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Diffstat (limited to 'source/BlockEntities/FurnaceEntity.h')
-rw-r--r-- | source/BlockEntities/FurnaceEntity.h | 167 |
1 files changed, 0 insertions, 167 deletions
diff --git a/source/BlockEntities/FurnaceEntity.h b/source/BlockEntities/FurnaceEntity.h deleted file mode 100644 index 038f60600..000000000 --- a/source/BlockEntities/FurnaceEntity.h +++ /dev/null @@ -1,167 +0,0 @@ - -#pragma once - -#include "BlockEntityWithItems.h" -#include "../UI/WindowOwner.h" -#include "../FurnaceRecipe.h" - - - - - -namespace Json -{ - class Value; -} - -class cClientHandle; -class cServer; - - - - - -class cFurnaceEntity : // tolua_export - public cBlockEntityWindowOwner, - // tolua_begin - public cBlockEntityWithItems -{ - typedef cBlockEntityWithItems super; - -public: - enum - { - fsInput = 0, // Input slot number - fsFuel = 1, // Fuel slot number - fsOutput = 2, // Output slot number - - ContentsWidth = 3, - ContentsHeight = 1, - }; - - /// Constructor used while generating a chunk; sets m_World to NULL - cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - // tolua_end - - /// Constructor used for normal operation - cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World); - - virtual ~cFurnaceEntity(); - - static const char * GetClassStatic() { return "cFurnaceEntity"; } - - bool LoadFromJson(const Json::Value & a_Value); - - // cBlockEntity overrides: - virtual void SaveToJson(Json::Value & a_Value) override; - virtual void SendTo(cClientHandle & a_Client) override; - virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void UsedBy(cPlayer * a_Player) override; - - /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking. - bool ContinueCooking(void); - - void ResetCookTimer(); - - // tolua_begin - - /// Returns the item in the input slot - const cItem & GetInputSlot(void) const { return GetSlot(fsInput); } - - /// Returns the item in the fuel slot - const cItem & GetFuelSlot(void) const { return GetSlot(fsFuel); } - - /// Returns the item in the output slot - const cItem & GetOutputSlot(void) const { return GetSlot(fsOutput); } - - /// Sets the item in the input slot - void SetInputSlot(const cItem & a_Item) { SetSlot(fsInput, a_Item); } - - /// Sets the item in the fuel slot - void SetFuelSlot(const cItem & a_Item) { SetSlot(fsFuel, a_Item); } - - /// Sets the item in the output slot - void SetOutputSlot(const cItem & a_Item) { SetSlot(fsOutput, a_Item); } - - /// Returns the time that the current item has been cooking, in ticks - int GetTimeCooked(void) const {return m_TimeCooked; } - - /// Returns the time until the current item finishes cooking, in ticks - int GetCookTimeLeft(void) const { return m_NeedCookTime - m_TimeCooked; } - - /// Returns the time until the current fuel is depleted, in ticks - int GetFuelBurnTimeLeft(void) const {return m_FuelBurnTime - m_TimeBurned; } - - /// Returns true if there's time left before the current fuel is depleted - bool HasFuelTimeLeft(void) const { return (GetFuelBurnTimeLeft() > 0); } - - // tolua_end - - void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = 0; } - void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; } - -protected: - - /// Block type of the block currently represented by this entity (changes when furnace lights up) - BLOCKTYPE m_BlockType; - - /// Block meta of the block currently represented by this entity - NIBBLETYPE m_BlockMeta; - - /// The recipe for the current input slot - const cFurnaceRecipe::Recipe * m_CurrentRecipe; - - /// The item that is being smelted - cItem m_LastInput; - - bool m_IsCooking; ///< Set to true if the furnace is cooking an item - - // All timers are in ticks - int m_NeedCookTime; ///< Amount of time needed to fully cook current item - int m_TimeCooked; ///< Amount of time that the current item has been cooking - int m_FuelBurnTime; ///< Amount of time that the current fuel can burn (in total); zero if no fuel burning - int m_TimeBurned; ///< Amount of time that the current fuel has been burning - - int m_LastProgressFuel; ///< Last value sent as the progress for the fuel - int m_LastProgressCook; ///< Last value sent as the progress for the cooking - - - /// Sends the specified progressbar value to all clients of the window - void BroadcastProgress(int a_ProgressbarID, short a_Value); - - /// One item finished cooking - void FinishOne(cChunk & a_Chunk); - - /// Starts burning a new fuel, if possible - void BurnNewFuel(void); - - /// Updates the recipe, based on the current input - void UpdateInput(void); - - /// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate - void UpdateFuel(void); - - /// Called when the output slot changes - void UpdateOutput(void); - - /// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned - void UpdateIsCooking(void); - - /// Returns true if the input can be cooked into output and the item counts allow for another cooking operation - bool CanCookInputToOutput(void) const; - - /// Broadcasts progressbar updates, if needed - void UpdateProgressBars(void); - - /// Sets the m_IsCooking variable, updates the furnace block type based on the value - void SetIsCooking(bool a_IsCooking); - - // cItemGrid::cListener overrides: - virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override; - -} ; // tolua_export - - - - |