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-rw-r--r--Server/Plugins/APIDump/Classes/BlockEntities.lua110
-rw-r--r--Server/Plugins/APIDump/Classes/Geometry.lua109
-rw-r--r--Server/Plugins/APIDump/Classes/Projectiles.lua22
-rw-r--r--Server/Plugins/APIDump/Classes/WebAdmin.lua11
4 files changed, 198 insertions, 54 deletions
diff --git a/Server/Plugins/APIDump/Classes/BlockEntities.lua b/Server/Plugins/APIDump/Classes/BlockEntities.lua
index f3e53351b..4e19e03c0 100644
--- a/Server/Plugins/APIDump/Classes/BlockEntities.lua
+++ b/Server/Plugins/APIDump/Classes/BlockEntities.lua
@@ -13,6 +13,7 @@ return
GetBlockType = { Params = "", Return = "BLOCKTYPE", Notes = "Returns the blocktype which is represented by this blockentity. This is the primary means of type-identification" },
GetChunkX = { Params = "", Return = "number", Notes = "Returns the chunk X-coord of the block entity's chunk" },
GetChunkZ = { Params = "", Return = "number", Notes = "Returns the chunk Z-coord of the block entity's chunk" },
+ GetPos = { Params = "", Return = "{{Vector3i}}", Notes = "Returns the name of the parent class, or empty string if no parent class." },
GetPosX = { Params = "", Return = "number", Notes = "Returns the block X-coord of the block entity's block" },
GetPosY = { Params = "", Return = "number", Notes = "Returns the block Y-coord of the block entity's block" },
GetPosZ = { Params = "", Return = "number", Notes = "Returns the block Z-coord of the block entity's block" },
@@ -36,16 +37,16 @@ return
Functions =
{
- GetContents = { Params = "", Return = "{{cItemGrid|cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" },
+ GetContents = { Params = "", Return = "{{cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" },
GetSlot =
{
- { Params = "SlotNum", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" },
- { Params = "X, Y", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" },
+ { Params = "SlotNum", Return = "{{cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" },
+ { Params = "X, Y", Return = "{{cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" },
},
SetSlot =
{
- { Params = "SlotNum, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" },
- { Params = "X, Y, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" },
+ { Params = "SlotNum, {{cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" },
+ { Params = "X, Y, {{cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" },
},
},
},
@@ -53,7 +54,7 @@ return
cBeaconEntity =
{
Desc = [[
- A beacon entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a beacon
+ A beacon entity is a {{cBlockEntityWithItems}} descendant that represents a beacon
in the world.
]],
@@ -61,18 +62,18 @@ return
Functions =
{
- IsActive = { Params = "", Return = "bool", Notes = "Is the beacon active?" },
- GetBeaconLevel = { Params = "", Return = "number", Notes = "Returns the beacon level. (0 - 4)" },
- GetPrimaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the primary effect." },
- GetSecondaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the secondary effect." },
- SetPrimaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the primary effect. Returns false when the effect is invalid." },
- SetSecondaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the secondary effect. Returns false when the effect is invalid." },
CalculatePyramidLevel = { Params = "", Return = "number", Notes = "Calculate the amount of layers the pyramid below the beacon has." },
+ GetBeaconLevel = { Params = "", Return = "number", Notes = "Returns the beacon level. (0 - 4)" },
+ GetPrimaryEffect = { Params = "", Return = "{{cEntityEffect#eType|EffectType}}", Notes = "Returns the primary effect." },
+ GetSecondaryEffect = { Params = "", Return = "{{cEntityEffect#eType|EffectType}}", Notes = "Returns the secondary effect." },
+ GiveEffects = { Params = "", Return = "", Notes = "Give the near-players the effects." },
+ IsActive = { Params = "", Return = "bool", Notes = "Is the beacon active?" },
IsBeaconBlocked = { Params = "", Return = "bool", Notes = "Is the beacon blocked by non-transparent blocks that are higher than the beacon?" },
+ IsMineralBlock = { Params = "BLOCKTYPE", Return = "bool", IsStatic = true, Notes = "Returns true if the block is a diamond block, a golden block, an iron block or an emerald block." },
+ IsValidEffect = { Params = "{{cEntityEffect#eType|EffectType}}, BeaconLevel", Return = "boolean", IsStatic = true, Notes = "Returns true if the effect can be used." },
+ SetPrimaryEffect = { Params = "{{cEntityEffect#eType|EffectType}}", Return = "bool", Notes = "Select the primary effect. Returns false when the effect is invalid." },
+ SetSecondaryEffect = { Params = "{{cEntityEffect#eType|EffectType}}", Return = "bool", Notes = "Select the secondary effect. Returns false when the effect is invalid." },
UpdateBeacon = { Params = "", Return = "", Notes = "Update the beacon." },
- GiveEffects = { Params = "", Return = "", Notes = "Give the near-players the effects." },
- IsMineralBlock = { Params = "BLOCKTYPE", Return = "bool", Notes = "Returns true if the block is a diamond block, a golden block, an iron block or an emerald block." },
- IsValidEffect = { Params = "EffectType", Return = "bool", Notes = "Returns true if the effect can be used." },
},
},
@@ -87,15 +88,15 @@ return
{
GetBrewingTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current items finishes brewing, in ticks" },
GetTimeBrewed = { Params = "", Return = "number", Notes = "Returns the time that the current items has been brewing, in ticks" },
- GetLeftBottleSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the left bottle slot" },
- GetMiddleBottleSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the middle bottle slot" },
- GetRightBottleSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the right bottle slot" },
- GetIndgredientSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the ingredient slot" },
- GetResultItem = { Params = "number", Return = "{{cItem|cItem}}", Notes = "Returns the expected result item for the given slot number." },
- SetLeftBottleSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the left bottle slot" },
- SetMiddleBottleSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the middle bottle slot" },
- SetRightBottleSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the right bottle slot" },
- SetIngredientSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the ingredient bottle slot" },
+ GetLeftBottleSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the left bottle slot" },
+ GetMiddleBottleSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the middle bottle slot" },
+ GetRightBottleSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the right bottle slot" },
+ GetIndgredientSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the ingredient slot" },
+ GetResultItem = { Params = "number", Return = "{{cItem}}", Notes = "Returns the expected result item for the given slot number." },
+ SetLeftBottleSlot = { Params = "{{cItem|LeftSlot}}", Return = "", Notes = "Sets the item in the left bottle slot" },
+ SetMiddleBottleSlot = { Params = "{{cItem|MiddleSlot}}", Return = "", Notes = "Sets the item in the middle bottle slot" },
+ SetRightBottleSlot = { Params = "{{cItem|RightSlot}}", Return = "", Notes = "Sets the item in the right bottle slot" },
+ SetIngredientSlot = { Params = "{{cItem|Ingredient}}", Return = "", Notes = "Sets the item in the ingredient bottle slot" },
},
Constants =
{
@@ -154,16 +155,36 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
]],
},
}, -- AdditionalInfo
- },
+ }, -- cChestEntity
+
+
+ cCommandBlockEntity =
+ {
+ Inherits = "cBlockEntity",
+ Functions =
+ {
+ Activate = { Params = "", Return = "", Notes = "Sets the command block to execute a command in the next tick" },
+ GetCommand = { Params = "", Return = "string", Notes = "Retrieves stored command" },
+ GetLastOutput = { Params = "", Return = "string", Notes = "Retrieves the last line of output generated by the command block" },
+ GetResult = { Params = "", Return = "number", Notes = "Retrieves the result (signal strength) of the last operation" },
+ SetCommand = { Params = "Cmd", Return = "string", Notes = "Sets the command" },
+ },
+ }, -- cCommandBlockEntity
+
cDispenserEntity =
{
Desc = [[
This class represents a dispenser block entity in the world. Most of this block entity's
- functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents
- the behavior common with a {{cDropperEntity|dropper}} entity.
+ functionality is implemented in the {{cDropSpenserEntity}} class that represents
+ the behavior common with the {{cDropperEntity|dropper}} block entity.
]],
Inherits = "cDropSpenserEntity",
+ Functions =
+ {
+ GetShootVector = { Params = "BlockMeta", Return = "{{Vector3d}}", IsStatic = true, Notes = "Returns a unit vector in the cardinal direction of where the dispenser with the specified meta would be facing." },
+ SpawnProjectileFromDispenser = { Params = "BlockX, BlockY, BlockZ, {{cProjectileEntity#eKind|Kind}}, Speed, {{cItem|Item}}", Return = "number", Notes = "Spawns a projectile of the given kind in front of the dispenser with the specified speed. Returns the UniqueID of the spawned projectile, or {{cEntity#INVALID_ID|cEntity.INVALID_ID}} on failure." },
+ },
},
cDropperEntity =
@@ -178,6 +199,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Inherits = "cDropSpenserEntity",
}, -- cDropperEntity
+
cDropSpenserEntity =
{
Desc = [[
@@ -197,6 +219,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Inherits = "cBlockEntityWithItems";
}, -- cDropSpenserEntity
+
cFurnaceEntity =
{
Desc = [[
@@ -236,6 +259,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Inherits = "cBlockEntityWithItems"
}, -- cFurnaceEntity
+
cHopperEntity =
{
Desc = [[
@@ -254,6 +278,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Inherits = "cBlockEntityWithItems",
}, -- cHopperEntity
+
cJukeboxEntity =
{
Desc = [[
@@ -272,6 +297,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
},
}, -- cJukeboxEntity
+
cMobHeadEntity =
{
Desc = [[
@@ -280,18 +306,23 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Inherits = "cBlockEntity",
Functions =
{
- SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" },
- SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" },
- SetOwner = { Params = "cPlayer", Return = "", Notes = "Set the {{cPlayer|player}} for mob heads with player type" },
- GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" },
- GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" },
GetOwnerName = { Params = "", Return = "string", Notes = "Returns the player name of the mob head" },
- GetOwnerUUID = { Params = "", Return = "string", Notes = "Returns the player UUID of the mob head" },
GetOwnerTexture = { Params = "", Return = "string", Notes = "Returns the player texture of the mob head" },
GetOwnerTextureSignature = { Params = "", Return = "string", Notes = "Returns the signature of the player texture of the mob head" },
+ GetOwnerUUID = { Params = "", Return = "string", Notes = "Returns the player UUID of the mob head" },
+ GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" },
+ GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" },
+ SetOwner =
+ {
+ { Params = "cPlayer", Return = "", Notes = "Set the {{cPlayer|player}} for mob heads with player type" },
+ { Params = "OwnerUUID, OwnerName, OwnerTexture, OwnerTextureSignature", Return = "", Notes = "Sets the player components for the mob heads with player type" },
+ },
+ SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" },
+ SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" },
},
}, -- cMobHeadEntity
+
cMobSpawnerEntity =
{
Desc = [[
@@ -300,18 +331,19 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Inherits = "cBlockEntity",
Functions =
{
- UpdateActiveState = { Params = "", Return = "", Notes = "Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function." },
- ResetTimer = { Params = "", Return = "", Notes = "Sets the spawn delay to a new random value." },
- SpawnEntity = { Params = "", Return = "", Notes = "Spawns the entity. This function automaticly change the spawn delay!" },
GetEntity = { Params = "", Return = "{{Globals#MobType|MobType}}", Notes = "Returns the entity type that will be spawn by this mob spawner." },
- SetEntity = { Params = "{{Globals#MobType|MobType}}", Return = "", Notes = "Sets the entity type who will be spawn by this mob spawner." },
+ GetNearbyMonsterNum = { Params = "EntityType", Return = "number", Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius)." },
+ GetNearbyPlayersNum = { Params = "", Return = "number", Notes = "Returns the amount of the nearby players in a 16-block radius." },
GetSpawnDelay = { Params = "", Return = "number", Notes = "Returns the spawn delay. This is the tick delay that is needed to spawn new monsters." },
+ ResetTimer = { Params = "", Return = "", Notes = "Sets the spawn delay to a new random value." },
+ SetEntity = { Params = "{{Globals#MobType|MobType}}", Return = "", Notes = "Sets the entity type who will be spawn by this mob spawner." },
SetSpawnDelay = { Params = "number", Return = "", Notes = "Sets the spawn delay." },
- GetNearbyPlayersNum = { Params = "", Return = "number", Notes = "Returns the amount of the nearby players in a 16-block radius." },
- GetNearbyMonsterNum = { Params = "", Return = "number", Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius)." },
+ SpawnEntity = { Params = "", Return = "", Notes = "Spawns the entity. This function automaticly change the spawn delay!" },
+ UpdateActiveState = { Params = "", Return = "", Notes = "Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function." },
},
}, -- cMobSpawnerEntity
+
cNoteEntity =
{
Desc = [[
diff --git a/Server/Plugins/APIDump/Classes/Geometry.lua b/Server/Plugins/APIDump/Classes/Geometry.lua
index e068e227f..5176f957e 100644
--- a/Server/Plugins/APIDump/Classes/Geometry.lua
+++ b/Server/Plugins/APIDump/Classes/Geometry.lua
@@ -28,6 +28,7 @@ return
{ Params = "{{Vector3d|Min}}, {{Vector3d|Max}}", Return = "cBoundingBox", Notes = "Creates a new bounding box with the coords specified as two vectors" },
{ Params = "{{Vector3d|Pos}}, Radius, Height", Return = "cBoundingBox", Notes = "Creates a new bounding box from the position given and radius (X/Z) and height. Radius is added from X/Z to calculate the maximum coords and subtracted from X/Z to get the minimum; minimum Y is set to Pos.y and maxumim Y to Pos.y plus Height. This corresponds with how {{cEntity|entities}} are represented in Minecraft." },
{ Params = "OtherBoundingBox", Return = "cBoundingBox", Notes = "Creates a new copy of the given bounding box. Same result can be achieved by using a simple assignment." },
+ { Params = "{{Vector3d|Pos}}, CubeSideLength", Return = "{{cBoundingBox}}", Notes = "Creates a new bounding box as a cube with the specified side length centered around the specified point." },
},
CalcLineIntersection =
{
@@ -51,6 +52,8 @@ return
{ Params = "PointX, PointY, PointZ", Return = "bool", Notes = "Returns true if the specified point is inside (including on the edge) of the box." },
{ Params = "OtherBoundingBox", Return = "bool", Notes = "Returns true if OtherBoundingBox is inside of this box." },
{ Params = "{{Vector3d|OtherBoxMin}}, {{Vector3d|OtherBoxMax}}", Return = "bool", Notes = "Returns true if the other bounding box, specified by its 2 corners, is inside of this box." },
+ { Params = "{{Vector3d|Min}}, {{Vector3d|Max}}, {{Vector3d|Point}}", Return = "boolean", IsStatic = true, Notes = "Returns true if the specified point is inside the bounding box specified by its min / max corners" },
+ { Params = "{{Vector3d|Min}}, {{Vector3d|Max}}, X, Y, Z", Return = "boolean", IsStatic = true, Notes = "Returns true if the specified point is inside the bounding box specified by its min / max corners" },
},
Move =
{
@@ -238,30 +241,52 @@ end
{ Params = "", Return = "Vector3d", Notes = "Creates a new Vector3d object with all its coords set to 0." },
{ Params = "X, Y, Z", Return = "Vector3d", Notes = "Creates a new Vector3d object with its coords set to the specified values." },
},
- operator_div = { Params = "number", Return = "Vector3d", Notes = "Returns a new Vector3d with each coord divided by the specified number." },
- operator_mul = { Params = "number", Return = "Vector3d", Notes = "Returns a new Vector3d with each coord multiplied." },
- operator_sub = { Params = "Vector3d", Return = "Vector3d", Notes = "Returns a new Vector3d containing the difference between this object and the specified vector." },
+ operator_div =
+ {
+ { Params = "{{Vector3d}}", Return = "{{Vector3d}}", Notes = "Returns a new Vector3d object with each coord divided by the corresponding coord from the given vector." },
+ { Params = "number", Return = "Vector3d", Notes = "Returns a new Vector3d object with each coord divided by the specified number." },
+ },
+ operator_mul =
+ {
+ { Params = "{{Vector3d}}", Return = "{{Vector3d}}", Notes = "Returns a new Vector3d object with each coord multiplied by the corresponding coord from the given vector." },
+ { Params = "number", Return = "Vector3d", Notes = "Returns a new Vector3d object with each coord multiplied." },
+ },
operator_plus = {Params = "Vector3d", Return = "Vector3d", Notes = "Returns a new Vector3d containing the sum of this vector and the specified vector" },
+ operator_sub =
+ {
+ { Params = "{{Vector3d}}", Return = "{{Vector3d}}", Notes = "Returns a new Vector3d object containing the difference between this object and the specified vector." },
+ { Params = "", Return = "{{Vector3d}}", Notes = "Returns a new Vector3d object that is a negative of this vector (all coords multiplied by -1)." },
+ },
abs = { Params = "", Return = "", Notes = "<b>OBSOLETE</b>, use Abs() instead." },
clamp = { Params = "min, max", Return = "", Notes = "<b>OBSOLETE</b>, use Clamp() instead." },
Abs = { Params = "", Return = "", Notes = "Updates each coord to its absolute value." },
Clamp = { Params = "min, max", Return = "", Notes = "Clamps each coord into the specified range." },
Cross = { Params = "Vector3d", Return = "Vector3d", Notes = "Returns a new Vector3d that is a {{http://en.wikipedia.org/wiki/Cross_product|cross product}} of this vector and the specified vector." },
Dot = { Params = "Vector3d", Return = "number", Notes = "Returns the dot product of this vector and the specified vector." },
- Equals = { Params = "Vector3d", Return = "bool", Notes = "Returns true if this vector is exactly equal to the specified vector." },
+ Equals = { Params = "Vector3d", Return = "bool", Notes = "Returns true if this vector is exactly equal to the specified vector. Note that this is subject to (possibly imprecise) floating point math." },
+ EqualsEps = { Params = "{{Vector3d|Rhs}}, Eps", Return = "boolean", Notes = "Returns true if the differences between each corresponding coords of this vector and the one specified, are less than the specified Eps." },
+ Floor = { Params = "", Return = "{{Vector3i}}", Notes = "Returns a new {{Vector3i}} object with coords set to math.floor of this vector's coords." },
+ HasNonZeroLength = { Params = "", Return = "boolean", Notes = "Returns true if the vector has at least one coord non-zero. Note that this is subject to (possibly imprecise) floating point math." },
Length = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of the vector." },
LineCoeffToXYPlane = { Params = "Vector3d, Z", Return = "number", Notes = "Returns the coefficient for the line from the specified vector through this vector to reach the specified Z coord. The result satisfies the following equation: (this + Result * (Param - this)).z = Z. Returns the NO_INTERSECTION constant if there's no intersection." },
LineCoeffToXZPlane = { Params = "Vector3d, Y", Return = "number", Notes = "Returns the coefficient for the line from the specified vector through this vector to reach the specified Y coord. The result satisfies the following equation: (this + Result * (Param - this)).y = Y. Returns the NO_INTERSECTION constant if there's no intersection." },
LineCoeffToYZPlane = { Params = "Vector3d, X", Return = "number", Notes = "Returns the coefficient for the line from the specified vector through this vector to reach the specified X coord. The result satisfies the following equation: (this + Result * (Param - this)).x = X. Returns the NO_INTERSECTION constant if there's no intersection." },
+ Move =
+ {
+ { Params = "X, Y, Z", Return = "", Notes = "Adds the specified offsets to each coord, effectively moving the vector by the specified coord offsets." },
+ { Params = "{{Vector3d|Diff}}", Return = "", Notes = "Adds the specified vector to this vector. Is slightly better performant than adding with a \"+\" because this doesn't create a new object for the result." },
+ },
Normalize = { Params = "", Return = "", Notes = "Changes this vector so that it keeps current direction but is exactly 1 unit long. FIXME: Fails for a zero vector." },
- NormalizeCopy = { Params = "", Return = "Vector3d", Notes = "Returns a new vector that has the same directino as this but is exactly 1 unit long. FIXME: Fails for a zero vector." },
+ NormalizeCopy = { Params = "", Return = "Vector3d", Notes = "Returns a new vector that has the same direction as this but is exactly 1 unit long. FIXME: Fails for a zero vector." },
Set = { Params = "X, Y, Z", Return = "", Notes = "Sets all the coords in this object." },
SqrLength = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of this vector, squared. This operation is slightly less computationally expensive than Length(), while it conserves some properties of Length(), such as comparison. " },
+ TurnCCW = { Params = "", Return = "", Notes = "Rotates the vector 90 degrees counterclockwise around the vertical axis. Note that this is specific to minecraft's axis ordering, which is X+ left, Z+ down." },
+ TurnCW = { Params = "", Return = "", Notes = "Rotates the vector 90 degrees clockwise around the vertical axis. Note that this is specific to minecraft's axis ordering, which is X+ left, Z+ down." },
},
Constants =
{
EPS = { Notes = "The max difference between two coords for which the coords are assumed equal (in LineCoeffToXYPlane() et al)." },
- NO_INTERSECTION = { Notes = "Special return value for the LineCoeffToXYPlane() et al meaning that there's no intersectino with the plane." },
+ NO_INTERSECTION = { Notes = "Special return value for the LineCoeffToXYPlane() et al meaning that there's no intersection with the plane." },
},
Variables =
{
@@ -289,25 +314,52 @@ end
{ Params = "{{Vector3d}}", Return = "Vector3f", Notes = "Creates a new Vector3f object as a copy of the specified {{Vector3d}}" },
{ Params = "{{Vector3i}}", Return = "Vector3f", Notes = "Creates a new Vector3f object as a copy of the specified {{Vector3i}}" },
},
+ operator_div =
+ {
+ { Params = "{{Vector3f}}", Return = "{{Vector3f}}", Notes = "Returns a new Vector3f object with each coord divided by the corresponding coord from the given vector." },
+ { Params = "number", Return = "{{Vector3f}}", Notes = "Returns a new Vector3f object with each coord divided by the specified number." },
+ },
operator_mul =
{
- { Params = "number", Return = "Vector3f", Notes = "Returns a new Vector3f object that has each of its coords multiplied by the specified number" },
- { Params = "Vector3f", Return = "Vector3f", Notes = "Returns a new Vector3f object that has each of its coords multiplied by the respective coord of the specified vector." },
+ { Params = "number", Return = "{{Vector3f}}", Notes = "Returns a new Vector3f object that has each of its coords multiplied by the specified number" },
+ { Params = "{{Vector3f}}", Return = "{{Vector3f}}", Notes = "Returns a new Vector3f object that has each of its coords multiplied by the respective coord of the specified vector." },
},
operator_plus = { Params = "Vector3f", Return = "Vector3f", Notes = "Returns a new Vector3f object that holds the vector sum of this vector and the specified vector." },
- operator_sub = { Params = "Vector3f", Return = "Vector3f", Notes = "Returns a new Vector3f object that holds the vector differrence between this vector and the specified vector." },
+ operator_sub =
+ {
+ { Params = "Vector3f", Return = "Vector3f", Notes = "Returns a new Vector3f object that holds the vector differrence between this vector and the specified vector." },
+ { Params = "", Return = "{{Vector3f}}", Notes = "Returns a new Vector3f that is a negative of this vector (all coords multiplied by -1)." },
+ },
abs = { Params = "", Return = "", Notes = "<b>OBSOLETE</b>, use Abs() instead." },
clamp = { Params = "min, max", Return = "", Notes = "<b>OBSOLETE</b>, use Clamp() instead." },
Abs = { Params = "", Return = "", Notes = "Updates each coord to its absolute value." },
Clamp = { Params = "min, max", Return = "", Notes = "Clamps each coord into the specified range." },
Cross = { Params = "Vector3f", Return = "Vector3f", Notes = "Returns a new Vector3f object that holds the cross product of this vector and the specified vector." },
Dot = { Params = "Vector3f", Return = "number", Notes = "Returns the dot product of this vector and the specified vector." },
- Equals = { Params = "Vector3f", Return = "bool", Notes = "Returns true if the specified vector is exactly equal to this vector." },
+ Equals = { Params = "Vector3f", Return = "bool", Notes = "Returns true if the specified vector is exactly equal to this vector. Note that this is subject to (possibly imprecise) floating point math." },
+ EqualsEps = { Params = "{{Vector3f|Rhs}}, Eps", Return = "boolean", Notes = "Returns true if the differences between each corresponding coords of this vector and the one specified, are less than the specified Eps." },
+ Floor = { Params = "", Return = "{{Vector3i}}", Notes = "Returns a new {{Vector3i}} object with coords set to math.floor of this vector's coords." },
+ HasNonZeroLength = { Params = "", Return = "boolean", Notes = "Returns true if the vector has at least one coord non-zero. Note that this is subject to (possibly imprecise) floating point math." },
Length = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of this vector" },
+ LineCoeffToXYPlane = { Params = "Vector3f, Z", Return = "number", Notes = "Returns the coefficient for the line from the specified vector through this vector to reach the specified Z coord. The result satisfies the following equation: (this + Result * (Param - this)).z = Z. Returns the NO_INTERSECTION constant if there's no intersection." },
+ LineCoeffToXZPlane = { Params = "Vector3f, Y", Return = "number", Notes = "Returns the coefficient for the line from the specified vector through this vector to reach the specified Y coord. The result satisfies the following equation: (this + Result * (Param - this)).y = Y. Returns the NO_INTERSECTION constant if there's no intersection." },
+ LineCoeffToYZPlane = { Params = "Vector3f, X", Return = "number", Notes = "Returns the coefficient for the line from the specified vector through this vector to reach the specified X coord. The result satisfies the following equation: (this + Result * (Param - this)).x = X. Returns the NO_INTERSECTION constant if there's no intersection." },
+ Move =
+ {
+ { Params = "X, Y, Z", Return = "", Notes = "Adds the specified offsets to each coord, effectively moving the vector by the specified coord offsets." },
+ { Params = "{{Vector3f|Diff}}", Return = "", Notes = "Adds the specified vector to this vector. Is slightly better performant than adding with a \"+\" because this doesn't create a new object for the result." },
+ },
Normalize = { Params = "", Return = "", Notes = "Normalizes this vector (makes it 1 unit long while keeping the direction). FIXME: Fails for zero vectors." },
NormalizeCopy = { Params = "", Return = "Vector3f", Notes = "Returns a copy of this vector that is normalized (1 unit long while keeping the same direction). FIXME: Fails for zero vectors." },
Set = { Params = "x, y, z", Return = "", Notes = "Sets all the coords of the vector at once." },
SqrLength = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of this vector, squared. This operation is slightly less computationally expensive than Length(), while it conserves some properties of Length(), such as comparison." },
+ TurnCCW = { Params = "", Return = "", Notes = "Rotates the vector 90 degrees counterclockwise around the vertical axis. Note that this is specific to minecraft's axis ordering, which is X+ left, Z+ down." },
+ TurnCW = { Params = "", Return = "", Notes = "Rotates the vector 90 degrees clockwise around the vertical axis. Note that this is specific to minecraft's axis ordering, which is X+ left, Z+ down." },
+ },
+ Constants =
+ {
+ EPS = { Notes = "The max difference between two coords for which the coords are assumed equal (in LineCoeffToXYPlane() et al)." },
+ NO_INTERSECTION = { Notes = "Special return value for the LineCoeffToXYPlane() et al meaning that there's no intersection with the plane." },
},
Variables =
{
@@ -333,6 +385,22 @@ end
{ Params = "x, y, z", Return = "Vector3i", Notes = "Creates a new Vector3i object with the specified coords." },
{ Params = "{{Vector3d}}", Return = "Vector3i", Notes = "Creates a new Vector3i object with coords copied and floor()-ed from the specified {{Vector3d}}." },
},
+ operator_div =
+ {
+ { Params = "number", Return = "Vector3i", Notes = "Returns a new Vector3i object that has each of its coords divided by the specified number" },
+ { Params = "Vector3i", Return = "Vector3i", Notes = "Returns a new Vector3i object that has each of its coords divided by the respective coord of the specified vector." },
+ },
+ operator_mul =
+ {
+ { Params = "number", Return = "Vector3i", Notes = "Returns a new Vector3i object that has each of its coords multiplied by the specified number" },
+ { Params = "Vector3i", Return = "Vector3i", Notes = "Returns a new Vector3i object that has each of its coords multiplied by the respective coord of the specified vector." },
+ },
+ operator_plus = { Params = "Vector3i", Return = "Vector3i", Notes = "Returns a new Vector3f object that holds the vector sum of this vector and the specified vector." },
+ operator_sub =
+ {
+ { Params = "Vector3i", Return = "Vector3i", Notes = "Returns a new Vector3i object that holds the vector differrence between this vector and the specified vector." },
+ { Params = "", Return = "{{Vector3i}}", Notes = "Returns a new Vector3i that is a negative of this vector (all coords multiplied by -1)." },
+ },
abs = { Params = "", Return = "", Notes = "<b>OBSOLETE</b>, use Abs() instead." },
clamp = { Params = "min, max", Return = "", Notes = "<b>OBSOLETE</b>, use Clamp() instead." },
Abs = { Params = "", Return = "", Notes = "Updates each coord to its absolute value." },
@@ -340,10 +408,29 @@ end
Cross = { Params = "Vector3d", Return = "Vector3d", Notes = "Returns a new Vector3d that is a {{http://en.wikipedia.org/wiki/Cross_product|cross product}} of this vector and the specified vector." },
Dot = { Params = "Vector3d", Return = "number", Notes = "Returns the dot product of this vector and the specified vector." },
Equals = { Params = "Vector3i", Return = "bool", Notes = "Returns true if this vector is exactly the same as the specified vector." },
+ EqualsEps = { Params = "{{Vector3i|Rhs}}, Eps", Return = "boolean", Notes = "Returns true if the differences between each corresponding coords of this vector and the one specified, are less than the specified Eps. Normally not too useful for integer-only vectors, but still included for API completeness." },
+ Floor = { Params = "", Return = "{{Vector3i}}", Notes = "Returns a new {{Vector3i}} object with coords set to math.floor of this vector's coords. Normally not too useful with integer-only vectors, but still included for API completeness." },
+ HasNonZeroLength = { Params = "", Return = "boolean", Notes = "Returns true if the vector has at least one coord non-zero." },
Length = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of this vector." },
- Move = { Params = "x, y, z", Return = "", Notes = "Moves the vector by the specified amount in each axis direction." },
+ LineCoeffToXYPlane = { Params = "Vector3i, Z", Return = "number", Notes = "Returns the coefficient for the line from the specified vector through this vector to reach the specified Z coord. The result satisfies the following equation: (this + Result * (Param - this)).z = Z. Returns the NO_INTERSECTION constant if there's no intersection." },
+ LineCoeffToXZPlane = { Params = "Vector3i, Y", Return = "number", Notes = "Returns the coefficient for the line from the specified vector through this vector to reach the specified Y coord. The result satisfies the following equation: (this + Result * (Param - this)).y = Y. Returns the NO_INTERSECTION constant if there's no intersection." },
+ LineCoeffToYZPlane = { Params = "Vector3i, X", Return = "number", Notes = "Returns the coefficient for the line from the specified vector through this vector to reach the specified X coord. The result satisfies the following equation: (this + Result * (Param - this)).x = X. Returns the NO_INTERSECTION constant if there's no intersection." },
+ Move =
+ {
+ { Params = "x, y, z", Return = "", Notes = "Moves the vector by the specified amount in each axis direction." },
+ { Params = "{{Vector3i|Diff}}", Return = "", Notes = "Adds the specified vector to this vector. Is slightly better performant than adding with a \"+\" because this doesn't create a new object for the result." },
+ },
+ Normalize = { Params = "", Return = "", Notes = "Normalizes this vector (makes it 1 unit long while keeping the direction). Quite useless for integer-only vectors, since the normalized vector will almost always truncate to zero vector. FIXME: Fails for zero vectors." },
+ NormalizeCopy = { Params = "", Return = "Vector3f", Notes = "Returns a copy of this vector that is normalized (1 unit long while keeping the same direction). Quite useless for integer-only vectors, since the normalized vector will almost always truncate to zero vector. FIXME: Fails for zero vectors." },
Set = { Params = "x, y, z", Return = "", Notes = "Sets all the coords of the vector at once" },
SqrLength = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of this vector, squared. This operation is slightly less computationally expensive than Length(), while it conserves some properties of Length(), such as comparison." },
+ TurnCCW = { Params = "", Return = "", Notes = "Rotates the vector 90 degrees counterclockwise around the vertical axis. Note that this is specific to minecraft's axis ordering, which is X+ left, Z+ down." },
+ TurnCW = { Params = "", Return = "", Notes = "Rotates the vector 90 degrees clockwise around the vertical axis. Note that this is specific to minecraft's axis ordering, which is X+ left, Z+ down." },
+ },
+ Constants =
+ {
+ EPS = { Notes = "The max difference between two coords for which the coords are assumed equal (in LineCoeffToXYPlane() et al). Quite useless with integer-only vector." },
+ NO_INTERSECTION = { Notes = "Special return value for the LineCoeffToXYPlane() et al meaning that there's no intersection with the plane." },
},
Variables =
{
diff --git a/Server/Plugins/APIDump/Classes/Projectiles.lua b/Server/Plugins/APIDump/Classes/Projectiles.lua
index e6d347313..b94706f0f 100644
--- a/Server/Plugins/APIDump/Classes/Projectiles.lua
+++ b/Server/Plugins/APIDump/Classes/Projectiles.lua
@@ -8,6 +8,7 @@ return
Functions =
{
CanPickup = { Params = "{{cPlayer|Player}}", Return = "bool", Notes = "Returns true if the specified player can pick the arrow when it's on the ground" },
+ GetBlockHit = { Params = "", Returns = "{{Vector3i}}", Desc = "Gets the block arrow is in" },
GetDamageCoeff = { Params = "", Return = "number", Notes = "Returns the damage coefficient stored within the arrow. The damage dealt by this arrow is multiplied by this coeff" },
GetPickupState = { Params = "", Return = "PickupState", Notes = "Returns the pickup state (one of the psXXX constants, above)" },
IsCritical = { Params = "", Return = "bool", Notes = "Returns true if the arrow should deal critical damage. Based on the bow charge when the arrow was shot." },
@@ -35,6 +36,7 @@ return
Inherits = "cProjectileEntity",
}, -- cArrowEntity
+
cExpBottleEntity =
{
Desc = [[
@@ -46,6 +48,7 @@ return
Inherits = "cProjectileEntity",
}, -- cExpBottleEntity
+
cFireChargeEntity =
{
Desc = [[
@@ -55,7 +58,8 @@ return
Functions = {},
Inherits = "cProjectileEntity",
}, -- cFireChargeEntity
-
+
+
cFireworkEntity =
{
Desc = [[
@@ -72,6 +76,7 @@ return
Inherits = "cProjectileEntity",
}, -- cFireworkEntity
+
cFloater =
{
Desc = "",
@@ -79,6 +84,7 @@ return
Inherits = "cProjectileEntity",
}, -- cFloater
+
cGhastFireballEntity =
{
Desc = "",
@@ -86,13 +92,16 @@ return
Inherits = "cProjectileEntity",
}, -- cGhastFireballEntity
+
cProjectileEntity =
{
- Desc = "",
+ Desc = "Base class for all projectiles, such as arrows and fireballs.",
Functions =
{
GetCreator = { Params = "", Return = "{{cEntity}} descendant", Notes = "Returns the entity who created this projectile. May return nil." },
- GetMCAClassName = { Params = "", Return = "string", Notes = "Returns the string that identifies the projectile type (class name) in MCA files" },
+ GetCreatorName = { Params = "", Return = "string", Notes = "Returns the name of the player that created the projectile. Will be empty for non-player creators" },
+ GetCreatorUniqueID = { Params = "", Return = "number", Notes = "Returns the unique ID of the entity who created this projectile, or {{cEntity#NO_ID|cEntity.NO_ID}} if the projectile wasn't created by an entity." },
+ GetMCAClassName = { Params = "", Return = "string", Notes = "Returns the string that identifies the projectile type (class name) in MCA files" },
GetProjectileKind = { Params = "", Return = "ProjectileKind", Notes = "Returns the kind of this projectile (pkXXX constant)" },
IsInGround = { Params = "", Return = "bool", Notes = "Returns true if this projectile has hit the ground." },
},
@@ -121,6 +130,7 @@ return
Inherits = "cEntity",
}, -- cProjectileEntity
+
cSplashPotionEntity =
{
Desc = [[
@@ -139,6 +149,7 @@ return
Inherits = "cProjectileEntity",
}, -- cSplashPotionEntity
+
cThrownEggEntity =
{
Desc = [[
@@ -148,13 +159,15 @@ return
Inherits = "cProjectileEntity",
}, -- cThrownEggEntity
+
cThrownEnderPearlEntity =
{
Desc = "Represents a thrown ender pearl.",
Functions = {},
Inherits = "cProjectileEntity",
}, -- cThrownEnderPearlEntity
-
+
+
cThrownSnowballEntity =
{
Desc = "Represents a thrown snowball.",
@@ -162,6 +175,7 @@ return
Inherits = "cProjectileEntity",
}, -- cThrownSnowballEntity
+
cWitherSkullEntity =
{
Desc = "Represents a wither skull being shot.",
diff --git a/Server/Plugins/APIDump/Classes/WebAdmin.lua b/Server/Plugins/APIDump/Classes/WebAdmin.lua
index a9d92b069..46f993f4a 100644
--- a/Server/Plugins/APIDump/Classes/WebAdmin.lua
+++ b/Server/Plugins/APIDump/Classes/WebAdmin.lua
@@ -52,6 +52,17 @@ return
Username = { Type = "string", Notes = "Name of the logged-in user." },
},
}, -- HTTPRequest
+
+
+ HTTPTemplateRequest =
+ {
+ Desc = [[This class is used only in the WebAdmin template script as the parameter to the function that provides the template.
+ ]],
+ Variables =
+ {
+ Request = { Type = "HTTPRequest", Notes = "The request for which the template is being built." },
+ },
+ }, -- HTTPTemplateRequest
}