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Diffstat (limited to '')
-rw-r--r-- | Tools/QtBiomeVisualiser/ChunkCache.cpp | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/Tools/QtBiomeVisualiser/ChunkCache.cpp b/Tools/QtBiomeVisualiser/ChunkCache.cpp new file mode 100644 index 000000000..b2230def0 --- /dev/null +++ b/Tools/QtBiomeVisualiser/ChunkCache.cpp @@ -0,0 +1,110 @@ +#include "Globals.h" +#include "ChunkCache.h" +#include <QMutexLocker> +#include <QThreadPool> +#include "ChunkSource.h" +#include "ChunkLoader.h" + + + + + +ChunkCache::ChunkCache(QObject * parent) : + super(parent) +{ + m_Cache.setMaxCost(1024 * 1024 * 1024); // 1 GiB of memory for the cache +} + + + + + +ChunkPtr ChunkCache::fetch(int a_ChunkX, int a_ChunkZ) +{ + // Retrieve from the cache: + quint32 hash = getChunkHash(a_ChunkX, a_ChunkZ); + ChunkPtr * res; + { + QMutexLocker lock(&m_Mtx); + res = m_Cache[hash]; + // If succesful and chunk loaded, return the retrieved value: + if ((res != nullptr) && (*res)->isValid()) + { + return *res; + } + } + + // If the chunk is in cache but not valid, it means it has been already queued for rendering, do nothing now: + if (res != nullptr) + { + return ChunkPtr(nullptr); + } + + // There's no such item in the cache, create it now: + res = new ChunkPtr(new Chunk); + if (res == nullptr) + { + return ChunkPtr(nullptr); + } + { + QMutexLocker lock(&m_Mtx); + m_Cache.insert(hash, res, sizeof(Chunk)); + } + + // Queue the chunk for rendering: + queueChunkRender(a_ChunkX, a_ChunkZ, *res); + + // Return failure, the chunk is not yet rendered: + return ChunkPtr(nullptr); +} + + + + + +void ChunkCache::setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource) +{ + // Replace the chunk source: + m_ChunkSource = a_ChunkSource; + + // Clear the cache: + QMutexLocker lock(&m_Mtx); + m_Cache.clear(); +} + + + + + +void ChunkCache::gotChunk(int a_ChunkX, int a_ChunkZ) +{ + emit chunkAvailable(a_ChunkX, a_ChunkZ); +} + + + + + +quint32 ChunkCache::getChunkHash(int a_ChunkX, int a_ChunkZ) +{ + // Simply join the two coords into a single int + // The coords will never be larger than 16-bits, so we can do this safely + return (((static_cast<quint32>(a_ChunkX) & 0xffff) << 16) | (static_cast<quint32>(a_ChunkZ) & 0xffff)); +} + + + + + +void ChunkCache::queueChunkRender(int a_ChunkX, int a_ChunkZ, ChunkPtr & a_Chunk) +{ + // Create a new loader task: + ChunkLoader * loader = new ChunkLoader(a_ChunkX, a_ChunkZ, a_Chunk, m_ChunkSource); + connect(loader, SIGNAL(loaded(int, int)), this, SLOT(gotChunk(int, int))); + + QThreadPool::globalInstance()->start(loader); +} + + + + |