diff options
Diffstat (limited to 'MCServer/Plugins')
-rw-r--r-- | MCServer/Plugins/APIDump/Hooks/OnDisconnect.lua | 16 | ||||
-rw-r--r-- | MCServer/Plugins/APIDump/Hooks/OnPlayerDestroyed.lua | 10 | ||||
-rw-r--r-- | MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua | 8 |
3 files changed, 17 insertions, 17 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnDisconnect.lua b/MCServer/Plugins/APIDump/Hooks/OnDisconnect.lua index 496e0d751..a3301a8c6 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnDisconnect.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnDisconnect.lua @@ -5,13 +5,10 @@ return CalledWhen = "A player has explicitly disconnected.", DefaultFnName = "OnDisconnect", -- also used as pagename Desc = [[ - This hook is called when a client sends the disconnect packet and is about to be disconnected from - the server.</p> - <p> - Note that this callback is not called if the client drops the connection or is kicked by the - server.</p> - <p> - FIXME: There is no callback for "client destroying" that would be called in all circumstances.</p> + This hook is called when a client is about to be disconnected from the server, for whatever reason. + + <p><b>Note that this hook will be removed after <1.7 protocol support is removed, as it was originally a hook for + the client sending the server a disconnect packet, which no longer happens.</b></p> ]], Params = { @@ -19,9 +16,8 @@ return { Name = "Reason", Type = "string", Notes = "The reason that the client has sent in the disconnect packet" }, }, Returns = [[ - If the function returns false or no value, MCServer calls other plugins' callbacks for this event - and finally broadcasts a disconnect message to the player's world. If the function returns true, no - other plugins are called for this event and the disconnect message is not broadcast. In either case, + If the function returns false or no value, MCServer calls other plugins' callbacks for this event. + If the function returns true, no other plugins are called for this event. In either case, the player is disconnected. ]], }, -- HOOK_DISCONNECT diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerDestroyed.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerDestroyed.lua index 8e503658c..dc033197a 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnPlayerDestroyed.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerDestroyed.lua @@ -2,17 +2,21 @@ return { HOOK_PLAYER_DESTROYED = { - CalledWhen = "A player is about to get destroyed.", + CalledWhen = "A player object is about to be destroyed.", DefaultFnName = "OnPlayerDestroyed", -- also used as pagename Desc = [[ - This function is called when a {{cPlayer|player}} is about to get destroyed. But the player isn't already destroyed. + This function is called before a {{cPlayer|player}} is about to be destroyed. + The player has disconnected for whatever reason and is no longer in the server. + If a plugin returns true, a leave message is not broadcast, and vice versa. + However, whatever the return value, the player object is removed from memory. ]], Params = { { Name = "Player", Type = "{{cPlayer}}", Notes = "The destroyed player" }, }, Returns = [[ - It's only for notification. Can't be returned. + If the function returns false or no value, other plugins' callbacks are called and a leave message is broadcast. + If the function returns true, no other callbacks are called for this event and no leave message appears. Either way the player is removed internally. ]], }, -- HOOK_PLAYER_DESTROYED } diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua index 00805af7e..dcd16ed00 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua @@ -9,16 +9,16 @@ return enabled, this function is called after their name has been authenticated. It is called after {{OnLogin|HOOK_LOGIN}} and before {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}, right after the player's entity is created, but not added to the world yet. The player is not yet visible to other players. - This is a notification-only event, plugins wishing to refuse player's entry should kick the player - using the {{cPlayer}}:Kick() function. + Returning true will block a join message from being broadcast, but otherwise, the player is still allowed to join. + Plugins wishing to refuse player's entry should kick the player using the {{cPlayer}}:Kick() function. ]], Params = { { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has joined the game" }, }, Returns = [[ - If the function returns false or no value, other plugins' callbacks are called. If the function - returns true, no other callbacks are called for this event. Either way the player is let in. + If the function returns false or no value, other plugins' callbacks are called and a join message is broadcast. If the function + returns true, no other callbacks are called for this event and a join message is not sent. Either way the player is let in. ]], }, -- HOOK_PLAYER_JOINED } |