diff options
Diffstat (limited to 'MCServer/Plugins')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 32 | ||||
-rw-r--r-- | MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html | 29 | ||||
-rw-r--r-- | MCServer/Plugins/ChunkWorx/chunkworx_main.lua | 2 | ||||
-rw-r--r-- | MCServer/Plugins/ChunkWorx/chunkworx_web.lua | 2 | ||||
m--------- | MCServer/Plugins/Core | 0 | ||||
-rw-r--r-- | MCServer/Plugins/Debuggers/Debuggers.lua | 152 | ||||
-rw-r--r-- | MCServer/Plugins/InfoReg.lua | 157 |
7 files changed, 343 insertions, 31 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 01554d99c..73bb5c7fb 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -118,7 +118,7 @@ g_APIDesc = GetRelBlockMeta = { Params = "RelBlockX, RelBlockY, RelBlockZ", Return = "NIBBLETYPE", Notes = "Returns the block meta at the specified relative coords" }, GetRelBlockSkyLight = { Params = "RelBlockX, RelBlockY, RelBlockZ", Return = "NIBBLETYPE", Notes = "Returns the skylight at the specified relative coords" }, GetRelBlockType = { Params = "RelBlockX, RelBlockY, RelBlockZ", Return = "BLOCKTYPE", Notes = "Returns the block type at the specified relative coords" }, - GetRelBlockTypeMeta = { Params = "RelBlockX, RelBlockY, RelBlockZ", Return = "NIBBLETYPE", Notes = "Returns the block type and meta at the specified relative coords" }, + GetRelBlockTypeMeta = { Params = "RelBlockX, RelBlockY, RelBlockZ", Return = "BLOCKTYPE, NIBBLETYPE", Notes = "Returns the block type and meta at the specified relative coords" }, GetSizeX = { Params = "", Return = "number", Notes = "Returns the size of the held data in the x-axis" }, GetSizeY = { Params = "", Return = "number", Notes = "Returns the size of the held data in the y-axis" }, GetSizeZ = { Params = "", Return = "number", Notes = "Returns the size of the held data in the z-axis" }, @@ -713,6 +713,7 @@ end IsMinecart = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cMinecart|minecart}}" }, IsMob = { Params = "", Return = "bool", Notes = "Returns true if the entity represents any {{cMonster|mob}}." }, IsOnFire = { Params = "", Return = "bool", Notes = "Returns true if the entity is on fire" }, + IsPainting = { Params = "", Return = "bool", Notes = "Returns if this entity is a painting." }, IsPickup = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cPickup|pickup}}." }, IsPlayer = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cPlayer|player}}" }, IsProjectile = { Params = "", Return = "bool", Notes = "Returns true if the entity is a {{cProjectileEntity}} descendant." }, @@ -779,6 +780,7 @@ end etPickup = { Notes = "The entity is a {{cPickup}}" }, etProjectile = { Notes = "The entity is a {{cProjectileEntity}} descendant" }, etTNT = { Notes = "The entity is a {{cTNTEntity}}" }, + etPainting = { Notes = "The entity is a {{cPainting}}" }, }, ConstantGroups = { @@ -1109,6 +1111,9 @@ These ItemGrids are available in the API and can be manipulated by the plugins, IsFullStack = { Params = "", Return = "bool", Notes = "Returns true if the item is stacked up to its maximum stacking" }, IsSameType = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is of the same ItemType as the one stored in the object. This is true even if the two items have different enchantments" }, IsStackableWith = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is stackable with the one stored in the object. Two items with different enchantments cannot be stacked" }, + IsBothNameAndLoreEmpty = { Params = "", Return = "bool", Notes = "Returns if both the custom name and lore are not set." }, + IsCustomNameEmpty = { Params = "", Return = "bool", Notes = "Returns if the custom name of the cItem is empty." }, + IsLoreEmpty = { Params = "", Return = "", Notes = "Returns if the lore of the cItem is empty." }, }, Variables = { @@ -1116,6 +1121,8 @@ These ItemGrids are available in the API and can be manipulated by the plugins, m_ItemCount = { Type = "number", Notes = "Number of items in this stack" }, m_ItemDamage = { Type = "number", Notes = "The damage of the item. Zero means no damage. Maximum damage can be queried with GetMaxDamage()" }, m_ItemType = { Type = "number", Notes = "The item type. One of E_ITEM_ or E_BLOCK_ constants" }, + m_CustomName = { Type = "string", Notes = "The custom name for an item." }, + m_Lore = { Type = "string", Notes = "The lore for an item. Line breaks are represented by the ` character." }, }, AdditionalInfo = { @@ -1160,6 +1167,17 @@ local Item5 = cItem(E_ITEM_DIAMOND_CHESTPLATE, 1, 0, "thorns=1;unbreaking=3"); }, }, -- cItem + cPainting = + { + Desc = "This class represents a painting in the world. These paintings are special and different from Vanilla in that they can be critical-hit.", + Functions = + { + GetDirection = { Params = "", Return = "number", Notes = "Returns the direction the painting faces. Directions: ZP - 0, ZM - 2, XM - 1, XP - 3. Note that these are not the BLOCK_FACE constants." }, + GetName = { Params = "", Return = "string", Notes = "Returns the name of the painting" }, + }, + + }, -- cPainting + cItemGrid = { Desc = [[This class represents a 2D array of items. It is used as the underlying storage and API for all cases that use a grid of items: @@ -1749,6 +1767,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); GetCurrentPlugin = { Params = "", Return = "{{cPlugin}}", Notes = "Returns the {{cPlugin}} object for the calling plugin. This is the same object that the Initialize function receives as the argument." }, GetNumPlugins = { Params = "", Return = "number", Notes = "Returns the number of plugins, including the disabled ones" }, GetPlugin = { Params = "PluginName", Return = "{{cPlugin}}", Notes = "(<b>DEPRECATED, UNSAFE</b>) Returns a plugin handle of the specified plugin, or nil if such plugin is not loaded. Note thatdue to multithreading the handle is not guaranteed to be safe for use when stored - a single-plugin reload may have been triggered in the mean time for the requested plugin." }, + GetPluginsPath = { Params = "", Return = "string", Notes = "Returns the path where the individual plugin folders are located. Doesn't include the path separator at the end of the returned string." }, IsCommandBound = { Params = "Command", Return = "bool", Notes = "Returns true if in-game Command is already bound (by any plugin)" }, IsConsoleCommandBound = { Params = "Command", Return = "bool", Notes = "Returns true if console Command is already bound (by any plugin)" }, LoadPlugin = { Params = "PluginFolder", Return = "", Notes = "(<b>DEPRECATED</b>) Loads a plugin from the specified folder. NOTE: Loading plugins may be an unsafe operation and may result in a deadlock or a crash. This API is deprecated and might be removed." }, @@ -2026,11 +2045,13 @@ end AreCommandBlocksEnabled = { Params = "", Return = "bool", Notes = "Returns whether command blocks are enabled on the (entire) server" }, BroadcastBlockAction = { Params = "BlockX, BlockY, BlockZ, ActionByte1, ActionByte2, BlockType, [{{cClientHandle|ExcludeClient}}]", Return = "", Notes = "Broadcasts the BlockAction packet to all clients who have the appropriate chunk loaded (except ExcludeClient). The contents of the packet are specified by the parameters for the call, the blocktype needn't match the actual block that is present in the world data at the specified location." }, BroadcastChat = { Params = "Message, [{{cClientHandle|ExcludeClient}}]", Return = "", Notes = "Sends the Message to all players in this world, except the optional ExcludeClient. No formatting is done by the server." }, + BroadcastChatDeath = { Params = "Message, [{{cClientHandle|ExcludeClient}}]", Return = "", Notes = "Prepends Gray [DEATH] / colours entire text (depending on ShouldUseChatPrefixes()) and broadcasts message. For when a player dies." }, BroadcastChatFailure = { Params = "Message, [{{cClientHandle|ExcludeClient}}]", Return = "", Notes = "Prepends Rose [INFO] / colours entire text (depending on ShouldUseChatPrefixes()) and broadcasts message. For a command that failed to run because of insufficient permissions, etc." }, BroadcastChatFatal = { Params = "Message, [{{cClientHandle|ExcludeClient}}]", Return = "", Notes = "Prepends Red [FATAL] / colours entire text (depending on ShouldUseChatPrefixes()) and broadcasts message. For a plugin that crashed, or similar." }, BroadcastChatInfo = { Params = "Message, [{{cClientHandle|ExcludeClient}}]", Return = "", Notes = "Prepends Yellow [INFO] / colours entire text (depending on ShouldUseChatPrefixes()) and broadcasts message. For informational messages, such as command usage." }, BroadcastChatSuccess = { Params = "Message, [{{cClientHandle|ExcludeClient}}]", Return = "", Notes = "Prepends Green [INFO] / colours entire text (depending on ShouldUseChatPrefixes()) and broadcasts message. For success messages." }, BroadcastChatWarning = { Params = "Message, [{{cClientHandle|ExcludeClient}}]", Return = "", Notes = "Prepends Rose [WARN] / colours entire text (depending on ShouldUseChatPrefixes()) and broadcasts message. For concerning events, such as plugin reload etc." }, + BroadcastParticleEffect = { Params = "ParticleName, X, Y, Z, OffSetX, OffSetY, OffSetZ, ParticleData, ParticleAmmount, [{{cClientHandle|ExcludeClient}}]", Return = "", Notes = "Spawns the specified particles to all players in the world exept the optional ExeptClient. A list of available particles by thinkofdeath can be found {{https://gist.github.com/thinkofdeath/5110835|Here}}" }, BroadcastSoundEffect = { Params = "SoundName, X, Y, Z, Volume, Pitch, [{{cClientHandle|ExcludeClient}}]", Return = "", Notes = "Sends the specified sound effect to all players in this world, except the optional ExceptClient" }, BroadcastSoundParticleEffect = { Params = "EffectID, X, Y, Z, EffectData, [{{cClientHandle|ExcludeClient}}]", Return = "", Notes = "Sends the specified effect to all players in this world, except the optional ExceptClient" }, CastThunderbolt = { Params = "X, Y, Z", Return = "", Notes = "Creates a thunderbolt at the specified coords" }, @@ -2041,6 +2062,7 @@ end DoExplosionAt = { Params = "Force, X, Y, Z, CanCauseFire, Source, SourceData", Return = "", Notes = "Creates an explosion of the specified relative force in the specified position. If CanCauseFire is set, the explosion will set blocks on fire, too. The Source parameter specifies the source of the explosion, one of the esXXX constants. The SourceData parameter is specific to each source type, usually it provides more info about the source." }, DoWithBlockEntityAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a block entity at the specified coords, calls the CallbackFunction with the {{cBlockEntity}} parameter representing the block entity. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cBlockEntity|BlockEntity}}, [CallbackData])</pre> The function returns false if there is no block entity, or if there is, it returns the bool value that the callback has returned. Use {{tolua}}.cast() to cast the Callback's BlockEntity parameter to the correct {{cBlockEntity}} descendant." }, DoWithChestAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a chest at the specified coords, calls the CallbackFunction with the {{cChestEntity}} parameter representing the chest. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cChestEntity|ChestEntity}}, [CallbackData])</pre> The function returns false if there is no chest, or if there is, it returns the bool value that the callback has returned." }, + DoWithCommandBlockAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a command block at the specified coords, calls the CallbackFunction with the {{cCommandBlockEntity}} parameter representing the command block. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cCommandBlockEntity|CommandBlockEntity}}, [CallbackData])</pre> The function returns false if there is no command block, or if there is, it returns the bool value that the callback has returned." }, DoWithDispenserAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a dispenser at the specified coords, calls the CallbackFunction with the {{cDispenserEntity}} parameter representing the dispenser. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cDispenserEntity|DispenserEntity}}, [CallbackData])</pre> The function returns false if there is no dispenser, or if there is, it returns the bool value that the callback has returned." }, DoWithDropSpenserAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a dropper or a dispenser at the specified coords, calls the CallbackFunction with the {{cDropSpenserEntity}} parameter representing the dropper or dispenser. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cDropSpenserEntity|DropSpenserEntity}}, [CallbackData])</pre> Note that this can be used to access both dispensers and droppers in a similar way. The function returns false if there is neither dispenser nor dropper, or if there is, it returns the bool value that the callback has returned." }, DoWithDropperAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a dropper at the specified coords, calls the CallbackFunction with the {{cDropperEntity}} parameter representing the dropper. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cDropperEntity|DropperEntity}}, [CallbackData])</pre> The function returns false if there is no dropper, or if there is, it returns the bool value that the callback has returned." }, @@ -2086,6 +2108,7 @@ end GetMaxSugarcaneHeight = { Params = "", Return = "number", Notes = "Returns the configured maximum height to which sugarcane will grow naturally." }, GetName = { Params = "", Return = "string", Notes = "Returns the name of the world, as specified in the settings.ini file." }, GetNumChunks = { Params = "", Return = "number", Notes = "Returns the number of chunks currently loaded." }, + GetScoreBoard = { Params = "", Return = "{{cScoreBoard}}", Notes = "Returns the {{cScoreBoard|ScoreBoard}} object used by this world. " }, GetSignLines = { Params = "BlockX, BlockY, BlockZ", Return = "IsValid, [Line1, Line2, Line3, Line4]", Notes = "Returns true and the lines of a sign at the specified coords, or false if there is no sign at the coords." }, GetSpawnX = { Params = "", Return = "number", Notes = "Returns the X coord of the default spawn" }, GetSpawnY = { Params = "", Return = "number", Notes = "Returns the Y coord of the default spawn" }, @@ -2117,9 +2140,15 @@ end QueueSaveAllChunks = { Params = "", Return = "", Notes = "Queues all chunks to be saved in the world storage thread" }, QueueSetBlock = { Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta, TickDelay", Return = "", Notes = "Queues the block to be set to the specified blocktype and meta after the specified amount of game ticks. Uses SetBlock() for the actual setting, so simulators are woken up and block entities are handled correctly." }, QueueTask = { Params = "TaskFunction", Return = "", Notes = "Queues the specified function to be executed in the tick thread. This is the primary means of interaction with a cWorld from the WebAdmin page handlers (see {{WebWorldThreads}}). The function signature is <pre class=\"pretty-print lang-lua\">function()</pre>All return values from the function are ignored. Note that this function is actually called *after* the QueueTask() function returns. Note that it is unsafe to store references to MCServer objects, such as entities, across from the caller to the task handler function; store the EntityID instead." }, + QueueUnloadUnusedChunks = { Params = "", Return = "", Notes = "Queues a cTask that unloads chunks that are no longer needed and are saved." }, RegenerateChunk = { Params = "ChunkX, ChunkZ", Return = "", Notes = "Queues the specified chunk to be re-generated, overwriting the current data. To queue a chunk for generating only if it doesn't exist, use the GenerateChunk() instead." }, ScheduleTask = { Params = "DelayTicks, TaskFunction", Return = "", Notes = "Queues the specified function to be executed in the world's tick thread after a the specified number of ticks. This enables operations to be queued for execution in the future. The function signature is <pre class=\"pretty-print lang-lua\">function({{cWorld|World}})</pre>All return values from the function are ignored. Note that it is unsafe to store references to MCServer objects, such as entities, across from the caller to the task handler function; store the EntityID instead." }, SendBlockTo = { Params = "BlockX, BlockY, BlockZ, {{cPlayer|Player}}", Return = "", Notes = "Sends the block at the specified coords to the specified player's client, as an UpdateBlock packet." }, + SetAreaBiome = { + { Params = "MinX, MaxX, MinZ, MaxZ, EMCSBiome", Return = "bool", Notes = "Sets the biome in the rectangular area specified. Returns true if successful, false if any of the chunks were unloaded." }, + { Params = "{{cCuboid|Cuboid}}, EMCSBiome", Return = "bool", Notes = "Sets the biome in the cuboid specified. Returns true if successful, false if any of the chunks were unloaded. The cuboid needn't be sorted." }, + }, + SetBiomeAt = { Params = "BlockX, BlockZ, EMCSBiome", Return = "bool", Notes = "Sets the biome at the specified block coords. Returns true if successful, false otherwise." }, SetBlock = { Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta", Return = "", Notes = "Sets the block at the specified coords, replaces the block entities for the previous block type, creates a new block entity for the new block, if appropriate, and wakes up the simulators. This is the preferred way to set blocks, as opposed to FastSetBlock(), which is only to be used under special circumstances." }, SetBlockMeta = { @@ -2146,7 +2175,6 @@ end SpawnExperienceOrb = { Params = "X, Y, Z, Reward", Return = "EntityID", Notes = "Spawns an {{cExpOrb|experience orb}} at the specified coords, with the given reward" }, SpawnPrimedTNT = { Params = "X, Y, Z, FuseTimeSecs, InitialVelocityCoeff", Return = "", Notes = "Spawns a {{cTNTEntity|primed TNT entity}} at the specified coords, with the given fuse time. The entity gets a random speed multiplied by the InitialVelocityCoeff, 1 being the default value." }, TryGetHeight = { Params = "BlockX, BlockZ", Return = "IsValid, Height", Notes = "Returns true and height of the highest non-air block if the chunk is loaded, or false otherwise." }, - UnloadUnusedChunks = { Params = "", Return = "", Notes = "Unloads chunks that are no longer needed, and are saved. NOTE: This API is deprecated and will be removed soon." }, UpdateSign = { Params = "X, Y, Z, Line1, Line2, Line3, Line4, [{{cPlayer|Player}}]", Return = "", Notes = "Sets the sign text at the specified coords. The sign-updating hooks are called for the change. The Player parameter is used to indicate the player from whom the change has come, it may be nil. Same as SetSignLiens()" }, UseBlockEntity = { Params = "{{cPlayer|Player}}, BlockX, BlockY, BlockZ", Return = "", Notes = "Makes the specified Player use the block entity at the specified coords (open chest UI, etc.) If the cords are in an unloaded chunk or there's no block entity, ignores the call." }, WakeUpSimulators = { Params = "BlockX, BlockY, BlockZ", Return = "", Notes = "Wakes up the simulators for the specified block." }, diff --git a/MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html b/MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html index 1eec4842a..35c880b00 100644 --- a/MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html +++ b/MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html @@ -20,13 +20,7 @@ <p> Let us begin. In order to begin development, we must firstly obtain a compiled copy of MCServer, and make sure that the Core plugin is within the Plugins folder, and activated. - Core handles much of the MCServer end-user experience and is a necessary component of - plugin development, as necessary plugin components depend on sone of its functions. - </p> - <p> - Next, we must obtain a copy of CoreMessaging.lua. This can be found - <a href="https://gist.github.com/bearbin/8715888">here.</a> - This is used to provide messaging support that is compliant with MCServer standards. + Core handles much of the MCServer end-user experience and gameplay will be very bland without it. </p> <h2>Creating the basic template</h2> <p> @@ -41,7 +35,11 @@ function Initialize(Plugin) Plugin:SetName("NewPlugin") Plugin:SetVersion(1) - PLUGIN = Plugin + -- Hooks + + PLUGIN = Plugin -- NOTE: only needed if you want OnDisable() to use GetName() or something like that + + -- Command Bindings LOG("Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion()) return true @@ -58,7 +56,8 @@ end <li><b>Plugin:SetName</b> sets the name of the plugin.</li> <li><b>Plugin:SetVersion</b> sets the revision number of the plugin. This must be an integer.</li> <li><b>LOG</b> logs to console a message, in this case, it prints that the plugin was initialised.</li> - <li>The <b>PLUGIN</b> variable just stores this plugin's object, so GetName() can be called in OnDisable (as no Plugin parameter is passed there, contrary to Initialize).</li> + <li>The <b>PLUGIN</b> variable just stores this plugin's object, so GetName() can be called in OnDisable (as no Plugin parameter is passed there, contrary to Initialize). + This global variable is only needed if you want to know the plugin details (name, etc.) when shutting down.</li> <li><b>function OnDisable</b> is called when the plugin is disabled, commonly when the server is shutting down. Perform cleanup and logging here.</li> </ul> Be sure to return true for this function, else MCS thinks you plugin had failed to initialise and prints a stacktrace with an error message. @@ -159,21 +158,23 @@ cPluginManager.BindCommand("/commandname", "permissionnode", FunctionToCall, " ~ a message. Again, see the API documentation for fuller details. But, you ask, how <i>do</i> we send a message to the client? </p> <p> - Remember that copy of CoreMessaging.lua that we downloaded earlier? Make sure that file is in your plugin folder, along with the main.lua file you are typing - your code in. Since MCS brings all the files together on JIT compile, we don't need to worry about requiring any files or such. Simply follow the below examples: + There are dedicated functions used for sending a player formatted messages. By format, I refer to coloured prefixes/coloured text (depending on configuration) + that clearly categorise what type of message a player is being sent. For example, an informational message has a yellow coloured [INFO] prefix, and a warning message + has a rose coloured [WARNING] prefix. A few of the most used functions are listed here, but see the API docs for more details. Look in the cRoot, cWorld, and cPlayer sections + for functions that broadcast to the entire server, the whole world, and a single player, respectively. </p> <pre class="prettyprint lang-lua"> -- Format: §yellow[INFO] §white%text% (yellow [INFO], white text following it) -- Use: Informational message, such as instructions for usage of a command -SendMessage(Player, "Usage: /explode [player]") +Player:SendMessageInfo("Usage: /explode [player]") -- Format: §green[INFO] §white%text% (green [INFO] etc.) -- Use: Success message, like when a command executes successfully -SendMessageSuccess(Player, "Notch was blown up!") +Player:SendMessageSuccess("Notch was blown up!") -- Format: §rose[INFO] §white%text% (rose coloured [INFO] etc.) -- Use: Failure message, like when a command was entered correctly but failed to run, such as when the destination player wasn't found in a /tp command -SendMessageFailure(Player, "Player Salted was not found") +Player:SendMessageFailure("Player Salted was not found") </pre> <p> Those are the basics. If you want to output text to the player for a reason other than the three listed above, and you want to colour the text, simply concatenate diff --git a/MCServer/Plugins/ChunkWorx/chunkworx_main.lua b/MCServer/Plugins/ChunkWorx/chunkworx_main.lua index f74c4ea2d..88ecb3979 100644 --- a/MCServer/Plugins/ChunkWorx/chunkworx_main.lua +++ b/MCServer/Plugins/ChunkWorx/chunkworx_main.lua @@ -122,7 +122,7 @@ function OnTick( DeltaTime ) end end WW_instance:QueueSaveAllChunks() - WW_instance:UnloadUnusedChunks() + WW_instance:QueueUnloadUnusedChunks() end end end
\ No newline at end of file diff --git a/MCServer/Plugins/ChunkWorx/chunkworx_web.lua b/MCServer/Plugins/ChunkWorx/chunkworx_web.lua index 44993f81c..6c5eab676 100644 --- a/MCServer/Plugins/ChunkWorx/chunkworx_web.lua +++ b/MCServer/Plugins/ChunkWorx/chunkworx_web.lua @@ -44,7 +44,7 @@ function HandleRequest_Generation( Request ) if (Request.PostParams["AGHRRRR"] ~= nil) then GENERATION_STATE = 0 WW_instance:SaveAllChunks() - WW_instance:UnloadUnusedChunks() + WW_instance:QueueUnloadUnusedChunks() LOGERROR("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. ": works ABORTED by admin") end --Content = Content .. "<head><meta http-equiv=\"refresh\" content=\"2;\"></head>" diff --git a/MCServer/Plugins/Core b/MCServer/Plugins/Core -Subproject d6ed2041469ab959bbf3842db41c0e25fd249dc +Subproject 3b416b07a339b3abcbc127070d56eea05b05373 diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index 8345e2169..66894d835 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -19,18 +19,18 @@ function Initialize(Plugin) cPluginManager.AddHook(cPluginManager.HOOK_TICK, OnTick2); --]] - cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_USING_BLOCK, OnPlayerUsingBlock); - cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_USING_ITEM, OnPlayerUsingItem); - cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage); - cPluginManager:AddHook(cPluginManager.HOOK_TICK, OnTick); - cPluginManager:AddHook(cPluginManager.HOOK_CHAT, OnChat); - cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity); - cPluginManager:AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick); - cPluginManager:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated); - cPluginManager:AddHook(cPluginManager.HOOK_PLUGINS_LOADED, OnPluginsLoaded); - cPluginManager:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage); - - PM = cRoot:Get():GetPluginManager(); + local PM = cPluginManager; + PM:AddHook(cPluginManager.HOOK_PLAYER_USING_BLOCK, OnPlayerUsingBlock); + PM:AddHook(cPluginManager.HOOK_PLAYER_USING_ITEM, OnPlayerUsingItem); + PM:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage); + PM:AddHook(cPluginManager.HOOK_TICK, OnTick); + PM:AddHook(cPluginManager.HOOK_CHAT, OnChat); + PM:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity); + PM:AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick); + PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated); + PM:AddHook(cPluginManager.HOOK_PLUGINS_LOADED, OnPluginsLoaded); + PM:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage); + PM:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities"); PM:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities"); PM:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool"); @@ -54,8 +54,11 @@ function Initialize(Plugin) PM:BindCommand("/ff", "debuggers", HandleFurnaceFuel, "- Shows how long the currently held item would burn in a furnace"); PM:BindCommand("/sched", "debuggers", HandleSched, "- Schedules a simple countdown using cWorld:ScheduleTask()"); PM:BindCommand("/cs", "debuggers", HandleChunkStay, "- Tests the ChunkStay Lua integration for the specified chunk coords"); + PM:BindCommand("/compo", "debuggers", HandleCompo, "- Tests the cCompositeChat bindings") + PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one"); - Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers); + Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers) + Plugin:AddWebTab("StressTest", HandleRequest_StressTest) -- Enable the following line for BlockArea / Generator interface testing: -- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED); @@ -1038,6 +1041,68 @@ end +local g_Counter = 0 +local g_JavaScript = +[[ +<script> +function createXHR() +{ + var request = false; + try { + request = new ActiveXObject('Msxml2.XMLHTTP'); + } + catch (err2) + { + try + { + request = new ActiveXObject('Microsoft.XMLHTTP'); + } + catch (err3) + { + try + { + request = new XMLHttpRequest(); + } + catch (err1) + { + request = false; + } + } + } + return request; +} + +function RefreshCounter() +{ + var xhr = createXHR(); + xhr.onreadystatechange = function() + { + if (xhr.readyState == 4) + { + document.getElementById("cnt").innerHTML = xhr.responseText; + } + }; + xhr.open("POST", "/~webadmin/Debuggers/StressTest", true); + xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded'); + xhr.send("counter=true"); +} + +setInterval(RefreshCounter, 10) +</script> +]] + +function HandleRequest_StressTest(a_Request) + if (a_Request.PostParams["counter"]) then + g_Counter = g_Counter + 1 + return tostring(g_Counter) + end + return g_JavaScript .. "<p>The counter below should be reloading as fast as possible</p><div id='cnt'>0</div>" +end + + + + + function OnPluginMessage(a_Client, a_Channel, a_Message) LOGINFO("Received a plugin message from client " .. a_Client:GetUsername() .. ": channel '" .. a_Channel .. "', message '" .. a_Message .. "'"); @@ -1132,3 +1197,64 @@ end + +function HandleCompo(a_Split, a_Player) + -- Send one composite message to self: + local msg = cCompositeChat() + msg:AddTextPart("Hello! ", "b@e") -- bold yellow + msg:AddUrlPart("MCServer", "http://mc-server.org") + msg:AddTextPart(" rules! ") + msg:AddRunCommandPart("Set morning", "/time set 0") + a_Player:SendMessage(msg) + + -- Broadcast another one to the world: + local msg2 = cCompositeChat() + msg2:AddSuggestCommandPart(a_Player:GetName(), "/tell " .. a_Player:GetName() .. " ") + msg2:AddTextPart(" knows how to use cCompositeChat!"); + a_Player:GetWorld():BroadcastChat(msg2) + + return true +end + + + + + +function HandleSetBiome(a_Split, a_Player) + local Biome = biJungle + local Size = 20 + local SplitSize = #a_Split + if (SplitSize > 3) then + a_Player:SendMessage("Too many parameters. Usage: " .. a_Split[1] .. " <BiomeType>") + return true + end + + if (SplitSize >= 2) then + Biome = StringToBiome(a_Split[2]) + if (Biome == biInvalidBiome) then + a_Player:SendMessage("Unknown biome: '" .. a_Split[2] .. "'. Command ignored.") + return true + end + end + if (SplitSize >= 3) then + Size = tostring(a_Split[3]) + if (Size == nil) then + a_Player:SendMessage("Unknown size: '" .. a_Split[3] .. "'. Command ignored.") + return true + end + end + + local BlockX = math.floor(a_Player:GetPosX()) + local BlockZ = math.floor(a_Player:GetPosZ()) + a_Player:GetWorld():SetAreaBiome(BlockX - Size, BlockX + Size, BlockZ - Size, BlockZ + Size, Biome) + a_Player:SendMessage( + "Blocks {" .. (BlockX - Size) .. ", " .. (BlockZ - Size) .. + "} - {" .. (BlockX + Size) .. ", " .. (BlockZ + Size) .. + "} set to biome #" .. tostring(Biome) .. "." + ) + return true +end + + + + diff --git a/MCServer/Plugins/InfoReg.lua b/MCServer/Plugins/InfoReg.lua new file mode 100644 index 000000000..3afb57488 --- /dev/null +++ b/MCServer/Plugins/InfoReg.lua @@ -0,0 +1,157 @@ + +-- InfoReg.lua + +-- Implements registration functions that process g_PluginInfo + + + + + +--- Lists all the subcommands that the player has permissions for +local function ListSubcommands(a_Player, a_Subcommands, a_CmdString) + a_Player:SendMessage("The " .. a_CmdString .. " command requires another verb:"); + local Verbs = {}; + for cmd, info in pairs(a_Subcommands) do + if (a_Player:HasPermission(info.Permission or "")) then + table.insert(Verbs, a_CmdString .. " " .. cmd); + end + end + table.sort(Verbs); + for idx, verb in ipairs(Verbs) do + a_Player:SendMessage(verb); + end +end + + + + + +--- This is a generic command callback used for handling multicommands' parent commands +-- For example, if there are "/gal save" and "/gal load" commands, this callback handles the "/gal" command +local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_Level) + local Verb = a_Split[a_Level + 1]; + if (Verb == nil) then + -- No verb was specified. If there is a handler for the upper level command, call it: + if (a_CmdInfo.Handler ~= nil) then + return a_CmdInfo.Handler(a_Split, a_Player); + end + -- Let the player know they need to give a subcommand: + ListSubcommands(a_Player, a_CmdInfo.Subcommands, a_CmdString); + return true; + end + + -- A verb was specified, look it up in the subcommands table: + local Subcommand = a_CmdInfo.Subcommands[Verb]; + if (Subcommand == nil) then + if (a_Level > 1) then + -- This is a true subcommand, display the message and make MCS think the command was handled + -- Otherwise we get weird behavior: for "/cmd verb" we get "unknown command /cmd" although "/cmd" is valid + a_Player:SendMessage("The " .. a_CmdString .. " command doesn't support verb " .. Verb); + return true; + end + -- This is a top-level command, let MCS handle the unknown message + return false; + end + + -- Check the permission: + if not(a_Player:HasPermission(Subcommand.Permission or "")) then + a_Player:SendMessage("You don't have permission to execute this command"); + return true; + end + + -- Check if the handler is valid: + if (Subcommand.Handler == nil) then + if (Subcommand.Subcommands == nil) then + LOG("Cannot find handler for command " .. a_CmdString .. " " .. Verb); + return false; + end + ListSubcommands(a_Player, Subcommand.Subcommands, a_CmdString .. " " .. Verb); + return true; + end + + -- Execute: + return Subcommand.Handler(a_Split, a_Player); +end + + + + + +--- Registers all commands specified in the g_PluginInfo.Commands +function RegisterPluginInfoCommands() + -- A sub-function that registers all subcommands of a single command, using the command's Subcommands table + -- The a_Prefix param already contains the space after the previous command + -- a_Level is the depth of the subcommands being registered, with 1 being the top level command + local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level) + assert(a_Subcommands ~= nil); + + for cmd, info in pairs(a_Subcommands) do + local CmdName = a_Prefix .. cmd; + local Handler = info.Handler; + -- Provide a special handler for multicommands: + if (info.Subcommands ~= nil) then + Handler = function(a_Split, a_Player) + return MultiCommandHandler(a_Split, a_Player, CmdName, info, a_Level); + end + end + + if (Handler == nil) then + LOGWARNING(g_PluginInfo.Name .. ": Invalid handler for command " .. CmdName .. ", command will not be registered."); + else + local HelpString; + if (info.HelpString ~= nil) then + HelpString = " - " .. info.HelpString; + else + HelpString = ""; + end + cPluginManager.BindCommand(CmdName, info.Permission or "", Handler, HelpString); + -- Register all aliases for the command: + if (info.Alias ~= nil) then + if (type(info.Alias) == "string") then + info.Alias = {info.Alias}; + end + for idx, alias in ipairs(info.Alias) do + cPluginManager.BindCommand(a_Prefix .. alias, info.Permission or "", Handler, HelpString); + end + end + end + + -- Recursively register any subcommands: + if (info.Subcommands ~= nil) then + RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1); + end + end + end + + -- Loop through all commands in the plugin info, register each: + RegisterSubcommands("", g_PluginInfo.Commands, 1); +end + + + + + +--- Registers all console commands specified in the g_PluginInfo.ConsoleCommands +function RegisterPluginInfoConsoleCommands() + -- A sub-function that registers all subcommands of a single command, using the command's Subcommands table + -- The a_Prefix param already contains the space after the previous command + local function RegisterSubcommands(a_Prefix, a_Subcommands) + assert(a_Subcommands ~= nil); + + for cmd, info in pairs(a_Subcommands) do + local CmdName = a_Prefix .. cmd; + cPluginManager.BindConsoleCommand(cmd, info.Handler, info.HelpString or ""); + -- Recursively register any subcommands: + if (info.Subcommands ~= nil) then + RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands); + end + end + end + + -- Loop through all commands in the plugin info, register each: + RegisterSubcommands("", g_PluginInfo.ConsoleCommands); +end + + + + |