diff options
Diffstat (limited to '')
-rw-r--r-- | Tools/NoiseSpeedTest/SimplexNoise.h | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/Tools/NoiseSpeedTest/SimplexNoise.h b/Tools/NoiseSpeedTest/SimplexNoise.h index 33af8f007..6e74212ae 100644 --- a/Tools/NoiseSpeedTest/SimplexNoise.h +++ b/Tools/NoiseSpeedTest/SimplexNoise.h @@ -18,7 +18,7 @@ template<typename Datatype> class cSimplexNoise { public: - cSimplexNoise(int a_Seed) + cSimplexNoise(unsigned a_Seed) { // Based on the seed, initialize the permutation table, using a simple LCG and swapping @@ -29,7 +29,7 @@ public: } // Use swaps to randomize: - std::linear_congruential_engine<unsigned, 48271, 0, 2147483647> lcg(a_Seed); + std::minstd_rand lcg(a_Seed); for (size_t i = 0; i < 2000; i++) { std::swap(m_Perm[lcg() % (ARRAYCOUNT(m_Perm) / 2)], m_Perm[lcg() % (ARRAYCOUNT(m_Perm) / 2)]); @@ -77,11 +77,12 @@ public: Datatype GetValueAt3D(const Datatype a_X, const Datatype a_Y, const Datatype a_Z) { // The gradients are the midpoints of the vertices of a cube. - static const Datatype grad3[12][3] = { + static const Datatype grad3[12][3] = + { {1, 1, 0}, {-1, 1, 0}, {1, -1, 0}, {-1, -1, 0}, {1, 0, 1}, {-1, 0, 1}, {1, 0, -1}, {-1, 0, -1}, {0, 1, 1}, { 0, -1, 1}, {0, 1, -1}, { 0, -1, -1} - }; + }; // Skew factors: static const Datatype F3 = static_cast<Datatype>(1.0 / 3.0); @@ -149,13 +150,13 @@ public: // A step of (1, 0, 0) in IJK means a step of (1 - c, -c, -c) in XYZ, // a step of (0, 1, 0) in IJK means a step of (-c, 1 - c, -c) in XYZ, and // a step of (0, 0, 1) in IJK means a step of (-c, -c, 1 - c) in XYZ, where c = G3 = 1 / 6. - Datatype x1 = x0 - i1 + G3; // Offsets for second corner in XYZ coords + Datatype x1 = x0 - i1 + G3; // Offsets for second corner in XYZ coords Datatype y1 = y0 - j1 + G3; Datatype z1 = z0 - k1 + G3; - Datatype x2 = x0 - i2 + static_cast<Datatype>(2) * G3; // Offsets for third corner in XYZ coords + Datatype x2 = x0 - i2 + static_cast<Datatype>(2) * G3; // Offsets for third corner in XYZ coords Datatype y2 = y0 - j2 + static_cast<Datatype>(2) * G3; Datatype z2 = z0 - k2 + static_cast<Datatype>(2) * G3; - Datatype x3 = x0 - static_cast<Datatype>(1) + static_cast<Datatype>(3) * G3; // Offsets for last corner in XYZ coords + Datatype x3 = x0 - static_cast<Datatype>(1) + static_cast<Datatype>(3) * G3; // Offsets for last corner in XYZ coords Datatype y3 = y0 - static_cast<Datatype>(1) + static_cast<Datatype>(3) * G3; Datatype z3 = z0 - static_cast<Datatype>(1) + static_cast<Datatype>(3) * G3; |