diff options
Diffstat (limited to 'MCServer')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 948f55a22..20a97be19 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -1747,10 +1747,11 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); GetCommandPermission = { Params = "Command", Return = "Permission", Notes = "Returns the permission needed for executing the specified command" }, GetCurrentPlugin = { Params = "", Return = "{{cPlugin}}", Notes = "Returns the {{cPlugin}} object for the calling plugin. This is the same object that the Initialize function receives as the argument." }, GetNumPlugins = { Params = "", Return = "number", Notes = "Returns the number of plugins, including the disabled ones" }, - GetPlugin = { Params = "PluginName", Return = "{{cPlugin}}", Notes = "Returns a plugin handle of the specified plugin" }, + GetPlugin = { Params = "PluginName", Return = "{{cPlugin}}", Notes = "(<b>DEPRECATED, UNSAFE</b>) Returns a plugin handle of the specified plugin, or nil if such plugin is not loaded. Note thatdue to multithreading the handle is not guaranteed to be safe for use when stored - a single-plugin reload may have been triggered in the mean time for the requested plugin." }, IsCommandBound = { Params = "Command", Return = "bool", Notes = "Returns true if in-game Command is already bound (by any plugin)" }, IsConsoleCommandBound = { Params = "Command", Return = "bool", Notes = "Returns true if console Command is already bound (by any plugin)" }, LoadPlugin = { Params = "PluginFolder", Return = "", Notes = "(<b>DEPRECATED</b>) Loads a plugin from the specified folder. NOTE: Loading plugins may be an unsafe operation and may result in a deadlock or a crash. This API is deprecated and might be removed." }, + LogStackTrace = { Params = "", Return = "", Notes = "(STATIC) Logs a current stack trace of the Lua engine to the server console log. Same format as is used when the plugin fails." }, ReloadPlugins = { Params = "", Return = "", Notes = "Reloads all active plugins" }, }, Constants = |