diff options
Diffstat (limited to '')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 8 | ||||
-rw-r--r-- | MCServer/Plugins/APIDump/main.lua | 2 |
2 files changed, 7 insertions, 3 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 187fdeb9b..643214de3 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -674,8 +674,12 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), ]], Functions = { - constructor = { Params = "", Return = "cEnchantments", Notes = "Creates a new empty cEnchantments object" }, - constructor = { Params = "StringSpec", Return = "cEnchantments", Notes = "Creates a new cEnchantments object filled with enchantments based on the string description" }, + constructor = + { + { Params = "", Return = "cEnchantments", Notes = "Creates a new empty cEnchantments object" }, + { Params = "StringSpec", Return = "cEnchantments", Notes = "Creates a new cEnchantments object filled with enchantments based on the string description" }, + }, + operator_eq = { Params = "OtherEnchantments", Return = "bool", Notes = "Returns true if this enchantments object has the same enchantments as OtherEnchantments." }, AddFromString = { Params = "StringSpec", Return = "", Notes = "Adds the enchantments in the string description into the object. If a specified enchantment already existed, it is overwritten." }, Clear = { Params = "", Return = "", Notes = "Removes all enchantments" }, GetLevel = { Params = "EnchantmentNumID", Return = "number", Notes = "Returns the level of the specified enchantment stored in this object; 0 if not stored" }, diff --git a/MCServer/Plugins/APIDump/main.lua b/MCServer/Plugins/APIDump/main.lua index 300a4d9ce..6dc2f8a3e 100644 --- a/MCServer/Plugins/APIDump/main.lua +++ b/MCServer/Plugins/APIDump/main.lua @@ -363,7 +363,7 @@ function ReadDescriptions(a_API) fn.DocID = "operator_sub"; fn.Name = "<i>operator -</i>"; elseif (fn.Name == ".eq") then - fn.DocID = "operator_sub"; + fn.DocID = "operator_eq"; fn.Name = "<i>operator ==</i>"; end end |