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-rw-r--r--Tools/QtBiomeVisualiser/MainWindow.cpp310
1 files changed, 310 insertions, 0 deletions
diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp
new file mode 100644
index 000000000..eb45690c1
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/MainWindow.cpp
@@ -0,0 +1,310 @@
+#include "Globals.h"
+#include "MainWindow.h"
+#include <QVBoxLayout>
+#include <QAction>
+#include <QMenuBar>
+#include <QApplication>
+#include <QFileDialog>
+#include <QSettings>
+#include <QDirIterator>
+#include "inifile/iniFile.h"
+#include "ChunkSource.h"
+#include "src/Generating/BioGen.h"
+#include "src/StringCompression.h"
+#include "src/WorldStorage/FastNBT.h"
+#include "GeneratorSetup.h"
+
+
+
+
+
+MainWindow::MainWindow(QWidget * parent) :
+ QMainWindow(parent),
+ m_GeneratorSetup(nullptr),
+ m_LineSeparator(nullptr)
+{
+ initMinecraftPath();
+
+ m_BiomeView = new BiomeView();
+ m_MainLayout = new QHBoxLayout();
+ m_MainLayout->addWidget(m_BiomeView, 1);
+ m_MainLayout->setMenuBar(menuBar());
+ m_MainLayout->setMargin(0);
+ QWidget * central = new QWidget();
+ central->setLayout(m_MainLayout);
+ setCentralWidget(central);
+
+ createActions();
+ createMenus();
+}
+
+
+
+
+
+MainWindow::~MainWindow()
+{
+
+}
+
+
+
+
+
+void MainWindow::newGenerator()
+{
+ // (Re-)open the generator setup dialog with empty settings:
+ openGeneratorSetup("");
+
+ // Set the chunk source:
+ cIniFilePtr iniFile = m_GeneratorSetup->getIniFile();
+ m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(iniFile)));
+ m_BiomeView->redraw();
+}
+
+
+
+
+
+void MainWindow::openGenerator()
+{
+ // Let the user specify the world.ini file:
+ QString worldIni = QFileDialog::getOpenFileName(this, tr("Open world.ini"), QString(), tr("world.ini (world.ini)"));
+ if (worldIni.isEmpty())
+ {
+ return;
+ }
+
+ // (Re-)open the generator setup dialog:
+ openGeneratorSetup(worldIni.toStdString());
+
+ // Set the chunk source:
+ m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(m_GeneratorSetup->getIniFile())));
+ m_BiomeView->redraw();
+}
+
+
+
+
+
+void MainWindow::openWorld()
+{
+ // Let the user specify the world:
+ QString regionFolder = QFileDialog::getExistingDirectory(this, tr("Select the region folder"), QString());
+ if (regionFolder.isEmpty())
+ {
+ return;
+ }
+
+ // Remove the generator setup dialog, if open:
+ closeGeneratorSetup();
+
+ // Set the chunk source:
+ m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(regionFolder)));
+ m_BiomeView->redraw();
+}
+
+
+
+
+
+void MainWindow::openVanillaWorld()
+{
+ // The world is stored in the sender action's data, retrieve it:
+ QAction * action = qobject_cast<QAction *>(sender());
+ if (action == nullptr)
+ {
+ return;
+ }
+
+ // Remove the generator setup dialog, if open:
+ closeGeneratorSetup();
+
+ // Set the chunk source:
+ m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(action->data().toString())));
+ m_BiomeView->redraw();
+}
+
+
+
+
+
+void MainWindow::initMinecraftPath()
+{
+ #ifdef Q_OS_MAC
+ m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/Library/Application Support/minecraft");
+ #elif defined Q_OS_WIN32
+ QSettings ini(QSettings::IniFormat, QSettings::UserScope, ".minecraft", "minecraft1");
+ m_MinecraftPath = QFileInfo(ini.fileName()).absolutePath();
+ #else
+ m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/.minecraft");
+ #endif
+}
+
+
+
+
+
+void MainWindow::createActions()
+{
+ createWorldActions();
+
+ m_actNewGen = new QAction(tr("&New generator"), this);
+ m_actNewGen->setShortcut(tr("Ctrl+N"));
+ m_actNewGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
+ connect(m_actNewGen, SIGNAL(triggered()), this, SLOT(newGenerator()));
+
+ m_actOpenGen = new QAction(tr("&Open generator..."), this);
+ m_actOpenGen->setShortcut(tr("Ctrl+G"));
+ m_actOpenGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
+ connect(m_actOpenGen, SIGNAL(triggered()), this, SLOT(openGenerator()));
+
+ m_actOpenWorld = new QAction(tr("&Open world..."), this);
+ m_actOpenWorld->setShortcut(tr("Ctrl+O"));
+ m_actOpenWorld->setStatusTip(tr("Open an existing world and display its biomes"));
+ connect(m_actOpenWorld, SIGNAL(triggered()), this, SLOT(openWorld()));
+
+ m_actReload = new QAction(tr("&Reload"), this);
+ m_actReload->setShortcut(tr("F5"));
+ m_actReload->setStatusTip(tr("Clear the view cache and force a reload of all the data"));
+ connect(m_actReload, SIGNAL(triggered()), m_BiomeView, SLOT(reload()));
+
+ m_actExit = new QAction(tr("E&xit"), this);
+ m_actExit->setShortcut(tr("Alt+X"));
+ m_actExit->setStatusTip(tr("Exit %1").arg(QApplication::instance()->applicationName()));
+ connect(m_actExit, SIGNAL(triggered()), this, SLOT(close()));
+}
+
+
+
+
+
+void MainWindow::createWorldActions()
+{
+ QDir mc(m_MinecraftPath);
+ if (!mc.cd("saves"))
+ {
+ return;
+ }
+
+ QDirIterator it(mc);
+ int key = 1;
+ while (it.hasNext())
+ {
+ it.next();
+ if (!it.fileInfo().isDir())
+ {
+ continue;
+ }
+ QString name = getWorldName(it.filePath().toStdString());
+ if (name.isEmpty())
+ {
+ continue;
+ }
+ QAction * w = new QAction(this);
+ w->setText(name);
+ w->setData(it.filePath() + "/region");
+ if (key < 10)
+ {
+ w->setShortcut("Ctrl+" + QString::number(key));
+ key++;
+ }
+ connect(w, SIGNAL(triggered()), this, SLOT(openVanillaWorld()));
+ m_WorldActions.append(w);
+ }
+}
+
+
+
+
+
+void MainWindow::createMenus()
+{
+ QMenu * file = menuBar()->addMenu(tr("&Map"));
+ file->addAction(m_actNewGen);
+ file->addAction(m_actOpenGen);
+ file->addSeparator();
+ QMenu * worlds = file->addMenu(tr("Open existing"));
+ worlds->addActions(m_WorldActions);
+ if (m_WorldActions.empty())
+ {
+ worlds->setEnabled(false);
+ }
+ file->addAction(m_actOpenWorld);
+ file->addSeparator();
+ file->addAction(m_actReload);
+ file->addSeparator();
+ file->addAction(m_actExit);
+}
+
+
+
+
+
+QString MainWindow::getWorldName(const AString & a_Path)
+{
+ AString levelData = cFile::ReadWholeFile(a_Path + "/level.dat");
+ if (levelData.empty())
+ {
+ // No such file / no data
+ return QString();
+ }
+
+ AString uncompressed;
+ if (UncompressStringGZIP(levelData.data(), levelData.size(), uncompressed) != Z_OK)
+ {
+ return QString();
+ }
+ cParsedNBT nbt(uncompressed.data(), uncompressed.size());
+ if (!nbt.IsValid())
+ {
+ return QString();
+ }
+ AString name = nbt.GetName(1);
+ int levelNameTag = nbt.FindTagByPath(nbt.GetRoot(), "Data\\LevelName");
+ if ((levelNameTag <= 0) || (nbt.GetType(levelNameTag) != TAG_String))
+ {
+ return QString();
+ }
+ return QString::fromStdString(nbt.GetString(levelNameTag));
+}
+
+
+
+
+
+void MainWindow::openGeneratorSetup(const AString & a_IniFileName)
+{
+ // Close any previous editor:
+ closeGeneratorSetup();
+
+ // Open up a new editor:
+ m_GeneratorSetup = new GeneratorSetup(a_IniFileName);
+ m_LineSeparator = new QWidget();
+ m_LineSeparator->setFixedWidth(2);
+ m_LineSeparator->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
+ m_LineSeparator->setStyleSheet(QString("background-color: #c0c0c0;"));
+ m_MainLayout->addWidget(m_LineSeparator);
+ m_MainLayout->addWidget(m_GeneratorSetup);
+
+ // Connect the signals from the setup pane:
+ connect(m_GeneratorSetup, SIGNAL(generatorUpdated()), m_BiomeView, SLOT(reload()));
+}
+
+
+
+
+
+void MainWindow::closeGeneratorSetup()
+{
+ delete m_MainLayout->takeAt(2);
+ delete m_MainLayout->takeAt(1);
+ delete m_GeneratorSetup;
+ delete m_LineSeparator;
+ m_GeneratorSetup = nullptr;
+ m_LineSeparator = nullptr;
+}
+
+
+
+