diff options
Diffstat (limited to 'source/BlockEntities/DispenserEntity.cpp')
-rw-r--r-- | source/BlockEntities/DispenserEntity.cpp | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/source/BlockEntities/DispenserEntity.cpp b/source/BlockEntities/DispenserEntity.cpp new file mode 100644 index 000000000..08f26efff --- /dev/null +++ b/source/BlockEntities/DispenserEntity.cpp @@ -0,0 +1,196 @@ +
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "DispenserEntity.h"
+#include "../Player.h"
+#include "../Simulator/FluidSimulator.h"
+#include "../Chunk.h"
+
+
+
+
+
+cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, NULL)
+{
+ SetBlockEntity(this); // cBlockEntityWindowOwner
+}
+
+
+
+
+
+cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, a_World)
+{
+ SetBlockEntity(this); // cBlockEntityWindowOwner
+}
+
+
+
+
+
+void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
+{
+ int DispX = m_RelX;
+ int DispY = m_PosY;
+ int DispZ = m_RelZ;
+ NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
+ AddDropSpenserDir(DispX, DispY, DispZ, Meta);
+ cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ);
+ if (DispChunk == NULL)
+ {
+ // Would dispense into / interact with a non-loaded chunk, ignore the tick
+ return;
+ }
+ BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ);
+
+ // Dispense the item:
+ switch (m_Contents.GetSlot(a_SlotNum).m_ItemType)
+ {
+ case E_ITEM_BUCKET:
+ {
+ LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
+ switch (DispBlock)
+ {
+ case E_BLOCK_STATIONARY_WATER:
+ case E_BLOCK_WATER:
+ {
+ if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET))
+ {
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
+ }
+ break;
+ }
+ case E_BLOCK_STATIONARY_LAVA:
+ case E_BLOCK_LAVA:
+ {
+ if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET))
+ {
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
+ }
+ break;
+ }
+ default:
+ {
+ DropFromSlot(a_Chunk, a_SlotNum);
+ break;
+ }
+ }
+ break;
+ } // E_ITEM_BUCKET
+
+ case E_ITEM_WATER_BUCKET:
+ {
+ LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
+ if (EmptyLiquidBucket(DispBlock, a_SlotNum))
+ {
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0);
+ }
+ else
+ {
+ DropFromSlot(a_Chunk, a_SlotNum);
+ }
+ break;
+ }
+
+ case E_ITEM_LAVA_BUCKET:
+ {
+ LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
+ if (EmptyLiquidBucket(DispBlock, a_SlotNum))
+ {
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0);
+ }
+ else
+ {
+ DropFromSlot(a_Chunk, a_SlotNum);
+ }
+ break;
+ }
+
+ case E_ITEM_SPAWN_EGG:
+ {
+ double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
+ double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
+ if (m_World->SpawnMob(MobX, DispY, MobZ, m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
+ {
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
+ }
+ break;
+ }
+
+ default:
+ {
+ DropFromSlot(a_Chunk, a_SlotNum);
+ break;
+ }
+ } // switch (ItemType)
+}
+
+
+
+
+
+
+bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType)
+{
+ cItem LiquidBucket(a_BucketItemType, 1);
+ if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
+ {
+ // Special case: replacing one empty bucket with one full bucket
+ m_Contents.SetSlot(a_SlotNum, LiquidBucket);
+ return true;
+ }
+
+ // There are stacked buckets at the selected slot, see if a full bucket will fit somewhere else
+ if (m_Contents.HowManyCanFit(LiquidBucket) < 1)
+ {
+ // Cannot fit into m_Contents
+ return false;
+ }
+
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
+ m_Contents.AddItem(LiquidBucket);
+ return true;
+}
+
+
+
+
+
+bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum)
+{
+ if (
+ (a_BlockInFront != E_BLOCK_AIR) &&
+ !IsBlockLiquid(a_BlockInFront) &&
+ !cFluidSimulator::CanWashAway(a_BlockInFront)
+ )
+ {
+ // Not a suitable block in front
+ return false;
+ }
+
+ cItem EmptyBucket(E_ITEM_BUCKET, 1);
+ if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
+ {
+ // Change the single full bucket present into a single empty bucket
+ m_Contents.SetSlot(a_SlotNum, EmptyBucket);
+ return true;
+ }
+
+ // There are full buckets stacked at this slot, check if we can fit in the empty bucket
+ if (m_Contents.HowManyCanFit(EmptyBucket) < 1)
+ {
+ // The empty bucket wouldn't fit into m_Contents
+ return false;
+ }
+
+ // The empty bucket fits in, remove one full bucket and add the empty one
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
+ m_Contents.AddItem(EmptyBucket);
+ return true;
+}
+
+
+
+
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