diff options
Diffstat (limited to 'Tools/ProtoProxy/Connection.h')
-rw-r--r-- | Tools/ProtoProxy/Connection.h | 412 |
1 files changed, 206 insertions, 206 deletions
diff --git a/Tools/ProtoProxy/Connection.h b/Tools/ProtoProxy/Connection.h index dafc1b36b..942ee6e06 100644 --- a/Tools/ProtoProxy/Connection.h +++ b/Tools/ProtoProxy/Connection.h @@ -1,206 +1,206 @@ -
-// Connection.h
-
-// Interfaces to the cConnection class representing a single pair of connected sockets
-
-
-
-
-
-#pragma once
-
-#include <time.h>
-#include "ByteBuffer.h"
-
-
-
-
-
-class cServer;
-
-
-
-
-
-class cConnection
-{
- AString m_LogNameBase; ///< Base for the log filename and all files connected to this log
-
- int m_ItemIdx; ///< Index for the next file into which item metadata should be written (ParseSlot() function)
-
- cCriticalSection m_CSLog;
- FILE * m_LogFile;
-
- cServer & m_Server;
- SOCKET m_ClientSocket;
- SOCKET m_ServerSocket;
-
- clock_t m_BeginTick; // Tick when the relative time was first retrieved (used for GetRelativeTime())
-
- enum eConnectionState
- {
- csUnencrypted, // The connection is not encrypted. Packets must be decoded in order to be able to start decryption.
- csEncryptedUnderstood, // The communication is encrypted and so far all packets have been understood, so they can be still decoded
- csEncryptedUnknown, // The communication is encrypted, but an unknown packet has been received, so packets cannot be decoded anymore
- csWaitingForEncryption, // The communication is waiting for the other line to establish encryption
- };
-
- eConnectionState m_ClientState;
- eConnectionState m_ServerState;
-
- int m_Nonce;
-
-public:
- cConnection(SOCKET a_ClientSocket, cServer & a_Server);
- ~cConnection();
-
- void Run(void);
-
- void Log(const char * a_Format, ...);
- void DataLog(const void * a_Data, int a_Size, const char * a_Format, ...);
- void LogFlush(void);
-
-protected:
- typedef CFB_Mode<AES>::Encryption Encryptor;
- typedef CFB_Mode<AES>::Decryption Decryptor;
-
- cByteBuffer m_ClientBuffer;
- cByteBuffer m_ServerBuffer;
-
- Decryptor m_ServerDecryptor;
- Encryptor m_ServerEncryptor;
-
- Decryptor m_ClientDecryptor;
- Encryptor m_ClientEncryptor;
-
- AString m_ClientEncryptionBuffer; // Buffer for the data to be sent to the client once encryption is established
- AString m_ServerEncryptionBuffer; // Buffer for the data to be sent to the server once encryption is established
-
- /// Set to true when PACKET_PING is received from the client; will cause special parsing for server kick
- bool m_HasClientPinged;
-
- bool ConnectToServer(void);
-
- /// Relays data from server to client; returns false if connection aborted
- bool RelayFromServer(void);
-
- /// Relays data from client to server; returns false if connection aborted
- bool RelayFromClient(void);
-
- /// Returns the time relative to the first call of this function, in the fractional seconds elapsed
- double GetRelativeTime(void);
-
- /// Sends data to the specified socket. If sending fails, prints a fail message using a_Peer and returns false.
- bool SendData(SOCKET a_Socket, const char * a_Data, int a_Size, const char * a_Peer);
-
- /// Sends data to the specified socket. If sending fails, prints a fail message using a_Peer and returns false.
- bool SendData(SOCKET a_Socket, cByteBuffer & a_Data, const char * a_Peer);
-
- /// Sends data to the specfied socket, after encrypting it using a_Encryptor. If sending fails, prints a fail message using a_Peer and returns false
- bool SendEncryptedData(SOCKET a_Socket, Encryptor & a_Encryptor, const char * a_Data, int a_Size, const char * a_Peer);
-
- /// Sends data to the specfied socket, after encrypting it using a_Encryptor. If sending fails, prints a fail message using a_Peer and returns false
- bool SendEncryptedData(SOCKET a_Socket, Encryptor & a_Encryptor, cByteBuffer & a_Data, const char * a_Peer);
-
- /// Decodes packets coming from the client, sends appropriate counterparts to the server; returns false if the connection is to be dropped
- bool DecodeClientsPackets(const char * a_Data, int a_Size);
-
- /// Decodes packets coming from the server, sends appropriate counterparts to the client; returns false if the connection is to be dropped
- bool DecodeServersPackets(const char * a_Data, int a_Size);
-
- // Packet handling, client-side:
- bool HandleClientAnimation(void);
- bool HandleClientBlockDig(void);
- bool HandleClientBlockPlace(void);
- bool HandleClientChatMessage(void);
- bool HandleClientClientStatuses(void);
- bool HandleClientCreativeInventoryAction(void);
- bool HandleClientEncryptionKeyResponse(void);
- bool HandleClientEntityAction(void);
- bool HandleClientHandshake(void);
- bool HandleClientKeepAlive(void);
- bool HandleClientLocaleAndView(void);
- bool HandleClientPing(void);
- bool HandleClientPlayerAbilities(void);
- bool HandleClientPlayerLook(void);
- bool HandleClientPlayerOnGround(void);
- bool HandleClientPlayerPosition(void);
- bool HandleClientPlayerPositionLook(void);
- bool HandleClientPluginMessage(void);
- bool HandleClientSlotSelect(void);
- bool HandleClientUpdateSign(void);
- bool HandleClientUseEntity(void);
- bool HandleClientWindowClick(void);
- bool HandleClientWindowClose(void);
-
- // Packet handling, server-side:
- bool HandleServerAttachEntity(void);
- bool HandleServerBlockAction(void);
- bool HandleServerBlockChange(void);
- bool HandleServerChangeGameState(void);
- bool HandleServerChatMessage(void);
- bool HandleServerCollectPickup(void);
- bool HandleServerCompass(void);
- bool HandleServerDestroyEntities(void);
- bool HandleServerEncryptionKeyRequest(void);
- bool HandleServerEncryptionKeyResponse(void);
- bool HandleServerEntity(void);
- bool HandleServerEntityEquipment(void);
- bool HandleServerEntityHeadLook(void);
- bool HandleServerEntityLook(void);
- bool HandleServerEntityMetadata(void);
- bool HandleServerEntityProperties(void);
- bool HandleServerEntityRelativeMove(void);
- bool HandleServerEntityRelativeMoveLook(void);
- bool HandleServerEntityStatus(void);
- bool HandleServerEntityTeleport(void);
- bool HandleServerEntityVelocity(void);
- bool HandleServerIncrementStatistic(void);
- bool HandleServerKeepAlive(void);
- bool HandleServerKick(void);
- bool HandleServerLogin(void);
- bool HandleServerMapChunk(void);
- bool HandleServerMapChunkBulk(void);
- bool HandleServerMultiBlockChange(void);
- bool HandleServerNamedSoundEffect(void);
- bool HandleServerPlayerAbilities(void);
- bool HandleServerPlayerAnimation(void);
- bool HandleServerPlayerListItem(void);
- bool HandleServerPlayerPositionLook(void);
- bool HandleServerPluginMessage(void);
- bool HandleServerSetExperience(void);
- bool HandleServerSetSlot(void);
- bool HandleServerSlotSelect(void);
- bool HandleServerSoundEffect(void);
- bool HandleServerSpawnMob(void);
- bool HandleServerSpawnNamedEntity(void);
- bool HandleServerSpawnObjectVehicle(void);
- bool HandleServerSpawnPainting(void);
- bool HandleServerSpawnPickup(void);
- bool HandleServerTimeUpdate(void);
- bool HandleServerUpdateHealth(void);
- bool HandleServerUpdateSign(void);
- bool HandleServerUpdateTileEntity(void);
- bool HandleServerWindowClose(void);
- bool HandleServerWindowContents(void);
- bool HandleServerWindowOpen(void);
-
- /// Parses the slot data in a_Buffer into item description; returns true if successful, false if not enough data
- bool ParseSlot(cByteBuffer & a_Buffer, AString & a_ItemDesc);
-
- /// Parses the metadata in a_Buffer into raw metadata in an AString; returns true if successful, false if not enough data
- bool ParseMetadata(cByteBuffer & a_Buffer, AString & a_Metadata);
-
- /// Logs the contents of the metadata in the AString, using Log(). Assumes a_Metadata is valid (parsed by ParseMetadata()). The log is indented by a_IndentCount spaces
- void LogMetadata(const AString & a_Metadata, size_t a_IndentCount);
-
- /// Send EKResp to the server:
- void SendEncryptionKeyResponse(const AString & a_ServerPublicKey, const AString & a_Nonce);
-
- /// Starts client encryption based on the parameters received
- void StartClientEncryption(const AString & a_EncryptedSecret, const AString & a_EncryptedNonce);
-} ;
-
-
-
-
+ +// Connection.h + +// Interfaces to the cConnection class representing a single pair of connected sockets + + + + + +#pragma once + +#include <time.h> +#include "ByteBuffer.h" + + + + + +class cServer; + + + + + +class cConnection +{ + AString m_LogNameBase; ///< Base for the log filename and all files connected to this log + + int m_ItemIdx; ///< Index for the next file into which item metadata should be written (ParseSlot() function) + + cCriticalSection m_CSLog; + FILE * m_LogFile; + + cServer & m_Server; + SOCKET m_ClientSocket; + SOCKET m_ServerSocket; + + clock_t m_BeginTick; // Tick when the relative time was first retrieved (used for GetRelativeTime()) + + enum eConnectionState + { + csUnencrypted, // The connection is not encrypted. Packets must be decoded in order to be able to start decryption. + csEncryptedUnderstood, // The communication is encrypted and so far all packets have been understood, so they can be still decoded + csEncryptedUnknown, // The communication is encrypted, but an unknown packet has been received, so packets cannot be decoded anymore + csWaitingForEncryption, // The communication is waiting for the other line to establish encryption + }; + + eConnectionState m_ClientState; + eConnectionState m_ServerState; + + int m_Nonce; + +public: + cConnection(SOCKET a_ClientSocket, cServer & a_Server); + ~cConnection(); + + void Run(void); + + void Log(const char * a_Format, ...); + void DataLog(const void * a_Data, int a_Size, const char * a_Format, ...); + void LogFlush(void); + +protected: + typedef CFB_Mode<AES>::Encryption Encryptor; + typedef CFB_Mode<AES>::Decryption Decryptor; + + cByteBuffer m_ClientBuffer; + cByteBuffer m_ServerBuffer; + + Decryptor m_ServerDecryptor; + Encryptor m_ServerEncryptor; + + Decryptor m_ClientDecryptor; + Encryptor m_ClientEncryptor; + + AString m_ClientEncryptionBuffer; // Buffer for the data to be sent to the client once encryption is established + AString m_ServerEncryptionBuffer; // Buffer for the data to be sent to the server once encryption is established + + /// Set to true when PACKET_PING is received from the client; will cause special parsing for server kick + bool m_HasClientPinged; + + bool ConnectToServer(void); + + /// Relays data from server to client; returns false if connection aborted + bool RelayFromServer(void); + + /// Relays data from client to server; returns false if connection aborted + bool RelayFromClient(void); + + /// Returns the time relative to the first call of this function, in the fractional seconds elapsed + double GetRelativeTime(void); + + /// Sends data to the specified socket. If sending fails, prints a fail message using a_Peer and returns false. + bool SendData(SOCKET a_Socket, const char * a_Data, int a_Size, const char * a_Peer); + + /// Sends data to the specified socket. If sending fails, prints a fail message using a_Peer and returns false. + bool SendData(SOCKET a_Socket, cByteBuffer & a_Data, const char * a_Peer); + + /// Sends data to the specfied socket, after encrypting it using a_Encryptor. If sending fails, prints a fail message using a_Peer and returns false + bool SendEncryptedData(SOCKET a_Socket, Encryptor & a_Encryptor, const char * a_Data, int a_Size, const char * a_Peer); + + /// Sends data to the specfied socket, after encrypting it using a_Encryptor. If sending fails, prints a fail message using a_Peer and returns false + bool SendEncryptedData(SOCKET a_Socket, Encryptor & a_Encryptor, cByteBuffer & a_Data, const char * a_Peer); + + /// Decodes packets coming from the client, sends appropriate counterparts to the server; returns false if the connection is to be dropped + bool DecodeClientsPackets(const char * a_Data, int a_Size); + + /// Decodes packets coming from the server, sends appropriate counterparts to the client; returns false if the connection is to be dropped + bool DecodeServersPackets(const char * a_Data, int a_Size); + + // Packet handling, client-side: + bool HandleClientAnimation(void); + bool HandleClientBlockDig(void); + bool HandleClientBlockPlace(void); + bool HandleClientChatMessage(void); + bool HandleClientClientStatuses(void); + bool HandleClientCreativeInventoryAction(void); + bool HandleClientEncryptionKeyResponse(void); + bool HandleClientEntityAction(void); + bool HandleClientHandshake(void); + bool HandleClientKeepAlive(void); + bool HandleClientLocaleAndView(void); + bool HandleClientPing(void); + bool HandleClientPlayerAbilities(void); + bool HandleClientPlayerLook(void); + bool HandleClientPlayerOnGround(void); + bool HandleClientPlayerPosition(void); + bool HandleClientPlayerPositionLook(void); + bool HandleClientPluginMessage(void); + bool HandleClientSlotSelect(void); + bool HandleClientUpdateSign(void); + bool HandleClientUseEntity(void); + bool HandleClientWindowClick(void); + bool HandleClientWindowClose(void); + + // Packet handling, server-side: + bool HandleServerAttachEntity(void); + bool HandleServerBlockAction(void); + bool HandleServerBlockChange(void); + bool HandleServerChangeGameState(void); + bool HandleServerChatMessage(void); + bool HandleServerCollectPickup(void); + bool HandleServerCompass(void); + bool HandleServerDestroyEntities(void); + bool HandleServerEncryptionKeyRequest(void); + bool HandleServerEncryptionKeyResponse(void); + bool HandleServerEntity(void); + bool HandleServerEntityEquipment(void); + bool HandleServerEntityHeadLook(void); + bool HandleServerEntityLook(void); + bool HandleServerEntityMetadata(void); + bool HandleServerEntityProperties(void); + bool HandleServerEntityRelativeMove(void); + bool HandleServerEntityRelativeMoveLook(void); + bool HandleServerEntityStatus(void); + bool HandleServerEntityTeleport(void); + bool HandleServerEntityVelocity(void); + bool HandleServerIncrementStatistic(void); + bool HandleServerKeepAlive(void); + bool HandleServerKick(void); + bool HandleServerLogin(void); + bool HandleServerMapChunk(void); + bool HandleServerMapChunkBulk(void); + bool HandleServerMultiBlockChange(void); + bool HandleServerNamedSoundEffect(void); + bool HandleServerPlayerAbilities(void); + bool HandleServerPlayerAnimation(void); + bool HandleServerPlayerListItem(void); + bool HandleServerPlayerPositionLook(void); + bool HandleServerPluginMessage(void); + bool HandleServerSetExperience(void); + bool HandleServerSetSlot(void); + bool HandleServerSlotSelect(void); + bool HandleServerSoundEffect(void); + bool HandleServerSpawnMob(void); + bool HandleServerSpawnNamedEntity(void); + bool HandleServerSpawnObjectVehicle(void); + bool HandleServerSpawnPainting(void); + bool HandleServerSpawnPickup(void); + bool HandleServerTimeUpdate(void); + bool HandleServerUpdateHealth(void); + bool HandleServerUpdateSign(void); + bool HandleServerUpdateTileEntity(void); + bool HandleServerWindowClose(void); + bool HandleServerWindowContents(void); + bool HandleServerWindowOpen(void); + + /// Parses the slot data in a_Buffer into item description; returns true if successful, false if not enough data + bool ParseSlot(cByteBuffer & a_Buffer, AString & a_ItemDesc); + + /// Parses the metadata in a_Buffer into raw metadata in an AString; returns true if successful, false if not enough data + bool ParseMetadata(cByteBuffer & a_Buffer, AString & a_Metadata); + + /// Logs the contents of the metadata in the AString, using Log(). Assumes a_Metadata is valid (parsed by ParseMetadata()). The log is indented by a_IndentCount spaces + void LogMetadata(const AString & a_Metadata, size_t a_IndentCount); + + /// Send EKResp to the server: + void SendEncryptionKeyResponse(const AString & a_ServerPublicKey, const AString & a_Nonce); + + /// Starts client encryption based on the parameters received + void StartClientEncryption(const AString & a_EncryptedSecret, const AString & a_EncryptedNonce); +} ; + + + + |