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-rw-r--r--Tools/QtBiomeVisualiser/ChunkSource.cpp241
-rw-r--r--Tools/QtBiomeVisualiser/ChunkSource.h34
-rw-r--r--Tools/QtBiomeVisualiser/GeneratorSetupDlg.cpp125
-rw-r--r--Tools/QtBiomeVisualiser/GeneratorSetupDlg.h53
-rw-r--r--Tools/QtBiomeVisualiser/MainWindow.cpp217
-rw-r--r--Tools/QtBiomeVisualiser/MainWindow.h45
-rw-r--r--Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro40
7 files changed, 727 insertions, 28 deletions
diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp
index 2235816bc..54da2afe5 100644
--- a/Tools/QtBiomeVisualiser/ChunkSource.cpp
+++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp
@@ -3,6 +3,8 @@
#include <QThread>
#include "Generating/BioGen.h"
#include "inifile/iniFile.h"
+#include "StringCompression.h"
+#include "WorldStorage/FastNBT.h"
@@ -182,3 +184,242 @@ void BioGenSource::reload()
+
+////////////////////////////////////////////////////////////////////////////////
+// AnvilSource::AnvilFile
+
+class AnvilSource::AnvilFile
+{
+public:
+ /** Coordinates of the region file. */
+ int m_RegionX, m_RegionZ;
+
+ /** True iff the file contains proper data. */
+ bool m_IsValid;
+
+
+
+ /** Creates a new instance with the specified region coords. Reads the file header. */
+ AnvilFile(int a_RegionX, int a_RegionZ, const AString & a_WorldPath) :
+ m_RegionX(a_RegionX),
+ m_RegionZ(a_RegionZ),
+ m_IsValid(false)
+ {
+ readFile(Printf("%s/r.%d.%d.mca", a_WorldPath.c_str(), a_RegionX, a_RegionZ));
+ }
+
+
+
+ /** Returns the compressed data of the specified chunk.
+ Returns an empty string when chunk not present. */
+ AString getChunkData(int a_ChunkX, int a_ChunkZ)
+ {
+ if (!m_IsValid)
+ {
+ return "";
+ }
+
+ // Translate to local coords:
+ int RelChunkX = a_ChunkX - m_RegionX * 32;
+ int RelChunkZ = a_ChunkZ - m_RegionZ * 32;
+ ASSERT((RelChunkX >= 0) && (RelChunkX < 32));
+ ASSERT((RelChunkZ >= 0) && (RelChunkZ < 32));
+
+ // Get the chunk data location:
+ UInt32 chunkOffset = m_Header[RelChunkX + 32 * RelChunkZ] >> 8;
+ UInt32 numChunkSectors = m_Header[RelChunkX + 32 * RelChunkZ] & 0xff;
+ if ((chunkOffset < 2) || (numChunkSectors == 0))
+ {
+ return "";
+ }
+
+ // Get the real data size:
+ const char * chunkData = m_FileData.data() + chunkOffset * 4096;
+ UInt32 chunkSize = GetBEInt(chunkData);
+ if ((chunkSize < 2) || (chunkSize / 4096 > numChunkSectors))
+ {
+ // Bad data, bail out
+ return "";
+ }
+
+ // Check the compression method:
+ if (chunkData[4] != 2)
+ {
+ // Chunk is in an unknown compression
+ return "";
+ }
+ chunkSize--;
+
+ // Read the chunk data:
+ return m_FileData.substr(chunkOffset * 4096 + 5, chunkSize);
+ }
+
+protected:
+ AString m_FileData;
+ UInt32 m_Header[2048];
+
+
+ /** Reads the whole specified file contents and parses the header. */
+ void readFile(const AString & a_FileName)
+ {
+ // Read the entire file:
+ m_FileData = cFile::ReadWholeFile(a_FileName);
+ if (m_FileData.size() < sizeof(m_Header))
+ {
+ return;
+ }
+
+ // Parse the header - change endianness:
+ const char * hdr = m_FileData.data();
+ for (size_t i = 0; i < ARRAYCOUNT(m_Header); i++)
+ {
+ m_Header[i] = GetBEInt(hdr + 4 * i);
+ }
+ m_IsValid = true;
+ }
+};
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// AnvilSource:
+
+AnvilSource::AnvilSource(QString a_WorldRegionFolder) :
+ m_WorldRegionFolder(a_WorldRegionFolder)
+{
+}
+
+
+
+
+
+void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
+{
+ // Load the compressed data:
+ AString compressedChunkData = getCompressedChunkData(a_ChunkX, a_ChunkZ);
+ if (compressedChunkData.empty())
+ {
+ return;
+ }
+
+ // Uncompress the chunk data:
+ AString uncompressed;
+ int res = InflateString(compressedChunkData.data(), compressedChunkData.size(), uncompressed);
+ if (res != Z_OK)
+ {
+ return;
+ }
+
+ // Parse the NBT data:
+ cParsedNBT nbt(uncompressed.data(), uncompressed.size());
+ if (!nbt.IsValid())
+ {
+ return;
+ }
+
+ // Get the biomes out of the NBT:
+ int Level = nbt.FindChildByName(0, "Level");
+ if (Level < 0)
+ {
+ return;
+ }
+ cChunkDef::BiomeMap biomeMap;
+ int mcsBiomes = nbt.FindChildByName(Level, "MCSBiomes");
+ if ((mcsBiomes >= 0) && (nbt.GetDataLength(mcsBiomes) == sizeof(biomeMap)))
+ {
+ // Convert the biomes from BigEndian to platform native numbers:
+ const char * beBiomes = nbt.GetData(mcsBiomes);
+ for (size_t i = 0; i < ARRAYCOUNT(biomeMap); i++)
+ {
+ biomeMap[i] = (EMCSBiome)GetBEInt(beBiomes + 4 * i);
+ }
+ // Render the biomes:
+ Chunk::Image img;
+ biomesToImage(biomeMap, img);
+ a_DestChunk->setImage(img);
+ return;
+ }
+
+ // MCS biomes not found, load Vanilla biomes instead:
+ int biomes = nbt.FindChildByName(Level, "Biomes");
+ if ((biomes < 0) || (nbt.GetDataLength(biomes) != ARRAYCOUNT(biomeMap)))
+ {
+ return;
+ }
+ // Convert the biomes from Vanilla to EMCSBiome:
+ const char * vanillaBiomes = nbt.GetData(biomes);
+ for (size_t i = 0; i < ARRAYCOUNT(biomeMap); i++)
+ {
+ biomeMap[i] = EMCSBiome(vanillaBiomes[i]);
+ }
+ // Render the biomes:
+ Chunk::Image img;
+ biomesToImage(biomeMap, img);
+ a_DestChunk->setImage(img);
+}
+
+
+
+
+
+void AnvilSource::reload()
+{
+ // Remove all files from the cache:
+ QMutexLocker lock(&m_Mtx);
+ m_Files.clear();
+}
+
+
+
+
+
+void AnvilSource::chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ)
+{
+ a_RegionX = a_ChunkX >> 5;
+ a_RegionZ = a_ChunkZ >> 5;
+}
+
+
+
+
+
+AString AnvilSource::getCompressedChunkData(int a_ChunkX, int a_ChunkZ)
+{
+ return getAnvilFile(a_ChunkX, a_ChunkZ)->getChunkData(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+AnvilSource::AnvilFilePtr AnvilSource::getAnvilFile(int a_ChunkX, int a_ChunkZ)
+{
+ int RegionX, RegionZ;
+ chunkToRegion(a_ChunkX, a_ChunkZ, RegionX, RegionZ);
+
+ // Search the cache for the file:
+ QMutexLocker lock(&m_Mtx);
+ for (auto itr = m_Files.cbegin(), end = m_Files.cend(); itr != end; ++itr)
+ {
+ if (((*itr)->m_RegionX == RegionX) && ((*itr)->m_RegionZ == RegionZ))
+ {
+ // Found the file in the cache, move it to front and return it:
+ AnvilFilePtr file(*itr);
+ m_Files.erase(itr);
+ m_Files.push_front(file);
+ return file;
+ }
+ }
+
+ // File not in cache, create it:
+ AnvilFilePtr file(new AnvilFile(RegionX, RegionZ, m_WorldRegionFolder.toStdString()));
+ m_Files.push_front(file);
+ return file;
+}
+
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/ChunkSource.h b/Tools/QtBiomeVisualiser/ChunkSource.h
index 868e4a144..a5612da01 100644
--- a/Tools/QtBiomeVisualiser/ChunkSource.h
+++ b/Tools/QtBiomeVisualiser/ChunkSource.h
@@ -1,4 +1,5 @@
#pragma once
+#include "Globals.h"
#include <QString>
#include <QMutex>
#include "Chunk.h"
@@ -64,11 +65,40 @@ class AnvilSource :
public ChunkSource
{
public:
- // TODO
+ /** Constructs a new AnvilSource based on the world path. */
+ AnvilSource(QString a_WorldRegionFolder);
// ChunkSource overrides:
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
- virtual void reload() override {}
+ virtual void reload() override;
+
+protected:
+ class AnvilFile;
+ typedef std::shared_ptr<AnvilFile> AnvilFilePtr;
+
+
+ /** Folder where the individual Anvil Region files are located. */
+ QString m_WorldRegionFolder;
+
+ /** List of currently loaded files. Acts as a cache so that a file is not opened and closed over and over again.
+ Protected against multithreaded access by m_Mtx. */
+ std::list<AnvilFilePtr> m_Files;
+
+ /** Guards m_Files agains multithreaded access. */
+ QMutex m_Mtx;
+
+
+ /** Converts chunk coords to region coords. */
+ void chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ);
+
+ /** Returns the compressed data of the specified chunk.
+ Returns an empty string if the chunk is not available. */
+ AString getCompressedChunkData(int a_ChunkX, int a_ChunkZ);
+
+ /** Returns the file object that contains the specified chunk.
+ The file is taken from the cache if available there, otherwise it is created anew. */
+ AnvilFilePtr getAnvilFile(int a_ChunkX, int a_ChunkZ);
+
};
diff --git a/Tools/QtBiomeVisualiser/GeneratorSetupDlg.cpp b/Tools/QtBiomeVisualiser/GeneratorSetupDlg.cpp
new file mode 100644
index 000000000..e6037fa9b
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/GeneratorSetupDlg.cpp
@@ -0,0 +1,125 @@
+#include "Globals.h"
+#include "GeneratorSetupDlg.h"
+#include <QLabel>
+#include <QLineEdit>
+#include "Generating/BioGen.h"
+#include "inifile/iniFile.h"
+
+
+
+
+
+static const QString s_GeneratorNames[] =
+{
+ QString("Checkerboard"),
+ QString("Constant"),
+ QString("DistortedVoronoi"),
+ QString("MultiStepMap"),
+ QString("TwoLevel"),
+ QString("Voronoi"),
+};
+
+
+
+
+
+GeneratorSetupDlg::GeneratorSetupDlg(const AString & a_IniFileName, QWidget * a_Parent) :
+ super(a_Parent),
+ m_IniFile(new cIniFile())
+{
+ // The generator name is in a separate form layout at the top, always present:
+ m_cbGenerator = new QComboBox();
+ m_cbGenerator->setMinimumWidth(300);
+ for (size_t i = 0; i < ARRAYCOUNT(s_GeneratorNames); i++)
+ {
+ m_cbGenerator->addItem(s_GeneratorNames[i]);
+ }
+ QFormLayout * nameLayout = new QFormLayout();
+ nameLayout->addRow(new QLabel(tr("Generator")), m_cbGenerator);
+
+ // The rest of the controls are in a dynamically created form layout:
+ m_FormLayout = new QFormLayout();
+
+ // The main layout joins these two vertically:
+ m_MainLayout = new QVBoxLayout();
+ m_MainLayout->addLayout(nameLayout);
+ m_MainLayout->addLayout(m_FormLayout);
+ setLayout(m_MainLayout);
+
+ // Load the INI file, if specified, otherwise set defaults:
+ if (!a_IniFileName.empty() && m_IniFile->ReadFile(a_IniFileName))
+ {
+ m_cbGenerator->setCurrentText(QString::fromStdString(m_IniFile->GetValue("Generator", "BiomeGen")));
+ }
+ else
+ {
+ m_IniFile->SetValue("Generator", "Generator", "Composable");
+ m_IniFile->SetValue("Generator", "BiomeGen", m_cbGenerator->currentText().toStdString());
+ bool dummy;
+ delete cBiomeGen::CreateBiomeGen(*m_IniFile, m_Seed, dummy);
+ }
+ updateFromIni();
+
+ // Connect the combo change even only after the data has been loaded:
+ connect(m_cbGenerator, SIGNAL(currentIndexChanged(const QString &)), this, SLOT(generatorChanged(QString)));
+}
+
+
+
+
+
+void GeneratorSetupDlg::generatorChanged(const QString & a_NewName)
+{
+ // Clear the current contents of the form layout by assigning it to a stack temporary:
+ {
+ m_MainLayout->takeAt(1);
+ QWidget().setLayout(m_FormLayout);
+ }
+
+ // Re-create the layout:
+ m_FormLayout = new QFormLayout();
+ m_MainLayout->addLayout(m_FormLayout);
+
+ // Recreate the INI file:
+ m_IniFile->Clear();
+ m_IniFile->SetValue("Generator", "Generator", "Composable");
+ m_IniFile->SetValue("Generator", "BiomeGen", a_NewName.toStdString());
+
+ // Create a dummy biome gen from the INI file, this will create the defaults in the INI file:
+ bool dummy;
+ delete cBiomeGen::CreateBiomeGen(*m_IniFile, m_Seed, dummy);
+
+ // Read all values from the INI file and put them into the form layout:
+ updateFromIni();
+}
+
+
+
+
+
+void GeneratorSetupDlg::updateFromIni()
+{
+ int keyID = m_IniFile->FindKey("Generator");
+ if (keyID <= -1)
+ {
+ return;
+ }
+ int numItems = m_IniFile->GetNumValues(keyID);
+ for (int i = 0; i < numItems; i++)
+ {
+ AString itemName = m_IniFile->GetValueName(keyID, i);
+ AString itemValue = m_IniFile->GetValue(keyID, i);
+ if ((itemName == "Generator") || (itemName == "BiomeGen"))
+ {
+ // These special cases are not to be added
+ continue;
+ }
+ QLineEdit * edit = new QLineEdit();
+ edit->setText(QString::fromStdString(itemValue));
+ m_FormLayout->addRow(new QLabel(QString::fromStdString(itemName)), edit);
+ } // for i - INI values[]
+}
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/GeneratorSetupDlg.h b/Tools/QtBiomeVisualiser/GeneratorSetupDlg.h
new file mode 100644
index 000000000..d7070e331
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/GeneratorSetupDlg.h
@@ -0,0 +1,53 @@
+#pragma once
+
+#include <memory>
+#include <QDialog>
+#include <QComboBox>
+#include <QVBoxLayout>
+#include <QFormLayout>
+
+
+
+
+
+class cIniFile;
+
+
+
+
+
+class GeneratorSetupDlg :
+ public QDialog
+{
+ typedef QDialog super;
+
+ Q_OBJECT
+
+public:
+ /** Creates the dialog and loads the contents of the INI file, if not empty. */
+ explicit GeneratorSetupDlg(const std::string & a_IniFileName, QWidget * parent = nullptr);
+
+signals:
+
+public slots:
+ /** Called when the user selects a different generator from the top combobox.
+ Re-creates m_IniFile and updates the form layout. */
+ void generatorChanged(const QString & a_NewName);
+
+protected:
+ QComboBox * m_cbGenerator;
+ QVBoxLayout * m_MainLayout;
+ QFormLayout * m_FormLayout;
+
+ std::unique_ptr<cIniFile> m_IniFile;
+
+ int m_Seed;
+
+
+ /** Updates the form layout with the values from m_IniFile. */
+ void updateFromIni();
+};
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp
index 65d0ccf5e..d2c1ae2c1 100644
--- a/Tools/QtBiomeVisualiser/MainWindow.cpp
+++ b/Tools/QtBiomeVisualiser/MainWindow.cpp
@@ -5,9 +5,14 @@
#include <QMenuBar>
#include <QApplication>
#include <QFileDialog>
+#include <QSettings>
+#include <QDirIterator>
#include "inifile/iniFile.h"
#include "ChunkSource.h"
#include "Generating/BioGen.h"
+#include "StringCompression.h"
+#include "WorldStorage/FastNBT.h"
+#include "GeneratorSetupDlg.h"
@@ -16,6 +21,8 @@
MainWindow::MainWindow(QWidget * parent) :
QMainWindow(parent)
{
+ initMinecraftPath();
+
m_BiomeView = new BiomeView(this);
setCentralWidget(m_BiomeView);
@@ -36,9 +43,37 @@ MainWindow::~MainWindow()
-void MainWindow::generate()
+void MainWindow::newGenerator()
+{
+ // TODO
+
+ // (Re-)open the generator setup dialog:
+ m_GeneratorSetupDlg.reset(new GeneratorSetupDlg(""));
+ m_GeneratorSetupDlg->show();
+ m_GeneratorSetupDlg->raise();
+
+ // TODO
+}
+
+
+
+
+
+void MainWindow::openGenerator()
{
+ // Let the user specify the world.ini file:
QString worldIni = QFileDialog::getOpenFileName(this, tr("Open world.ini"), QString(), tr("world.ini (world.ini)"));
+ if (worldIni.isEmpty())
+ {
+ return;
+ }
+
+ // (Re-)open the generator setup dialog:
+ m_GeneratorSetupDlg.reset(new GeneratorSetupDlg(worldIni.toStdString()));
+ m_GeneratorSetupDlg->show();
+ m_GeneratorSetupDlg->raise();
+
+ // Set the chunk source:
m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(worldIni)));
m_BiomeView->redraw();
}
@@ -47,9 +82,66 @@ void MainWindow::generate()
-void MainWindow::open()
+void MainWindow::openWorld()
{
- // TODO
+ // Let the user specify the world:
+ QString regionFolder = QFileDialog::getExistingDirectory(this, tr("Select the region folder"), QString());
+ if (regionFolder.isEmpty())
+ {
+ return;
+ }
+
+ // Remove the generator setup dialog, if open:
+ if (m_GeneratorSetupDlg.get() != nullptr)
+ {
+ m_GeneratorSetupDlg->hide();
+ m_GeneratorSetupDlg.reset(nullptr);
+ }
+
+ // Set the chunk source:
+ m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(regionFolder)));
+ m_BiomeView->redraw();
+}
+
+
+
+
+
+void MainWindow::openVanillaWorld()
+{
+ // The world is stored in the sender action's data, retrieve it:
+ QAction * action = qobject_cast<QAction *>(sender());
+ if (action == nullptr)
+ {
+ return;
+ }
+
+ // Remove the generator setup dialog, if open:
+ if (m_GeneratorSetupDlg.get() != nullptr)
+ {
+ m_GeneratorSetupDlg->hide();
+ m_GeneratorSetupDlg.reset(nullptr);
+ }
+
+ // Set the chunk source:
+ m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(action->data().toString())));
+ m_BiomeView->redraw();
+}
+
+
+
+
+
+void MainWindow::initMinecraftPath()
+{
+ #ifdef Q_OS_MAC
+ m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/Library/Application Support/minecraft");
+ #elif defined Q_OS_WIN32
+ QSettings ini(QSettings::IniFormat, QSettings::UserScope, ".minecraft", "minecraft1");
+ m_MinecraftPath = QFileInfo(ini.fileName()).absolutePath();
+ #else
+ m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/.minecraft");
+ #endif
}
@@ -58,19 +150,26 @@ void MainWindow::open()
void MainWindow::createActions()
{
- m_actGen = new QAction(tr("&Generate..."), this);
- m_actGen->setShortcut(tr("Ctrl+N"));
- m_actGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
- connect(m_actGen, SIGNAL(triggered()), this, SLOT(generate()));
+ createWorldActions();
+
+ m_actNewGen = new QAction(tr("&New generator"), this);
+ m_actNewGen->setShortcut(tr("Ctrl+N"));
+ m_actNewGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
+ connect(m_actNewGen, SIGNAL(triggered()), this, SLOT(newGenerator()));
+
+ m_actOpenGen = new QAction(tr("&Open generator..."), this);
+ m_actOpenGen->setShortcut(tr("Ctrl+G"));
+ m_actOpenGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
+ connect(m_actOpenGen, SIGNAL(triggered()), this, SLOT(openGenerator()));
- m_actOpen = new QAction(tr("&Open world..."), this);
- m_actOpen->setShortcut(tr("Ctrl+O"));
- m_actOpen->setStatusTip(tr("Open an existing world and display its biomes"));
- connect(m_actOpen, SIGNAL(triggered()), this, SLOT(open()));
+ m_actOpenWorld = new QAction(tr("&Open world..."), this);
+ m_actOpenWorld->setShortcut(tr("Ctrl+O"));
+ m_actOpenWorld->setStatusTip(tr("Open an existing world and display its biomes"));
+ connect(m_actOpenWorld, SIGNAL(triggered()), this, SLOT(openWorld()));
m_actReload = new QAction(tr("&Reload"), this);
m_actReload->setShortcut(tr("F5"));
- m_actReload->setStatusTip(tr("Open an existing world and display its biomes"));
+ m_actReload->setStatusTip(tr("Clear the view cache and force a reload of all the data"));
connect(m_actReload, SIGNAL(triggered()), m_BiomeView, SLOT(reload()));
m_actExit = new QAction(tr("E&xit"), this);
@@ -83,15 +182,95 @@ void MainWindow::createActions()
+void MainWindow::createWorldActions()
+{
+ QDir mc(m_MinecraftPath);
+ if (!mc.cd("saves"))
+ {
+ return;
+ }
+
+ QDirIterator it(mc);
+ int key = 1;
+ while (it.hasNext())
+ {
+ it.next();
+ if (!it.fileInfo().isDir())
+ {
+ continue;
+ }
+ QString name = getWorldName(it.filePath().toStdString());
+ if (name.isEmpty())
+ {
+ continue;
+ }
+ QAction * w = new QAction(this);
+ w->setText(name);
+ w->setData(it.filePath() + "/region");
+ if (key < 10)
+ {
+ w->setShortcut("Ctrl+" + QString::number(key));
+ key++;
+ }
+ connect(w, SIGNAL(triggered()), this, SLOT(openVanillaWorld()));
+ m_WorldActions.append(w);
+ }
+}
+
+
+
+
+
void MainWindow::createMenus()
{
- QMenu * mFile = menuBar()->addMenu(tr("&World"));
- mFile->addAction(m_actGen);
- mFile->addAction(m_actOpen);
- mFile->addSeparator();
- mFile->addAction(m_actReload);
- mFile->addSeparator();
- mFile->addAction(m_actExit);
+ QMenu * file = menuBar()->addMenu(tr("&Map"));
+ file->addAction(m_actNewGen);
+ file->addAction(m_actOpenGen);
+ file->addSeparator();
+ QMenu * worlds = file->addMenu(tr("Open existing"));
+ worlds->addActions(m_WorldActions);
+ if (m_WorldActions.empty())
+ {
+ worlds->setEnabled(false);
+ }
+ file->addAction(m_actOpenWorld);
+ file->addSeparator();
+ file->addAction(m_actReload);
+ file->addSeparator();
+ file->addAction(m_actExit);
+}
+
+
+
+
+
+QString MainWindow::getWorldName(const AString & a_Path)
+{
+ AString levelData = cFile::ReadWholeFile(a_Path + "/level.dat");
+ if (levelData.empty())
+ {
+ // No such file / no data
+ return QString();
+ }
+
+ AString uncompressed;
+ if (UncompressStringGZIP(levelData.data(), levelData.size(), uncompressed) != Z_OK)
+ {
+ return QString();
+ }
+ cParsedNBT nbt(uncompressed.data(), uncompressed.size());
+ if (!nbt.IsValid())
+ {
+ return QString();
+ }
+ AString name = nbt.GetName(1);
+ OutputDebugStringA(name.c_str());
+ int levelNameTag = nbt.FindTagByPath(nbt.GetRoot(), "Data\\LevelName");
+ if ((levelNameTag <= 0) || (nbt.GetType(levelNameTag) != TAG_String))
+ {
+ return QString();
+ }
+ return QString::fromStdString(nbt.GetString(levelNameTag));
}
diff --git a/Tools/QtBiomeVisualiser/MainWindow.h b/Tools/QtBiomeVisualiser/MainWindow.h
index b37bf4120..840e01b0f 100644
--- a/Tools/QtBiomeVisualiser/MainWindow.h
+++ b/Tools/QtBiomeVisualiser/MainWindow.h
@@ -1,5 +1,7 @@
#pragma once
+#include <memory>
+#include <QList>
#include <QMainWindow>
#include "BiomeView.h"
@@ -7,6 +9,13 @@
+// fwd:
+class GeneratorSetupDlg;
+
+
+
+
+
class MainWindow :
public QMainWindow
{
@@ -15,29 +24,55 @@ class MainWindow :
BiomeView * m_BiomeView;
public:
- MainWindow(QWidget *parent = 0);
+ MainWindow(QWidget * parent = nullptr);
~MainWindow();
private slots:
+ /** Creates a generator definition from scratch, lets user modify generator params in realtime. */
+ void newGenerator();
+
/** Opens a generator definition and generates the biomes based on that. */
- void generate();
+ void openGenerator();
/** Opens an existing world and displays the loaded biomes. */
- void open();
+ void openWorld();
+
+ /** Opens a vanilla world that is specified by the calling action. */
+ void openVanillaWorld();
protected:
// Actions:
- QAction * m_actGen;
- QAction * m_actOpen;
+ QAction * m_actNewGen;
+ QAction * m_actOpenGen;
+ QAction * m_actOpenWorld;
QAction * m_actReload;
QAction * m_actExit;
+ /** List of actions that open the specific vanilla world. */
+ QList<QAction *> m_WorldActions;
+
+ /** Path to the vanilla folder. */
+ QString m_MinecraftPath;
+
+ /** The dialog for setting up the generator. */
+ std::unique_ptr<GeneratorSetupDlg> m_GeneratorSetupDlg;
+
+
+ /** Initializes the m_MinecraftPath based on the proper MC path */
+ void initMinecraftPath();
/** Creates the actions that the UI supports. */
void createActions();
+ /** Creates the actions that open a specific vanilla world. Iterates over the minecraft saves folder. */
+ void createWorldActions();
+
/** Creates the menu bar and connects its events. */
void createMenus();
+
+ /** Returns the name of the vanilla world in the specified path.
+ Reads the level.dat file for the name. Returns an empty string on failure. */
+ QString getWorldName(const AString & a_Path);
};
diff --git a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro
index e6b65e628..7171562bb 100644
--- a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro
+++ b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro
@@ -29,7 +29,25 @@ SOURCES += main.cpp\
ChunkCache.cpp \
Chunk.cpp \
ChunkSource.cpp \
- ChunkLoader.cpp
+ ChunkLoader.cpp \
+ ../../src/StringCompression.cpp \
+ ../../src/WorldStorage/FastNBT.cpp \
+ ../../lib/zlib/adler32.c \
+ ../../lib/zlib/compress.c \
+ ../../lib/zlib/crc32.c \
+ ../../lib/zlib/deflate.c \
+ ../../lib/zlib/gzclose.c \
+ ../../lib/zlib/gzlib.c \
+ ../../lib/zlib/gzread.c \
+ ../../lib/zlib/gzwrite.c \
+ ../../lib/zlib/infback.c \
+ ../../lib/zlib/inffast.c \
+ ../../lib/zlib/inflate.c \
+ ../../lib/zlib/inftrees.c \
+ ../../lib/zlib/trees.c \
+ ../../lib/zlib/uncompr.c \
+ ../../lib/zlib/zutil.c \
+ GeneratorSetupDlg.cpp
HEADERS += MainWindow.h \
Globals.h \
@@ -48,7 +66,21 @@ HEADERS += MainWindow.h \
ChunkCache.h \
Chunk.h \
ChunkSource.h \
- ChunkLoader.h
+ ChunkLoader.h \
+ ../../src/StringCompression.h \
+ ../../src/WorldStorage/FastNBT.h \
+ ../../lib/zlib/crc32.h \
+ ../../lib/zlib/deflate.h \
+ ../../lib/zlib/gzguts.h \
+ ../../lib/zlib/inffast.h \
+ ../../lib/zlib/inffixed.h \
+ ../../lib/zlib/inflate.h \
+ ../../lib/zlib/inftrees.h \
+ ../../lib/zlib/trees.h \
+ ../../lib/zlib/zconf.h \
+ ../../lib/zlib/zlib.h \
+ ../../lib/zlib/zutil.h \
+ GeneratorSetupDlg.h
INCLUDEPATH += $$_PRO_FILE_PWD_ \
$$_PRO_FILE_PWD_/../../src \
@@ -57,4 +89,8 @@ INCLUDEPATH += $$_PRO_FILE_PWD_ \
CONFIG += C++11
+OTHER_FILES += \
+ ../../lib/zlib/example.c.txt \
+ ../../lib/zlib/minigzip.c.txt
+