsPowered(false)
+{
+ SetBlockEntity(this); // cBlockEntityWindowOwner
+}
+
+
+
+
+
+cDropSpenserEntity::~cDropSpenserEntity()
+{
+ // Tell window its owner is destroyed
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->OwnerDestroyed();
+ }
+}
+
+
+
+
+
+void cDropSpenserEntity::AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction)
+{
+ switch (a_Direction)
+ {
+ case E_META_DISPENSER_FACING_YM: a_BlockY--; return;
+ case E_META_DISPENSER_FACING_YP: a_BlockY++; return;
+ case E_META_DISPENSER_FACING_ZM: a_BlockZ--; return;
+ case E_META_DISPENSER_FACING_ZP: a_BlockZ++; return;
+ case E_META_DISPENSER_FACING_XM: a_BlockX--; return;
+ case E_META_DISPENSER_FACING_XP: a_BlockX++; return;
+ }
+ LOGWARNING("%s: Unhandled direction: %d", __FUNCTION__, a_Direction);
+ return;
+}
+
+
+
+
+
+void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
+{
+ // Pick one of the occupied slots:
+ int OccupiedSlots[9];
+ int SlotsCnt = 0;
+ for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
+ {
+ if (!m_Contents.GetSlot(i).IsEmpty())
+ {
+ OccupiedSlots[SlotsCnt] = i;
+ SlotsCnt++;
+ }
+ } // for i - m_Contents[]
+
+ if (SlotsCnt == 0)
+ {
+ // Nothing in the dropspenser, play the click sound
+ m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
+ return;
+ }
+
+ int RandomSlot = m_World->GetTickRandomNumber(SlotsCnt - 1);
+
+ // DropSpense the item, using the specialized behavior in the subclasses:
+ DropSpenseFromSlot(a_Chunk, OccupiedSlots[RandomSlot]);
+
+ // Broadcast a smoke and click effects:
+ NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
+ int SmokeDir = 0;
+ switch (Meta)
+ {
+ case E_META_DISPENSER_FACING_XM: SmokeDir = 3; break;
+ case E_META_DISPENSER_FACING_XP: SmokeDir = 5; break;
+ case E_META_DISPENSER_FACING_ZM: SmokeDir = 1; break;
+ case E_META_DISPENSER_FACING_ZP: SmokeDir = 7; break;
+ }
+ m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
+ m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
+
+ // Update the UI window, if open:
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->BroadcastWholeWindow();
+ }
+}
+
+
+
+
+
+void cDropSpenserEntity::Activate(void)
+{
+ m_ShouldDropSpense = true;
+}
+
+
+
+
+
+void cDropSpenserEntity::SetRedstonePower(bool a_IsPowered)
+{
+ if (a_IsPowered && !m_IsPowered)
+ {
+ Activate();
+ }
+ m_IsPowered = a_IsPowered;
+}
+
+
+
+
+
+bool cDropSpenserEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ if (!m_ShouldDropSpense)
+ {
+ return false;
+ }
+
+ m_ShouldDropSpense = false;
+ DropSpense(a_Chunk);
+ return true;
+}
+
+
+
+
+
+bool cDropSpenserEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ Json::Value AllSlots = a_Value.get("Slots", 0);
+ int SlotIdx = 0;
+ for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
+ {
+ cItem Contents;
+ Contents.FromJson(*itr);
+ m_Contents.SetSlot(SlotIdx, Contents);
+ SlotIdx++;
+ if (SlotIdx >= m_Contents.GetNumSlots())
+ {
+ return true;
+ }
+ }
+
+ return true;
+}
+
+
+
+
+
+void cDropSpenserEntity::SaveToJson(Json::Value & a_Value)
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ Json::Value AllSlots;
+ int NumSlots = m_Contents.GetNumSlots();
+ for (int i = 0; i < NumSlots; i++)
+ {
+ Json::Value Slot;
+ m_Contents.GetSlot(i).GetJson(Slot);
+ AllSlots.append(Slot);
+ }
+ a_Value["Slots"] = AllSlots;
+}
+
+
+
+
+
+void cDropSpenserEntity::SendTo(cClientHandle & a_Client)
+{
+ // Nothing needs to be sent
+ UNUSED(a_Client);
+}
+
+
+
+
+
+void cDropSpenserEntity::UsedBy(cPlayer * a_Player)
+{
+ cWindow * Window = GetWindow();
+ if (Window == NULL)
+ {
+ OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this));
+ Window = GetWindow();
+ }
+
+ if (Window != NULL)
+ {
+ if (a_Player->GetWindow() != Window)
+ {
+ a_Player->OpenWindow(Window);
+ Window->SendWholeWindow(*a_Player->GetClientHandle());
+ }
+ }
+}
+
+
+
+
+
+void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum)
+{
+ int DispX = m_PosX;
+ int DispY = m_PosY;
+ int DispZ = m_PosZ;
+ NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
+ AddDropSpenserDir(DispX, DispY, DispZ, Meta);
+
+ cItems Pickups;
+ Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum));
+ m_World->SpawnItemPickups(Pickups, DispX, DispY, DispZ);
+}
+
+
+
+
diff --git a/source/BlockEntities/DropSpenserEntity.h b/source/BlockEntities/DropSpenserEntity.h
new file mode 100644
index 000000000..ca9f7dfa3
--- /dev/null
+++ b/source/BlockEntities/DropSpenserEntity.h
@@ -0,0 +1,89 @@
+
+// DropSpenser.h
+
+// Declares the cDropSpenser class representing a common ancestor to the cDispenserEntity and cDropperEntity
+// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior
+
+
+
+
+
+#pragma once
+
+#include "BlockEntityWithItems.h"
+#include "../UI/WindowOwner.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+class cClientHandle;
+class cServer;
+
+
+
+
+
+// tolua_begin
+class cDropSpenserEntity :
+ public cBlockEntityWithItems,
+ public cBlockEntityWindowOwner
+{
+ typedef cBlockEntityWithItems super;
+
+public:
+ enum {
+ ContentsHeight = 3,
+ ContentsWidth = 3,
+ } ;
+
+ // tolua_end
+
+ cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+ virtual ~cDropSpenserEntity();
+
+ static const char * GetClassStatic(void) { return "cDropSpenserEntity"; }
+
+ bool LoadFromJson(const Json::Value & a_Value);
+
+ // cBlockEntity overrides:
+ virtual void SaveToJson(Json::Value & a_Value) override;
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual void UsedBy(cPlayer * a_Player) override;
+
+ // tolua_begin
+
+ /// Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize)
+ void AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction);
+
+ /// Sets the dropspenser to dropspense an item in the next tick
+ void Activate(void);
+
+ /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
+ void SetRedstonePower(bool a_IsPowered);
+
+ // tolua_end
+
+protected:
+ bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick
+ bool m_IsPowered; ///< Set to true when the dropspenser receives redstone power.
+
+ /// Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects
+ void DropSpense(cChunk & a_Chunk);
+
+ /// Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...)
+ virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) = 0;
+
+ /// Helper function, drops one item from the specified slot (like a dropper)
+ void DropFromSlot(cChunk & a_Chunk, int a_SlotNum);
+} ; // tolua_export
+
+
+
+
diff --git a/source/BlockEntities/DropperEntity.cpp b/source/BlockEntities/DropperEntity.cpp
new file mode 100644
index 000000000..ebb52c8a1
--- /dev/null
+++ b/source/BlockEntities/DropperEntity.cpp
@@ -0,0 +1,42 @@
+
+// DropperEntity.cpp
+
+// Implements the cRtopperEntity class representing a Dropper block entity
+
+#include "Globals.h"
+#include "DropperEntity.h"
+#include "../Player.h"
+#include "../Simulator/FluidSimulator.h"
+
+
+
+
+
+cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, NULL)
+{
+ SetBlockEntity(this); // cBlockEntityWindowOwner
+}
+
+
+
+
+
+cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, a_World)
+{
+ SetBlockEntity(this); // cBlockEntityWindowOwner
+}
+
+
+
+
+
+void cDropperEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
+{
+ DropFromSlot(a_Chunk, a_SlotNum);
+}
+
+
+
+
diff --git a/source/BlockEntities/DropperEntity.h b/source/BlockEntities/DropperEntity.h
new file mode 100644
index 000000000..ed29bfe95
--- /dev/null
+++ b/source/BlockEntities/DropperEntity.h
@@ -0,0 +1,49 @@
+
+// DropperEntity.h
+
+// Declares the cDropperEntity class representing a dropper block entity
+
+
+
+
+
+#pragma once
+
+#include "DropSpenserEntity.h"
+
+
+
+
+
+// tolua_begin
+class cDropperEntity :
+ public cDropSpenserEntity
+{
+ typedef cDropSpenserEntity super;
+
+public:
+
+ /// Constructor used while generating a chunk; sets m_World to NULL
+ cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ // tolua_end
+
+ /// Constructor used for normal operation
+ cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+ static const char * GetClassStatic(void) { return "cDropperEntity"; }
+
+protected:
+ // cDropSpenserEntity overrides:
+ virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
+
+ /** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper.
+ Called when there's a container directly in front of the dropper,
+ so the dropper should store items there, rather than dropping.
+ */
+ void PutIntoContainer(cChunk & a_Chunk, int a_SlotNum, BLOCKTYPE a_ContainerBlock, int a_ContainerX, int a_ContainerY, int a_ContainerZ);
+} ; // tolua_export
+
+
+
+
diff --git a/source/BlockEntities/FurnaceEntity.cpp b/source/BlockEntities/FurnaceEntity.cpp
new file mode 100644
index 000000000..b199f480b
--- /dev/null
+++ b/source/BlockEntities/FurnaceEntity.cpp
@@ -0,0 +1,369 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "FurnaceEntity.h"
+#include "../UI/Window.h"
+#include "../Player.h"
+#include "../FurnaceRecipe.h"
+#include "../Root.h"
+#include <json/json.h>
+
+
+
+
+
+
+enum
+{
+ PROGRESSBAR_SMELTING = 0,
+ PROGRESSBAR_FUEL = 1,
+} ;
+
+
+
+
+
+cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
+ : cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World )
+ , m_Items( new cItem[3] )
+ , m_CookingItem( 0 )
+ , m_CookTime( 0 )
+ , m_TimeCooked( 0 )
+ , m_BurnTime( 0 )
+ , m_TimeBurned( 0 )
+{
+ SetBlockEntity(this); // cBlockEntityWindowOwner
+}
+
+
+
+
+
+cFurnaceEntity::~cFurnaceEntity()
+{
+ // Tell window its owner is destroyed
+ if( GetWindow() )
+ {
+ GetWindow()->OwnerDestroyed();
+ }
+
+ // Clean up items
+ if( m_Items )
+ {
+ delete [] m_Items;
+ }
+}
+
+
+
+
+
+void cFurnaceEntity::Destroy()
+{
+ // Drop items
+ cItems Pickups;
+ for( int i = 0; i < 3; i++)
+ {
+ if( !m_Items[i].IsEmpty() )
+ {
+ Pickups.push_back(m_Items[i]);
+ m_Items[i].Empty();
+ }
+ }
+ m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
+}
+
+
+
+
+
+void cFurnaceEntity::UsedBy(cPlayer * a_Player)
+{
+ if (GetWindow() == NULL)
+ {
+ OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
+ }
+ if (GetWindow() != NULL)
+ {
+ if (a_Player->GetWindow() != GetWindow())
+ {
+ a_Player->OpenWindow(GetWindow());
+ GetWindow()->SendWholeWindow(*a_Player->GetClientHandle());
+ }
+ }
+}
+
+
+
+
+
+bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ /*
+ // DEBUG:
+ Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0);
+ Int16 CookTime = (Int16)(GetTimeCooked() / 50.0);
+ LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime);
+ */
+
+ if (m_BurnTime <= 0)
+ {
+ if (m_TimeCooked > 0)
+ {
+ // We have just finished smelting, reset the progress bar:
+ BroadcastProgress(PROGRESSBAR_SMELTING, 0);
+ m_TimeCooked = 0;
+ m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_FURNACE, m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
+ }
+ // There is no fuel and no flame, no need to tick at all
+ return false;
+ }
+
+ // DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
+
+ short SmeltingProgress = 0;
+ if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime)))
+ {
+ if (m_CookingItem->IsEqual(m_Items[2]) || m_Items[2].IsEmpty())
+ {
+ m_TimeCooked += a_Dt;
+ if ( m_TimeCooked >= m_CookTime )
+ {
+ m_Items[0].m_ItemCount--;
+ if( m_Items[0].IsEmpty() ) m_Items[0].Empty();
+
+ m_Items[2].m_ItemDamage = m_CookingItem->m_ItemDamage;
+ m_Items[2].m_ItemType = m_CookingItem->m_ItemType;
+ m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount;
+ delete m_CookingItem;
+ m_CookingItem = NULL;
+
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->BroadcastWholeWindow();
+ }
+
+ m_TimeCooked -= m_CookTime;
+ StartCooking();
+ }
+ SmeltingProgress = (short)( m_TimeCooked * (180.f / m_CookTime));
+ if (SmeltingProgress > 180) SmeltingProgress = 180;
+ if (SmeltingProgress < 0) SmeltingProgress = 0;
+ }
+ }
+ BroadcastProgress(PROGRESSBAR_SMELTING, SmeltingProgress);
+
+ m_TimeBurned += a_Dt;
+
+ cWindow * Window = GetWindow();
+ if (m_TimeBurned >= m_BurnTime)
+ {
+ m_TimeBurned -= m_BurnTime;
+ m_BurnTime = 0;
+ if (StartCooking() && (Window != NULL))
+ {
+ Window->BroadcastWholeWindow();
+ }
+ }
+ short Value = 0;
+ if (m_BurnTime > 0.f)
+ {
+ Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime));
+ if (Value > 250) Value = 250;
+ if (Value < 0) Value = 0;
+ }
+ BroadcastProgress(PROGRESSBAR_FUEL, Value);
+
+ return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking
+}
+
+
+
+
+
+bool cFurnaceEntity::StartCooking(void)
+{
+ cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe();
+ float BurnTime = FR->GetBurnTime( m_Items[1] );
+ if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
+ {
+ const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] );
+ if (R != NULL) // cook able ingredient
+ {
+ if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty())
+ {
+ // good to go
+ m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
+
+ if( m_TimeBurned >= m_BurnTime ) // burn new material
+ {
+ m_Items[1].m_ItemCount--;
+ if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty();
+ m_TimeBurned = 0;
+ m_BurnTime = BurnTime;
+ }
+
+ if( !m_CookingItem ) // Only cook new item if not already cooking
+ {
+ m_CookingItem = new cItem( *R->Out ); // Resulting item
+ m_TimeCooked = 0.f;
+ m_CookTime = R->CookTime;
+ }
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cFurnaceEntity::ContinueCooking(void)
+{
+ cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
+ float BurnTime = FR->GetBurnTime( m_Items[1] );
+ if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
+ {
+ const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] );
+ if (R != NULL) // cook able ingredient
+ {
+ if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty())
+ {
+ // good to go
+ if (m_CookingItem == NULL) // Only cook new item if not already cooking
+ {
+ m_CookingItem = new cItem( *R->Out ); // Resulting item
+ }
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+
+
+
+
+void cFurnaceEntity::ResetCookTimer()
+{
+ delete m_CookingItem;
+ m_CookingItem = NULL;
+ m_TimeCooked = 0.f;
+ m_CookTime = 0.f;
+}
+
+
+
+
+
+void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item)
+{
+ if ((a_Slot < 0) || (a_Slot >= 3))
+ {
+ ASSERT(!"Furnace: slot number out of range");
+ return;
+ }
+ m_Items[a_Slot] = a_Item;
+}
+
+
+
+
+
+bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ Json::Value AllSlots = a_Value.get("Slots", 0);
+ int SlotIdx = 0;
+ for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
+ {
+ m_Items[ SlotIdx ].FromJson( *itr );
+ SlotIdx++;
+ }
+
+ // Get currently cooking item
+ Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue );
+ if( !JsonItem.empty() )
+ {
+ cItem Item;
+ Item.FromJson( JsonItem );
+ if( !Item.IsEmpty() )
+ {
+ m_CookingItem = new cItem( Item );
+ }
+ }
+
+ m_CookTime = (float)a_Value.get("CookTime", 0).asDouble();
+ m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble();
+ m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble();
+ m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble();
+
+ return true;
+}
+
+
+
+
+
+void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ Json::Value AllSlots;
+ for(unsigned int i = 0; i < 3; i++)
+ {
+ Json::Value Slot;
+ m_Items[ i ].GetJson( Slot );
+ AllSlots.append( Slot );
+ }
+ a_Value["Slots"] = AllSlots;
+
+ // Currently cooking item
+ if( m_CookingItem )
+ {
+ Json::Value JsonItem;
+ m_CookingItem->GetJson( JsonItem );
+ a_Value["Cooking"] = JsonItem;
+ }
+
+ a_Value["CookTime"] = m_CookTime;
+ a_Value["TimeCooked"] = m_TimeCooked;
+ a_Value["BurnTime"] = m_BurnTime;
+ a_Value["TimeBurned"] = m_TimeBurned;
+}
+
+
+
+
+
+void cFurnaceEntity::SendTo(cClientHandle & a_Client)
+{
+ // Nothing needs to be sent
+ UNUSED(a_Client);
+}
+
+
+
+
+
+void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
+{
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->BroadcastInventoryProgress(a_ProgressbarID, a_Value);
+ }
+}
+
+
+
+
diff --git a/source/BlockEntities/FurnaceEntity.h b/source/BlockEntities/FurnaceEntity.h
new file mode 100644
index 000000000..0606497b2
--- /dev/null
+++ b/source/BlockEntities/FurnaceEntity.h
@@ -0,0 +1,76 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+#include "../UI/WindowOwner.h"
+#include "../Item.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+class cClientHandle;
+class cServer;
+
+
+
+
+
+class cFurnaceEntity :
+ public cBlockEntity,
+ public cBlockEntityWindowOwner
+{
+public:
+ cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
+ virtual ~cFurnaceEntity();
+ virtual void Destroy();
+
+ static const char * GetClassStatic() { return "cFurnaceEntity"; }
+
+ bool LoadFromJson(const Json::Value & a_Value);
+
+ // cBlockEntity overrides:
+ virtual void SaveToJson(Json::Value & a_Value) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void UsedBy(cPlayer * a_Player) override;
+
+ bool StartCooking(void);
+
+ /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
+ bool ContinueCooking(void);
+
+ void ResetCookTimer();
+
+ const cItem * GetSlot(int i) const { return &(m_Items[i]); }
+
+ void SetSlot(int a_Slot, const cItem & a_Item);
+
+ float GetTimeCooked(void) const {return m_TimeCooked; }
+ float GetTimeToBurn(void) const {return m_BurnTime - m_TimeBurned; }
+
+ void SetBurnTimes(float a_BurnTime, float a_TimeBurned) {m_BurnTime = a_BurnTime; m_TimeBurned = 0; }
+ void SetCookTimes(float a_CookTime, float a_TimeCooked) {m_CookTime = a_CookTime; m_TimeCooked = a_TimeCooked; }
+
+private:
+
+ cItem * m_Items;
+ cItem * m_CookingItem;
+
+ // All timers are in 1 ms
+ float m_CookTime; // Amount of time needed to fully cook current item
+ float m_TimeCooked; // Amount of time that the current item has been cooking
+ float m_BurnTime; // Amount of time that the current fuel can burn (in total); zero if no fuel burning
+ float m_TimeBurned; // Amount of time that the current fuel has been burning
+
+ void BroadcastProgress(int a_ProgressbarID, short a_Value);
+};
+
+
+
+
diff --git a/source/BlockEntities/JukeboxEntity.cpp b/source/BlockEntities/JukeboxEntity.cpp
new file mode 100644
index 000000000..617b7bd00
--- /dev/null
+++ b/source/BlockEntities/JukeboxEntity.cpp
@@ -0,0 +1,123 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "JukeboxEntity.h"
+#include "../World.h"
+#include <json/json.h>
+
+
+
+
+
+cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
+ : cBlockEntity(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World)
+ , m_Record( 0 )
+{
+}
+
+
+
+
+
+cJukeboxEntity::~cJukeboxEntity()
+{
+ if (m_Record >= 2256 && m_Record <= 2267)
+ {
+ EjectRecord();
+ m_Record = 0;
+ }
+}
+
+
+
+
+
+void cJukeboxEntity::UsedBy(cPlayer * a_Player)
+{
+ if (m_Record == 0)
+ {
+ const cItem & HeldItem = a_Player->GetEquippedItem();
+ if (HeldItem.m_ItemType >= 2256 && HeldItem.m_ItemType <= 2267)
+ {
+ m_Record = HeldItem.m_ItemType;
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ PlayRecord();
+ }
+ }
+ else if (m_Record >= 2256 && m_Record <= 2267)
+ {
+ EjectRecord();
+ m_Record = 0;
+ }
+}
+
+
+
+
+
+void cJukeboxEntity::PlayRecord( void )
+{
+ m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, m_Record);
+}
+
+
+
+
+
+void cJukeboxEntity::EjectRecord( void )
+{
+ cItems Drops;
+ Drops.push_back(cItem(m_Record, 1, 0));
+ m_World->SpawnItemPickups(Drops, m_PosX, m_PosY+1, m_PosZ);
+ m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 0);
+}
+
+
+
+
+
+int cJukeboxEntity::GetRecord( void )
+{
+ return m_Record;
+}
+
+
+
+
+
+void cJukeboxEntity::SetRecord( int a_Record )
+{
+ m_Record = a_Record;
+}
+
+
+
+
+
+bool cJukeboxEntity::LoadFromJson( const Json::Value & a_Value )
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ m_Record = a_Value.get("Record", 0).asInt();
+
+ return true;
+}
+
+
+
+
+
+void cJukeboxEntity::SaveToJson( Json::Value & a_Value )
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ a_Value["Record"] = m_Record;
+}
+
+
+
+
diff --git a/source/BlockEntities/JukeboxEntity.h b/source/BlockEntities/JukeboxEntity.h
new file mode 100644
index 000000000..063453607
--- /dev/null
+++ b/source/BlockEntities/JukeboxEntity.h
@@ -0,0 +1,43 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+#include "../Player.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+
+
+
+
+class cJukeboxEntity :
+ public cBlockEntity
+{
+public:
+ cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+ virtual ~cJukeboxEntity();
+
+ bool LoadFromJson( const Json::Value& a_Value );
+ virtual void SaveToJson( Json::Value& a_Value ) override;
+
+ int GetRecord( void );
+ void SetRecord( int a_Record );
+ void PlayRecord( void );
+ void EjectRecord( void );
+ virtual void UsedBy( cPlayer * a_Player ) override;
+ virtual void SendTo(cClientHandle & a_Client) override { };
+
+private:
+ int m_Record;
+};
+
+
+
+
diff --git a/source/BlockEntities/NoteEntity.cpp b/source/BlockEntities/NoteEntity.cpp
new file mode 100644
index 000000000..36da13692
--- /dev/null
+++ b/source/BlockEntities/NoteEntity.cpp
@@ -0,0 +1,159 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "NoteEntity.h"
+#include "../World.h"
+#include <json/json.h>
+
+
+cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
+ : cBlockEntity(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, a_World)
+ , m_Pitch( 0 )
+{
+}
+
+
+
+
+
+cNoteEntity::~cNoteEntity()
+{
+}
+
+
+
+
+
+void cNoteEntity::UsedBy( cPlayer * a_Player )
+{
+ IncrementPitch();
+ MakeSound();
+}
+
+
+
+
+
+void cNoteEntity::MakeSound( void )
+{
+ char instrument;
+ AString sampleName;
+
+ switch (m_World->GetBlock(m_PosX, m_PosY - 1, m_PosZ))
+ {
+ case E_BLOCK_PLANKS:
+ case E_BLOCK_LOG:
+ case E_BLOCK_NOTE_BLOCK:
+ {
+ // TODO: add other wood-based blocks if needed
+ instrument = E_INST_DOUBLE_BASS;
+ sampleName = "note.db";
+ break;
+ }
+
+ case E_BLOCK_SAND:
+ case E_BLOCK_GRAVEL:
+ case E_BLOCK_SOULSAND:
+ {
+ instrument = E_INST_SNARE_DRUM;
+ sampleName = "note.snare";
+ break;
+ }
+
+ case E_BLOCK_GLASS:
+ case E_BLOCK_GLASS_PANE:
+ case E_BLOCK_GLOWSTONE:
+ {
+ instrument = E_INST_CLICKS;
+ sampleName = "note.hat";
+ break;
+ }
+
+ case E_BLOCK_STONE:
+ case E_BLOCK_STONE_BRICKS:
+ case E_BLOCK_COBBLESTONE:
+ case E_BLOCK_OBSIDIAN:
+ case E_BLOCK_NETHERRACK:
+ case E_BLOCK_BRICK:
+ case E_BLOCK_NETHER_BRICK:
+ {
+ // TODO: add other stone-based blocks if needed
+ instrument = E_INST_BASS_DRUM;
+ sampleName = "note.bassattack";
+ break;
+ }
+
+ default:
+ {
+ instrument = E_INST_HARP_PIANO;
+ sampleName = "note.harp";
+ break;
+ }
+ }
+
+ m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK);
+
+ // TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all
+ float calcPitch = pow(2.0f, ((float)m_Pitch - 12.0f) / 12.0f);
+ m_World->BroadcastSoundEffect(sampleName, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 3.0f, calcPitch);
+}
+
+
+
+
+
+char cNoteEntity::GetPitch( void )
+{
+ return m_Pitch;
+}
+
+
+
+
+
+void cNoteEntity::SetPitch( char a_Pitch )
+{
+ m_Pitch = a_Pitch % 25;
+}
+
+
+
+
+
+void cNoteEntity::IncrementPitch( void )
+{
+ SetPitch( m_Pitch + 1 );
+}
+
+
+
+
+
+bool cNoteEntity::LoadFromJson( const Json::Value & a_Value )
+{
+
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ m_Pitch = (char)a_Value.get("p", 0).asInt();
+
+ return true;
+}
+
+
+
+
+
+void cNoteEntity::SaveToJson( Json::Value & a_Value )
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ a_Value["p"] = m_Pitch;
+}
+
+
+
+
diff --git a/source/BlockEntities/NoteEntity.h b/source/BlockEntities/NoteEntity.h
new file mode 100644
index 000000000..29ce4ef8f
--- /dev/null
+++ b/source/BlockEntities/NoteEntity.h
@@ -0,0 +1,52 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+
+
+namespace Json
+{
+ class Value;
+}
+
+
+
+
+
+enum ENUM_NOTE_INSTRUMENTS
+{
+ E_INST_HARP_PIANO = 0,
+ E_INST_DOUBLE_BASS = 1,
+ E_INST_SNARE_DRUM = 2,
+ E_INST_CLICKS = 3,
+ E_INST_BASS_DRUM = 4
+};
+
+
+
+
+
+class cNoteEntity :
+ public cBlockEntity
+{
+public:
+ cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
+ virtual ~cNoteEntity();
+
+ bool LoadFromJson( const Json::Value& a_Value );
+ virtual void SaveToJson( Json::Value& a_Value ) override;
+
+ char GetPitch( void );
+ void SetPitch( char a_Pitch );
+ void IncrementPitch( void );
+ void MakeSound( void );
+ virtual void UsedBy( cPlayer * a_Player ) override;
+ virtual void SendTo(cClientHandle & a_Client) override { };
+
+private:
+ unsigned char m_Pitch;
+};
+
+
+
+
diff --git a/source/BlockEntities/SignEntity.cpp b/source/BlockEntities/SignEntity.cpp
new file mode 100644
index 000000000..91cbb5a5e
--- /dev/null
+++ b/source/BlockEntities/SignEntity.cpp
@@ -0,0 +1,130 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "SignEntity.h"
+
+#include "../Player.h"
+// #include "ClientHandle.h"
+// #include "World.h"
+// #include "Root.h"
+
+#include <json/json.h>
+
+
+
+
+
+cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World)
+ : cBlockEntity(a_BlockType, a_X, a_Y, a_Z, a_World)
+{
+}
+
+
+
+
+
+cSignEntity::~cSignEntity()
+{
+}
+
+
+
+
+
+// It don't do anything when 'used'
+void cSignEntity::UsedBy( cPlayer * a_Player )
+{
+ (void)a_Player;
+}
+
+
+
+
+
+void cSignEntity::SetLines( const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 )
+{
+ m_Line[0] = a_Line1;
+ m_Line[1] = a_Line2;
+ m_Line[2] = a_Line3;
+ m_Line[3] = a_Line4;
+}
+
+
+
+
+
+void cSignEntity::SetLine( int a_Index, const AString & a_Line )
+{
+ if( a_Index < 4 && a_Index > -1 )
+ {
+ m_Line[a_Index] = a_Line;
+ }
+}
+
+
+
+
+
+AString cSignEntity::GetLine( int a_Index ) const
+{
+ if( a_Index < 4 && a_Index > -1 )
+ {
+ return m_Line[a_Index];
+ }
+ return "";
+}
+
+
+
+
+
+void cSignEntity::SendTo(cClientHandle & a_Client)
+{
+ a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]);
+}
+
+
+
+
+
+#define READ(File, Var) \
+ if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
+ { \
+ LOGERROR("ERROR READING cSignEntity %s FROM FILE (line %d)", #Var, __LINE__); \
+ return false; \
+ }
+
+
+
+
+
+
+bool cSignEntity::LoadFromJson( const Json::Value & a_Value )
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ m_Line[0] = a_Value.get("Line1", "").asString();
+ m_Line[1] = a_Value.get("Line2", "").asString();
+ m_Line[2] = a_Value.get("Line3", "").asString();
+ m_Line[3] = a_Value.get("Line4", "").asString();
+
+ return true;
+}
+
+void cSignEntity::SaveToJson( Json::Value & a_Value )
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ a_Value["Line1"] = m_Line[0];
+ a_Value["Line2"] = m_Line[1];
+ a_Value["Line3"] = m_Line[2];
+ a_Value["Line4"] = m_Line[3];
+}
+
+
+
+
diff --git a/source/BlockEntities/SignEntity.h b/source/BlockEntities/SignEntity.h
new file mode 100644
index 000000000..b4e7a141f
--- /dev/null
+++ b/source/BlockEntities/SignEntity.h
@@ -0,0 +1,41 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+
+class cSignEntity :
+ public cBlockEntity
+{
+public:
+ cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World);
+ virtual ~cSignEntity();
+
+ bool LoadFromJson( const Json::Value& a_Value );
+ virtual void SaveToJson(Json::Value& a_Value ) override;
+
+ void SetLines( const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 );
+ void SetLine( int a_Index, const AString & a_Line );
+
+ AString GetLine( int a_Index ) const;
+
+ virtual void UsedBy( cPlayer * a_Player ) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+
+private:
+
+ AString m_Line[4];
+};
+
+
+
+