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-rw-r--r--docs/Generator.html4
-rw-r--r--docs/img/gaussprobability.jpgbin0 -> 12994 bytes
-rw-r--r--docs/img/roofprobability.jpgbin0 -> 16679 bytes
-rw-r--r--docs/img/smallfoliageclumps.jpgbin0 -> 15867 bytes
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diff --git a/docs/Generator.html b/docs/Generator.html
index 0fbc2f436..7b70033cb 100644
--- a/docs/Generator.html
+++ b/docs/Generator.html
@@ -483,6 +483,10 @@ height to find the third coord. If we want to generate clumps of mushrooms in th
generate the clump center coords in 3D and either use 3 offsets for the mushrooms, or use 2 offsets plus
searching for the closest opening Y-wise in the terrain.</p>
+<p>Note that the clumps generated by this scheme may overlap several chunks. Therefore it's crucial to
+actually check the surrounding chunks if their clumps overlap into the currently generated chunk, and apply
+those as well, otherwise there will be visible cuts in the foliage along the chunks borders.</p>
+
<h3>Springs</h3>
<p>Water and lava springs are essential for making the underground quite a lot more interesting. They are
rather easy to generate, but a bit more difficult to get right. Generating simply means that a few random
diff --git a/docs/img/gaussprobability.jpg b/docs/img/gaussprobability.jpg
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diff --git a/docs/img/roofprobability.jpg b/docs/img/roofprobability.jpg
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+++ b/docs/img/roofprobability.jpg
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diff --git a/docs/img/smallfoliageclumps.jpg b/docs/img/smallfoliageclumps.jpg
new file mode 100644
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